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- // This file is part of the FidelityFX SDK.
- //
- // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- #pragma once
- #include <stdint.h>
- #include <stdlib.h>
- #if defined (FFX_GCC)
- /// FidelityFX exported functions
- #define FFX_API
- #else
- /// FidelityFX exported functions
- #define FFX_API __declspec(dllexport)
- #endif // #if defined (FFX_GCC)
- /// Maximum supported number of simultaneously bound SRVs.
- #define FFX_MAX_NUM_SRVS 16
- /// Maximum supported number of simultaneously bound UAVs.
- #define FFX_MAX_NUM_UAVS 8
- /// Maximum number of constant buffers bound.
- #define FFX_MAX_NUM_CONST_BUFFERS 2
- /// Maximum size of bound constant buffers.
- #define FFX_MAX_CONST_SIZE 64
- /// Off by default warnings
- #if defined(_MSC_VER)
- #pragma warning(disable : 4365 4710 4820 5039)
- #elif defined(__clang__)
- #pragma clang diagnostic ignored "-Wunused-parameter"
- #pragma clang diagnostic ignored "-Wmissing-field-initializers"
- #pragma clang diagnostic ignored "-Wsign-compare"
- #pragma clang diagnostic ignored "-Wunused-function"
- #pragma clang diagnostic ignored "-Wignored-qualifiers"
- #elif defined(__GNUC__)
- #pragma GCC diagnostic ignored "-Wunused-function"
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif // #ifdef __cplusplus
- /// An enumeration of surface formats.
- typedef enum FfxSurfaceFormat {
- FFX_SURFACE_FORMAT_UNKNOWN, ///< Unknown format
- FFX_SURFACE_FORMAT_R32G32B32A32_TYPELESS, ///< 32 bit per channel, 4 channel typeless format
- FFX_SURFACE_FORMAT_R32G32B32A32_FLOAT, ///< 32 bit per channel, 4 channel float format
- FFX_SURFACE_FORMAT_R16G16B16A16_FLOAT, ///< 16 bit per channel, 4 channel float format
- FFX_SURFACE_FORMAT_R16G16B16A16_UNORM, ///< 16 bit per channel, 4 channel unsigned normalized format
- FFX_SURFACE_FORMAT_R32G32_FLOAT, ///< 32 bit per channel, 2 channel float format
- FFX_SURFACE_FORMAT_R32_UINT, ///< 32 bit per channel, 1 channel float format
- FFX_SURFACE_FORMAT_R8G8B8A8_TYPELESS, ///< 8 bit per channel, 4 channel float format
- FFX_SURFACE_FORMAT_R8G8B8A8_UNORM, ///< 8 bit per channel, 4 channel unsigned normalized format
- FFX_SURFACE_FORMAT_R11G11B10_FLOAT, ///< 32 bit 3 channel float format
- FFX_SURFACE_FORMAT_R16G16_FLOAT, ///< 16 bit per channel, 2 channel float format
- FFX_SURFACE_FORMAT_R16G16_UINT, ///< 16 bit per channel, 2 channel unsigned int format
- FFX_SURFACE_FORMAT_R16_FLOAT, ///< 16 bit per channel, 1 channel float format
- FFX_SURFACE_FORMAT_R16_UINT, ///< 16 bit per channel, 1 channel unsigned int format
- FFX_SURFACE_FORMAT_R16_UNORM, ///< 16 bit per channel, 1 channel unsigned normalized format
- FFX_SURFACE_FORMAT_R16_SNORM, ///< 16 bit per channel, 1 channel signed normalized format
- FFX_SURFACE_FORMAT_R8_UNORM, ///< 8 bit per channel, 1 channel unsigned normalized format
- FFX_SURFACE_FORMAT_R8_UINT, ///< 8 bit per channel, 1 channel unsigned int format
- FFX_SURFACE_FORMAT_R8G8_UNORM, ///< 8 bit per channel, 2 channel unsigned normalized format
- FFX_SURFACE_FORMAT_R32_FLOAT ///< 32 bit per channel, 1 channel float format
- } FfxSurfaceFormat;
- /// An enumeration of resource usage.
- typedef enum FfxResourceUsage {
- FFX_RESOURCE_USAGE_READ_ONLY = 0, ///< No usage flags indicate a resource is read only.
- FFX_RESOURCE_USAGE_RENDERTARGET = (1<<0), ///< Indicates a resource will be used as render target.
- FFX_RESOURCE_USAGE_UAV = (1<<1), ///< Indicates a resource will be used as UAV.
- } FfxResourceUsage;
- /// An enumeration of resource states.
