test_udp_server.h 7.2 KB

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  1. /**************************************************************************/
  2. /* test_udp_server.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/packet_peer_udp.h"
  32. #include "core/io/udp_server.h"
  33. #include "tests/test_macros.h"
  34. namespace TestUDPServer {
  35. const int PORT = 12345;
  36. const IPAddress LOCALHOST("127.0.0.1");
  37. const uint32_t SLEEP_DURATION = 1000;
  38. const uint64_t MAX_WAIT_USEC = 100000;
  39. void wait_for_condition(std::function<bool()> f_test) {
  40. const uint64_t time = OS::get_singleton()->get_ticks_usec();
  41. while (!f_test() && (OS::get_singleton()->get_ticks_usec() - time) < MAX_WAIT_USEC) {
  42. OS::get_singleton()->delay_usec(SLEEP_DURATION);
  43. }
  44. }
  45. Ref<UDPServer> create_server(const IPAddress &p_address, int p_port) {
  46. Ref<UDPServer> server;
  47. server.instantiate();
  48. Error err = server->listen(PORT, LOCALHOST);
  49. REQUIRE_EQ(Error::OK, err);
  50. REQUIRE(server->is_listening());
  51. CHECK_FALSE(server->is_connection_available());
  52. CHECK_EQ(server->get_max_pending_connections(), 16);
  53. return server;
  54. }
  55. Ref<PacketPeerUDP> create_client(const IPAddress &p_address, int p_port) {
  56. Ref<PacketPeerUDP> client;
  57. client.instantiate();
  58. Error err = client->connect_to_host(LOCALHOST, PORT);
  59. REQUIRE_EQ(Error::OK, err);
  60. CHECK(client->is_bound());
  61. CHECK(client->is_socket_connected());
  62. return client;
  63. }
  64. Ref<PacketPeerUDP> accept_connection(Ref<UDPServer> &p_server) {
  65. wait_for_condition([&]() {
  66. return p_server->poll() != Error::OK || p_server->is_connection_available();
  67. });
  68. CHECK_EQ(p_server->poll(), Error::OK);
  69. REQUIRE(p_server->is_connection_available());
  70. Ref<PacketPeerUDP> client_from_server = p_server->take_connection();
  71. REQUIRE(client_from_server.is_valid());
  72. CHECK(client_from_server->is_bound());
  73. CHECK(client_from_server->is_socket_connected());
  74. return client_from_server;
  75. }
  76. TEST_CASE("[UDPServer] Instantiation") {
  77. Ref<UDPServer> server;
  78. server.instantiate();
  79. REQUIRE(server.is_valid());
  80. CHECK_EQ(false, server->is_listening());
  81. }
  82. TEST_CASE("[UDPServer] Accept a connection and receive/send data") {
  83. Ref<UDPServer> server = create_server(LOCALHOST, PORT);
  84. Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
  85. // Sending data from client to server.
  86. const String hello_world = "Hello World!";
  87. CHECK_EQ(client->put_var(hello_world), Error::OK);
  88. Variant hello_world_received;
  89. Ref<PacketPeerUDP> client_from_server = accept_connection(server);
  90. CHECK_EQ(client_from_server->get_var(hello_world_received), Error::OK);
  91. CHECK_EQ(String(hello_world_received), hello_world);
  92. // Sending data from server to client.
  93. const Variant pi = 3.1415;
  94. CHECK_EQ(client_from_server->put_var(pi), Error::OK);
  95. wait_for_condition([&]() {
  96. return client->get_available_packet_count() > 0;
  97. });
  98. CHECK_GT(client->get_available_packet_count(), 0);
  99. Variant pi_received;
  100. CHECK_EQ(client->get_var(pi_received), Error::OK);
  101. CHECK_EQ(pi_received, pi);
  102. client->close();
  103. server->stop();
  104. CHECK_FALSE(server->is_listening());
  105. }
  106. TEST_CASE("[UDPServer] Handle multiple clients at the same time") {
  107. Ref<UDPServer> server = create_server(LOCALHOST, PORT);
  108. Vector<Ref<PacketPeerUDP>> clients;
  109. for (int i = 0; i < 5; i++) {
  110. Ref<PacketPeerUDP> c = create_client(LOCALHOST, PORT);
  111. // Sending data from client to server.
  112. const String hello_client = itos(i);
  113. CHECK_EQ(c->put_var(hello_client), Error::OK);
  114. clients.push_back(c);
  115. }
  116. Array packets;
  117. for (int i = 0; i < clients.size(); i++) {
  118. Ref<PacketPeerUDP> cfs = accept_connection(server);
  119. Variant received_var;
  120. CHECK_EQ(cfs->get_var(received_var), Error::OK);
  121. CHECK_EQ(received_var.get_type(), Variant::STRING);
  122. packets.push_back(received_var);
  123. // Sending data from server to client.
  124. const float sent_float = 3.1415 + received_var.operator String().to_float();
  125. CHECK_EQ(cfs->put_var(sent_float), Error::OK);
  126. }
  127. CHECK_EQ(packets.size(), clients.size());
  128. packets.sort();
  129. for (int i = 0; i < clients.size(); i++) {
  130. CHECK_EQ(packets[i].operator String(), itos(i));
  131. }
  132. wait_for_condition([&]() {
  133. bool should_exit = true;
  134. for (Ref<PacketPeerUDP> &c : clients) {
  135. int count = c->get_available_packet_count();
  136. if (count < 0) {
  137. return true;
  138. }
  139. if (count == 0) {
  140. should_exit = false;
  141. }
  142. }
  143. return should_exit;
  144. });
  145. for (int i = 0; i < clients.size(); i++) {
  146. CHECK_GT(clients[i]->get_available_packet_count(), 0);
  147. Variant received_var;
  148. const float expected = 3.1415 + i;
  149. CHECK_EQ(clients[i]->get_var(received_var), Error::OK);
  150. CHECK_EQ(received_var.get_type(), Variant::FLOAT);
  151. CHECK_EQ(received_var.operator float(), expected);
  152. }
  153. for (Ref<PacketPeerUDP> &c : clients) {
  154. c->close();
  155. }
  156. server->stop();
  157. }
  158. TEST_CASE("[UDPServer] Should not accept new connections after stop") {
  159. Ref<UDPServer> server = create_server(LOCALHOST, PORT);
  160. Ref<PacketPeerUDP> client = create_client(LOCALHOST, PORT);
  161. // Sending data from client to server.
  162. const String hello_world = "Hello World!";
  163. CHECK_EQ(client->put_var(hello_world), Error::OK);
  164. wait_for_condition([&]() {
  165. return server->poll() != Error::OK || server->is_connection_available();
  166. });
  167. REQUIRE(server->is_connection_available());
  168. server->stop();
  169. CHECK_FALSE(server->is_listening());
  170. CHECK_FALSE(server->is_connection_available());
  171. }
  172. } // namespace TestUDPServer