slider.h 4.3 KB

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  1. /**************************************************************************/
  2. /* slider.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "scene/gui/range.h"
  32. class Slider : public Range {
  33. GDCLASS(Slider, Range);
  34. public:
  35. enum TickPosition {
  36. TICK_POSITION_BOTTOM_RIGHT,
  37. TICK_POSITION_TOP_LEFT,
  38. TICK_POSITION_BOTH,
  39. TICK_POSITION_CENTER,
  40. };
  41. private:
  42. struct Grab {
  43. int pos = 0;
  44. double uvalue = 0.0; // Value at `pos`.
  45. double value_before_dragging = 0.0;
  46. bool active = false;
  47. } grab;
  48. int ticks = 0;
  49. TickPosition ticks_position = TICK_POSITION_BOTTOM_RIGHT;
  50. bool mouse_inside = false;
  51. Orientation orientation;
  52. double custom_step = -1.0;
  53. bool editable = true;
  54. bool scrollable = true;
  55. const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5;
  56. const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20;
  57. float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
  58. struct ThemeCache {
  59. Ref<StyleBox> slider_style;
  60. Ref<StyleBox> grabber_area_style;
  61. Ref<StyleBox> grabber_area_hl_style;
  62. Ref<Texture2D> grabber_icon;
  63. Ref<Texture2D> grabber_hl_icon;
  64. Ref<Texture2D> grabber_disabled_icon;
  65. Ref<Texture2D> tick_icon;
  66. bool center_grabber = false;
  67. int grabber_offset = 0;
  68. int tick_offset = 0;
  69. } theme_cache;
  70. protected:
  71. bool ticks_on_borders = false;
  72. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  73. void _notification(int p_what);
  74. void _validate_property(PropertyInfo &p_property) const;
  75. static void _bind_methods();
  76. public:
  77. virtual Size2 get_minimum_size() const override;
  78. void set_custom_step(double p_custom_step);
  79. double get_custom_step() const;
  80. void set_ticks(int p_count);
  81. int get_ticks() const;
  82. void set_ticks_on_borders(bool);
  83. bool get_ticks_on_borders() const;
  84. void set_ticks_position(TickPosition p_ticks_position);
  85. TickPosition get_ticks_position() const;
  86. void set_editable(bool p_editable);
  87. bool is_editable() const;
  88. void set_scrollable(bool p_scrollable);
  89. bool is_scrollable() const;
  90. Slider(Orientation p_orientation = VERTICAL);
  91. };
  92. VARIANT_ENUM_CAST(Slider::TickPosition);
  93. class HSlider : public Slider {
  94. GDCLASS(HSlider, Slider);
  95. public:
  96. HSlider() :
  97. Slider(HORIZONTAL) { set_v_size_flags(0); }
  98. };
  99. class VSlider : public Slider {
  100. GDCLASS(VSlider, Slider);
  101. public:
  102. VSlider() :
  103. Slider(VERTICAL) { set_h_size_flags(0); }
  104. };