audio_stream.h 12 KB

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  1. /**************************************************************************/
  2. /* audio_stream.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/resource.h"
  32. #include "scene/property_list_helper.h"
  33. #include "servers/audio_server.h"
  34. #include "core/object/gdvirtual.gen.inc"
  35. #include "core/variant/native_ptr.h"
  36. #include "core/variant/typed_array.h"
  37. class AudioStream;
  38. class AudioSamplePlayback : public RefCounted {
  39. GDCLASS(AudioSamplePlayback, RefCounted);
  40. public:
  41. Ref<AudioStream> stream;
  42. Ref<AudioStreamPlayback> stream_playback;
  43. float offset = 0.0f;
  44. float pitch_scale = 1.0;
  45. Vector<AudioFrame> volume_vector;
  46. StringName bus;
  47. };
  48. class AudioSample : public RefCounted {
  49. GDCLASS(AudioSample, RefCounted)
  50. public:
  51. enum LoopMode {
  52. LOOP_DISABLED,
  53. LOOP_FORWARD,
  54. LOOP_PINGPONG,
  55. LOOP_BACKWARD,
  56. };
  57. Ref<AudioStream> stream;
  58. Vector<AudioFrame> data;
  59. int num_channels = 1;
  60. int sample_rate = 44100;
  61. LoopMode loop_mode = LOOP_DISABLED;
  62. int loop_begin = 0;
  63. int loop_end = 0;
  64. };
  65. ///////////
  66. class AudioStreamPlayback : public RefCounted {
  67. GDCLASS(AudioStreamPlayback, RefCounted);
  68. protected:
  69. static void _bind_methods();
  70. PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
  71. GDVIRTUAL1(_start, double)
  72. GDVIRTUAL0(_stop)
  73. GDVIRTUAL0RC(bool, _is_playing)
  74. GDVIRTUAL0RC(int, _get_loop_count)
  75. GDVIRTUAL0RC(double, _get_playback_position)
  76. GDVIRTUAL1(_seek, double)
  77. GDVIRTUAL3R_REQUIRED(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
  78. GDVIRTUAL0(_tag_used_streams)
  79. GDVIRTUAL2(_set_parameter, const StringName &, const Variant &)
  80. GDVIRTUAL1RC(Variant, _get_parameter, const StringName &)
  81. public:
  82. virtual void start(double p_from_pos = 0.0);
  83. virtual void stop();
  84. virtual bool is_playing() const;
  85. virtual int get_loop_count() const; //times it looped
  86. virtual double get_playback_position() const;
  87. virtual void seek(double p_time);
  88. virtual void tag_used_streams();
  89. virtual void set_parameter(const StringName &p_name, const Variant &p_value);
  90. virtual Variant get_parameter(const StringName &p_name) const;
  91. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
  92. virtual void set_is_sample(bool p_is_sample) {}
  93. virtual bool get_is_sample() const { return false; }
  94. virtual Ref<AudioSamplePlayback> get_sample_playback() const;
  95. virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
  96. AudioStreamPlayback();
  97. ~AudioStreamPlayback();
  98. Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
  99. void start_playback(double p_from_pos = 0.0);
  100. void stop_playback();
  101. void seek_playback(double p_time);
  102. };
  103. class AudioStreamPlaybackResampled : public AudioStreamPlayback {
  104. GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
  105. enum {
  106. FP_BITS = 16, //fixed point used for resampling
  107. FP_LEN = (1 << FP_BITS),
  108. FP_MASK = FP_LEN - 1,
  109. INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
  110. CUBIC_INTERP_HISTORY = 4
  111. };
  112. AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
  113. unsigned int internal_buffer_end = -1;
  114. uint64_t mix_offset = 0;
  115. protected:
  116. void begin_resample();
  117. // Returns the number of frames that were mixed.
  118. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
  119. virtual float get_stream_sampling_rate();
  120. GDVIRTUAL2R_REQUIRED(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
  121. GDVIRTUAL0RC_REQUIRED(float, _get_stream_sampling_rate)
  122. static void _bind_methods();
  123. public:
  124. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  125. AudioStreamPlaybackResampled() { mix_offset = 0; }
  126. };
  127. class AudioStream : public Resource {
  128. GDCLASS(AudioStream, Resource);
  129. OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
  130. enum {
  131. MAX_TAGGED_OFFSETS = 8
  132. };
  133. uint64_t tagged_frame = 0;
  134. uint64_t offset_count = 0;
  135. float tagged_offsets[MAX_TAGGED_OFFSETS];
  136. protected:
  137. static void _bind_methods();
  138. GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
  139. GDVIRTUAL0RC(String, _get_stream_name)
  140. GDVIRTUAL0RC(double, _get_length)
  141. GDVIRTUAL0RC(bool, _is_monophonic)
  142. GDVIRTUAL0RC(double, _get_bpm)
  143. GDVIRTUAL0RC(bool, _has_loop)
  144. GDVIRTUAL0RC(int, _get_bar_beats)
  145. GDVIRTUAL0RC(int, _get_beat_count)
  146. GDVIRTUAL0RC(Dictionary, _get_tags);
  147. GDVIRTUAL0RC(TypedArray<Dictionary>, _get_parameter_list)
  148. public:
  149. virtual Ref<AudioStreamPlayback> instantiate_playback();
  150. virtual String get_stream_name() const;
  151. virtual double get_bpm() const;
  152. virtual bool has_loop() const;
  153. virtual int get_bar_beats() const;
  154. virtual int get_beat_count() const;
  155. virtual Dictionary get_tags() const;
  156. virtual double get_length() const;
  157. virtual bool is_monophonic() const;
  158. void tag_used(float p_offset);
  159. uint64_t get_tagged_frame() const;
  160. uint32_t get_tagged_frame_count() const;
  161. float get_tagged_frame_offset(int p_index) const;
  162. struct Parameter {
  163. PropertyInfo property;
  164. Variant default_value;
