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- /**************************************************************************/
- /* test_udp_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/io/packet_peer_udp.h"
- #include "core/io/udp_server.h"
- #include "tests/test_macros.h"
- namespace TestUDPServer {
- const int PORT = 12345;
- const IPAddress LOCALHOST("127.0.0.1");
- const uint32_t SLEEP_DURATION = 1000;
- const uint64_t MAX_WAIT_USEC = 100000;
- void wait_for_condition(std::function<bool()> f_test) {
- const uint64_t time = OS::get_singleton()->get_ticks_usec();
- while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
- OS::get_singleton()->delay_usec(SLEEP_DURATION);
- }
- }
- Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
- Ref<UDPServer> server;
- server.instantiate();
- Error err = server->listen(PORT, LOCALHOST);
- REQUIRE_EQ(Error::OK, err);
- REQUIRE(server->is_listening());
- CHECK_FALSE(server->is_connection_available());
- CHECK_EQ(server->get_max_pending_connections(), 16);
- return server;
- }
- Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
- Ref<PacketPeerUDP> client;
- client.instantiate();
- Error err = client->connect_to_host(LOCALHOST, PORT);
- REQUIRE_EQ(Error::OK, err);
- CHECK(client->is_bound());
- CHECK(client->is_socket_connected());
- return client;
- }
- Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
- wait_for_condition([&]() {
- return p_server->poll() != Error::OK || p_server->is_connection_available();
- });
- CHECK_EQ(p_server->poll(), Error::OK);
- REQUIRE(p_server->is_connection_available());
- Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
- REQUIRE(client_from_server.is_valid());
- CHECK(client_from_server->is_bound());
- CHECK(client_from_server->is_socket_connected());
- return client_from_server;
- }
- TEST_CASE("[UDPServer] Instantiation") {
- Ref<UDPServer> server;
- server.instantiate();
- REQUIRE(server.is_valid());
- CHECK_EQ(false, server->is_listening());
- }
- TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
- Ref<UDPServer> server = create_server(LOCALHOST, PORT);
- Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
- // Sending data from client to server.
- const String hello_world = "Hello World!";
- CHECK_EQ(client->put_var(hello_world), Error::OK);
- Variant hello_world_received;
- Ref<PacketPeerUDP> client_from_server = accept_connection(server);
- CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
- CHECK_EQ(String(hello_world_received), hello_world);
- // Sending data from server to client.
- const Variant pi = 3.1415;
- CHECK_EQ(client_from_server->put_var(pi), Error::OK);
- wait_for_condition([&]() {
- return client->get_available_packet_count() > 0;
- });
- CHECK_GT(client->get_available_packet_count(), 0);
- Variant pi_received;
- CHECK_EQ(client->get_var(pi_received), Error::OK);
- CHECK_EQ(pi_received, pi);
- client->close();
- server->stop();
- CHECK_FALSE(server->is_listening());
- }
- TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
- Ref<UDPServer> server = create_server(LOCALHOST, PORT);
- Vector<Ref<PacketPeerUDP>> clients;
- for (int i = 0; i < 5; i++) {
- Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
- // Sending data from client to server.
- const String hello_client = itos(i);
- CHECK_EQ(c->put_var(hello_client), Error::OK);
- clients.push_back(c);
- }
- Array packets;
- for (int i = 0; i < clients.size(); i++) {
- Ref<PacketPeerUDP> cfs = accept_connection(server);
- Variant received_var;
- CHECK_EQ(cfs->get_var(received_var), Error::OK);
- CHECK_EQ(received_var.get_type(), Variant::STRING);
- packets.push_back(received_var);
- // Sending data from server to client.
- const float sent_float = 3.1415 + received_var.operator String().to_float();
- CHECK_EQ(cfs->put_var(sent_float), Error::OK);
- }
- CHECK_EQ(packets.size(), clients.size());
- packets.sort();
- for (int i = 0; i < clients.size(); i++) {
- CHECK_EQ(packets[i].operator String(), itos(i));
- }
- wait_for_condition([&]() {
- bool should_exit = true;
- for (Ref<PacketPeerUDP> &c : clients) {
- int count = c->get_available_packet_count();
- if (count < 0) {
- return true;
- }
- if (count == 0) {
- should_exit = false;
- }
- }
- return should_exit;
- });
- for (int i = 0; i < clients.size(); i++) {
- CHECK_GT(clients[i]->get_available_packet_count(), 0);
- Variant received_var;
- const float expected = 3.1415 + i;
- CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
- CHECK_EQ(received_var.get_type(), Variant::FLOAT);
- CHECK_EQ(received_var.operator float(), expected);
- }
- for (Ref<PacketPeerUDP> &c : clients) {
- c->close();
- }
- server->stop();
- }
- TEST_CASE("[UDPServer] Should not accept new connections after stop") {
- Ref<UDPServer> server = create_server(LOCALHOST, PORT);
- Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
- // Sending data from client to server.
- const String hello_world = "Hello World!";
- CHECK_EQ(client->put_var(hello_world), Error::OK);
- wait_for_condition([&]() {
- return server->poll() != Error::OK || server->is_connection_available();
- });
- REQUIRE(server->is_connection_available());
- server->stop();
- CHECK_FALSE(server->is_listening());
- CHECK_FALSE(server->is_connection_available());
- }
- } // namespace TestUDPServer
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