- typedef enum FfxResourceStates {
- FFX_RESOURCE_STATE_UNORDERED_ACCESS = (1<<0), ///< Indicates a resource is in the state to be used as UAV.
- FFX_RESOURCE_STATE_COMPUTE_READ = (1 << 1), ///< Indicates a resource is in the state to be read by compute shaders.
- FFX_RESOURCE_STATE_COPY_SRC = (1 << 2), ///< Indicates a resource is in the state to be used as source in a copy command.
- FFX_RESOURCE_STATE_COPY_DEST = (1 << 3), ///< Indicates a resource is in the state to be used as destination in a copy command.
- FFX_RESOURCE_STATE_GENERIC_READ = (FFX_RESOURCE_STATE_COPY_SRC | FFX_RESOURCE_STATE_COMPUTE_READ), ///< Indicates a resource is in generic (slow) read state.
- } FfxResourceStates;
- /// An enumeration of surface dimensions.
- typedef enum FfxResourceDimension {
- FFX_RESOURCE_DIMENSION_TEXTURE_1D, ///< A resource with a single dimension.
- FFX_RESOURCE_DIMENSION_TEXTURE_2D, ///< A resource with two dimensions.
- } FfxResourceDimension;
- /// An enumeration of surface dimensions.
- typedef enum FfxResourceFlags {
- FFX_RESOURCE_FLAGS_NONE = 0, ///< No flags.
- FFX_RESOURCE_FLAGS_ALIASABLE = (1<<0), ///< A bit indicating a resource does not need to persist across frames.
- } FfxResourceFlags;
- /// An enumeration of all resource view types.
- typedef enum FfxResourceViewType {
- FFX_RESOURCE_VIEW_UNORDERED_ACCESS, ///< The resource view is an unordered access view (UAV).
- FFX_RESOURCE_VIEW_SHADER_READ, ///< The resource view is a shader resource view (SRV).
- } FfxResourceViewType;
- /// The type of filtering to perform when reading a texture.
- typedef enum FfxFilterType {
- FFX_FILTER_TYPE_POINT, ///< Point sampling.
- FFX_FILTER_TYPE_LINEAR ///< Sampling with interpolation.
- } FfxFilterType;
- /// An enumeration of all supported shader models.
- typedef enum FfxShaderModel {
- FFX_SHADER_MODEL_5_1, ///< Shader model 5.1.
- FFX_SHADER_MODEL_6_0, ///< Shader model 6.0.
- FFX_SHADER_MODEL_6_1, ///< Shader model 6.1.
- FFX_SHADER_MODEL_6_2, ///< Shader model 6.2.
- FFX_SHADER_MODEL_6_3, ///< Shader model 6.3.
- FFX_SHADER_MODEL_6_4, ///< Shader model 6.4.
- FFX_SHADER_MODEL_6_5, ///< Shader model 6.5.
- FFX_SHADER_MODEL_6_6, ///< Shader model 6.6.
- FFX_SHADER_MODEL_6_7, ///< Shader model 6.7.
- } FfxShaderModel;
- // An enumeration for different resource types
- typedef enum FfxResourceType {
- FFX_RESOURCE_TYPE_BUFFER, ///< The resource is a buffer.
- FFX_RESOURCE_TYPE_TEXTURE1D, ///< The resource is a 1-dimensional texture.
- FFX_RESOURCE_TYPE_TEXTURE2D, ///< The resource is a 2-dimensional texture.
- FFX_RESOURCE_TYPE_TEXTURE3D, ///< The resource is a 3-dimensional texture.
- } FfxResourceType;
- /// An enumeration for different heap types
- typedef enum FfxHeapType {
- FFX_HEAP_TYPE_DEFAULT = 0, ///< Local memory.
- FFX_HEAP_TYPE_UPLOAD ///< Heap used for uploading resources.
- } FfxHeapType;
- /// An enumberation for different render job types
- typedef enum FfxGpuJobType {
- FFX_GPU_JOB_CLEAR_FLOAT = 0, ///< The GPU job is performing a floating-point clear.
- FFX_GPU_JOB_COPY = 1, ///< The GPU job is performing a copy.
- FFX_GPU_JOB_COMPUTE = 2, ///< The GPU job is performing a compute dispatch.
- } FfxGpuJobType;
- /// A typedef representing the graphics device.
- typedef void* FfxDevice;
- /// A typedef representing a command list or command buffer.
- typedef void* FfxCommandList;
- /// A typedef for a root signature.
- typedef void* FfxRootSignature;
- /// A typedef for a pipeline state object.
