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- /**************************************************************************/
- /* test_animation_blend_tree.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/animation/animation_blend_tree.h"
- #include "tests/test_macros.h"
- #include "tests/test_utils.h"
- namespace TestAnimationBlendTree {
- TEST_CASE("[SceneTree][AnimationBlendTree] Create AnimationBlendTree and add AnimationNode") {
- Ref<AnimationNodeBlendTree> blend_tree;
- blend_tree.instantiate();
- // Test initial state.
- CHECK(blend_tree->has_node("output"));
- CHECK_EQ(blend_tree->get_graph_offset(), Vector2(0, 0));
- CHECK_EQ(blend_tree->get_node_list().size(), 1);
- // Test adding animation node.
- Ref<AnimationNodeAnimation> anim_node;
- anim_node.instantiate();
- anim_node->set_animation(StringName("test_animation"));
- Vector2 position(100, 100);
- blend_tree->add_node("test_node", anim_node, position);
- // Test node existence.
- CHECK(blend_tree->has_node("test_node"));
- CHECK_EQ(blend_tree->get_node("test_node"), anim_node);
- CHECK_EQ(blend_tree->get_node_position("test_node"), position);
- // Test node connection on port 0.
- CHECK_EQ(blend_tree->can_connect_node("output", 0, "test_node"), AnimationNodeBlendTree::CONNECTION_OK);
- blend_tree->connect_node("output", 0, "test_node");
- Vector<StringName> connections = blend_tree->get_node_connection_array("output");
- CHECK_EQ(connections.size(), 1);
- CHECK_EQ(connections[0], StringName("test_node"));
- // Test node rename.
- blend_tree->rename_node("test_node", "renamed_node");
- CHECK_FALSE(blend_tree->has_node("test_node"));
- CHECK(blend_tree->has_node("renamed_node"));
- connections = blend_tree->get_node_connection_array("output");
- CHECK_EQ(connections[0], StringName("renamed_node"));
- // Test node removal.
- blend_tree->remove_node("renamed_node");
- CHECK_FALSE(blend_tree->has_node("renamed_node"));
- connections = blend_tree->get_node_connection_array("output");
- CHECK_EQ(connections[0], StringName());
- }
- } //namespace TestAnimationBlendTree
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