  165. Parameter(const PropertyInfo &p_info = PropertyInfo(), const Variant &p_default_value = Variant()) {
  166. property = p_info;
  167. default_value = p_default_value;
  168. }
  169. };
  170. virtual void get_parameter_list(List<Parameter> *r_parameters);
  171. virtual bool can_be_sampled() const { return false; }
  172. virtual Ref<AudioSample> generate_sample() const;
  173. virtual bool is_meta_stream() const { return false; }
  174. };
  175. // Microphone
  176. class AudioStreamPlaybackMicrophone;
  177. class AudioStreamMicrophone : public AudioStream {
  178. GDCLASS(AudioStreamMicrophone, AudioStream);
  179. friend class AudioStreamPlaybackMicrophone;
  180. HashSet<AudioStreamPlaybackMicrophone *> playbacks;
  181. public:
  182. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  183. virtual String get_stream_name() const override;
  184. virtual double get_length() const override; //if supported, otherwise return 0
  185. virtual bool is_monophonic() const override;
  186. };
  187. class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
  188. GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
  189. friend class AudioStreamMicrophone;
  190. bool active = false;
  191. unsigned int input_ofs = 0;
  192. Ref<AudioStreamMicrophone> microphone;
  193. protected:
  194. virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
  195. virtual float get_stream_sampling_rate() override;
  196. virtual double get_playback_position() const override;
  197. public:
  198. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  199. virtual void start(double p_from_pos = 0.0) override;
  200. virtual void stop() override;
  201. virtual bool is_playing() const override;
  202. virtual int get_loop_count() const override; //times it looped
  203. virtual void seek(double p_time) override;
  204. virtual void tag_used_streams() override;
  205. ~AudioStreamPlaybackMicrophone();
  206. AudioStreamPlaybackMicrophone();
  207. };
  208. //
  209. class AudioStreamPlaybackRandomizer;
  210. class AudioStreamRandomizer : public AudioStream {
  211. GDCLASS(AudioStreamRandomizer, AudioStream);
  212. public:
  213. enum PlaybackMode {
  214. PLAYBACK_RANDOM_NO_REPEATS,
  215. PLAYBACK_RANDOM,
  216. PLAYBACK_SEQUENTIAL,
  217. };
  218. private:
  219. friend class AudioStreamPlaybackRandomizer;
  220. struct PoolEntry {
  221. Ref<AudioStream> stream;
  222. float weight = 1.0;
  223. };
  224. static inline PropertyListHelper base_property_helper;
  225. PropertyListHelper property_helper;
  226. HashSet<AudioStreamPlaybackRandomizer *> playbacks;
  227. Vector<PoolEntry> audio_stream_pool;
  228. float random_pitch_scale = 1.0f;
  229. float random_volume_offset_db = 0.0f;
  230. Ref<AudioStreamPlayback> instance_playback_random();
  231. Ref<AudioStreamPlayback> instance_playback_no_repeats();
  232. Ref<AudioStreamPlayback> instance_playback_sequential();
  233. Ref<AudioStream> last_playback = nullptr;
  234. PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
  235. protected:
  236. static void _bind_methods();
  237. bool _set(const StringName &p_name, const Variant &p_value) { return property_helper.property_set_value(p_name, p_value); }
  238. bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
  239. void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
  240. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  241. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  242. public:
  243. void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
  244. void move_stream(int p_index_from, int p_index_to);
  245. void remove_stream(int p_index);
  246. void set_stream(int p_index, Ref<AudioStream> p_stream);
  247. Ref<AudioStream> get_stream(int p_index) const;
  248. void set_stream_probability_weight(int p_index, float p_weight);
  249. float get_stream_probability_weight(int p_index) const;
  250. void set_streams_count(int p_count);
  251. int get_streams_count() const;
  252. void set_random_pitch(float p_pitch_scale);
  253. float get_random_pitch() const;
  254. void set_random_volume_offset_db(float p_volume_offset_db);
  255. float get_random_volume_offset_db() const;
  256. void set_playback_mode(PlaybackMode p_playback_mode);
  257. PlaybackMode get_playback_mode() const;
  258. virtual Ref<AudioStreamPlayback> instantiate_playback() override;
  259. virtual String get_stream_name() const override;
  260. virtual double get_length() const override; //if supported, otherwise return 0
  261. virtual bool is_monophonic() const override;
  262. virtual bool is_meta_stream() const override { return true; }
  263. AudioStreamRandomizer();
  264. };
  265. class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
  266. GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
  267. friend class AudioStreamRandomizer;
  268. Ref<AudioStreamRandomizer> randomizer;
  269. Ref<AudioStreamPlayback> playback;
  270. Ref<AudioStreamPlayback> playing;
  271. float pitch_scale;
  272. float volume_scale;
  273. public:
  274. virtual void start(double p_from_pos = 0.0) override;
  275. virtual void stop() override;
  276. virtual bool is_playing() const override;
  277. virtual int get_loop_count() const override; //times it looped
  278. virtual double get_playback_position() const override;
  279. virtual void seek(double p_time) override;
  280. virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
  281. virtual void tag_used_streams() override;
  282. ~AudioStreamPlaybackRandomizer();
  283. };
  284. VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);