- typedef void* FfxPipeline;
- /// A structure encapasulating a collection of device capabilities.
- typedef struct FfxDeviceCapabilities {
- FfxShaderModel minimumSupportedShaderModel; ///< The minimum shader model supported by the device.
- uint32_t waveLaneCountMin; ///< The minimum supported wavefront width.
- uint32_t waveLaneCountMax; ///< The maximum supported wavefront width.
- bool fp16Supported; ///< The device supports FP16 in hardware.
- bool raytracingSupported; ///< The device supports raytracing.
- } FfxDeviceCapabilities;
- /// A structure encapsulating a 2-dimensional point, using 32bit unsigned integers.
- typedef struct FfxDimensions2D {
- uint32_t width; ///< The width of a 2-dimensional range.
- uint32_t height; ///< The height of a 2-dimensional range.
- } FfxDimensions2D;
- /// A structure encapsulating a 2-dimensional point,
- typedef struct FfxIntCoords2D {
- int32_t x; ///< The x coordinate of a 2-dimensional point.
- int32_t y; ///< The y coordinate of a 2-dimensional point.
- } FfxIntCoords2D;
- /// A structure encapsulating a 2-dimensional set of floating point coordinates.
- typedef struct FfxFloatCoords2D {
- float x; ///< The x coordinate of a 2-dimensional point.
- float y; ///< The y coordinate of a 2-dimensional point.
- } FfxFloatCoords2D;
- /// A structure describing a resource.
- typedef struct FfxResourceDescription {
- FfxResourceType type; ///< The type of the resource.
- FfxSurfaceFormat format; ///< The surface format.
- uint32_t width; ///< The width of the resource.
- uint32_t height; ///< The height of the resource.
- uint32_t depth; ///< The depth of the resource.
- uint32_t mipCount; ///< Number of mips (or 0 for full mipchain).
- FfxResourceFlags flags; ///< A set of <c><i>FfxResourceFlags</i></c> flags.
- } FfxResourceDescription;
- /// An outward facing structure containing a resource
- typedef struct FfxResource {
- void* resource; ///< pointer to the resource.
- wchar_t name[64];
- FfxResourceDescription description;
- FfxResourceStates state;
- bool isDepth;
- uint64_t descriptorData;
- } FfxResource;
- /// An internal structure containing a handle to a resource and resource views
- typedef struct FfxResourceInternal {
- int32_t internalIndex; ///< The index of the resource.
- } FfxResourceInternal;
- /// A structure defining a resource bind point
- typedef struct FfxResourceBinding
- {
- uint32_t slotIndex;
- uint32_t resourceIdentifier;
- wchar_t name[64];
- }FfxResourceBinding;
- /// A structure encapsulating a single pass of an algorithm.
- typedef struct FfxPipelineState {
- FfxRootSignature rootSignature; ///< The pipelines rootSignature
- FfxPipeline pipeline; ///< The pipeline object
- uint32_t uavCount; ///< Count of UAVs used in this pipeline
- uint32_t srvCount; ///< Count of SRVs used in this pipeline
- uint32_t constCount; ///< Count of constant buffers used in this pipeline
- FfxResourceBinding uavResourceBindings[FFX_MAX_NUM_UAVS]; ///< Array of ResourceIdentifiers bound as UAVs
- FfxResourceBinding srvResourceBindings[FFX_MAX_NUM_SRVS]; ///< Array of ResourceIdentifiers bound as SRVs
- FfxResourceBinding cbResourceBindings[FFX_MAX_NUM_CONST_BUFFERS]; ///< Array of ResourceIdentifiers bound as CBs
- } FfxPipelineState;
- /// A structure containing the data required to create a resource.
- typedef struct FfxCreateResourceDescription {
-
- FfxHeapType heapType; ///< The heap type to hold the resource, typically <c><i>FFX_HEAP_TYPE_DEFAULT</i></c>.
- FfxResourceDescription resourceDescription; ///< A resource description.
- FfxResourceStates initalState; ///< The initial resource state.
- uint32_t initDataSize; ///< Size of initial data buffer.
- void* initData; ///< Buffer containing data to fill the resource.
- const wchar_t* name; ///< Name of the resource.
- FfxResourceUsage usage; ///< Resource usage flags.
- uint32_t id; ///< Internal resource ID.
- } FfxCreateResourceDescription;
- /// A structure containing the description used to create a
- /// <c><i>FfxPipeline</i></c> structure.
- ///
- /// A pipeline is the name given to a shader and the collection of state that
- /// is required to dispatch it. In the context of FSR2 and its architecture
- /// this means that a <c><i>FfxPipelineDescription</i></c> will map to either a
- /// monolithic object in an explicit API (such as a
- /// <c><i>PipelineStateObject</i></c> in DirectX 12). Or a shader and some
- /// ancillary API objects (in something like DirectX 11).
- ///
- /// The <c><i>contextFlags</i></c> field contains a copy of the flags passed
- /// to <c><i>ffxFsr2ContextCreate</i></c> via the <c><i>flags</i></c> field of
- /// the <c><i>FfxFsr2InitializationParams</i></c> structure. These flags are
- /// used to determine which permutation of a pipeline for a specific
- /// <c><i>FfxFsr2Pass</i></c> should be used to implement the features required
- /// by each application, as well as to acheive the best performance on specific
- /// target hardware configurations.
- ///
- /// When using one of the provided backends for FSR2 (such as DirectX 12 or
- /// Vulkan) the data required to create a pipeline is compiled offline and
- /// included into the backend library that you are using. For cases where the
- /// backend interface is overriden by providing custom callback function
- /// implementations care should be taken to respect the contents of the
- /// <c><i>contextFlags</i></c> field in order to correctly support the options
- /// provided by FSR2, and acheive best performance.
- ///
- /// @ingroup FSR2
- typedef struct FfxPipelineDescription {
- uint32_t contextFlags; ///< A collection of <c><i>FfxFsr2InitializationFlagBits</i></c> which were passed to the context.
- FfxFilterType* samplers; ///< Array of static samplers.
- size_t samplerCount; ///< The number of samples contained inside <c><i>samplers</i></c>.
- const uint32_t* rootConstantBufferSizes; ///< Array containing the sizes of the root constant buffers (count of 32 bit elements).
- uint32_t rootConstantBufferCount; ///< The number of root constants contained within <c><i>rootConstantBufferSizes</i></c>.
- } FfxPipelineDescription;
- /// A structure containing a constant buffer.
- typedef struct FfxConstantBuffer {
- uint32_t uint32Size; ///< Size of 32 bit chunks used in the constant buffer
- uint32_t data[FFX_MAX_CONST_SIZE]; ///< Constant buffer data
- }FfxConstantBuffer;
- /// A structure describing a clear render job.
- typedef struct FfxClearFloatJobDescription {
- float color[4]; ///< The clear color of the resource.
- FfxResourceInternal target; ///< The resource to be cleared.
- } FfxClearFloatJobDescription;
- /// A structure describing a compute render job.
- typedef struct FfxComputeJobDescription {
- FfxPipelineState pipeline; ///< Compute pipeline for the render job.
- uint32_t dimensions[3]; ///< Dispatch dimensions.
- FfxResourceInternal srvs[FFX_MAX_NUM_SRVS]; ///< SRV resources to be bound in the compute job.
- wchar_t srvNames[FFX_MAX_NUM_SRVS][64];
- FfxResourceInternal uavs[FFX_MAX_NUM_UAVS]; ///< UAV resources to be bound in the compute job.
- uint32_t uavMip[FFX_MAX_NUM_UAVS]; ///< Mip level of UAV resources to be bound in the compute job.
- wchar_t uavNames[FFX_MAX_NUM_UAVS][64];
- FfxConstantBuffer cbs[FFX_MAX_NUM_CONST_BUFFERS]; ///< Constant buffers to be bound in the compute job.
- wchar_t cbNames[FFX_MAX_NUM_CONST_BUFFERS][64];
- uint32_t cbSlotIndex[FFX_MAX_NUM_CONST_BUFFERS]; ///< Slot index in the descriptor table
- } FfxComputeJobDescription;
- /// A structure describing a copy render job.
- typedef struct FfxCopyJobDescription
- {
- FfxResourceInternal src; ///< Source resource for the copy.
- FfxResourceInternal dst; ///< Destination resource for the copy.
- } FfxCopyJobDescription;
- /// A structure describing a single render job.
- typedef struct FfxGpuJobDescription{
- FfxGpuJobType jobType; ///< Type of the job.
- union {
- FfxClearFloatJobDescription clearJobDescriptor; ///< Clear job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_CLEAR_FLOAT</i></c>.
- FfxCopyJobDescription copyJobDescriptor; ///< Copy job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COPY</i></c>.
- FfxComputeJobDescription computeJobDescriptor; ///< Compute job descriptor. Valid when <c><i>jobType</i></c> is <c><i>FFX_RENDER_JOB_COMPUTE</i></c>.
- };
- } FfxGpuJobDescription;
- #ifdef __cplusplus
- }
- #endif // #ifdef __cplusplus
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