12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- /*
- Convection Texture Tools
- Copyright (c) 2018-2019 Eric Lasota
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject
- to the following conditions:
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- -------------------------------------------------------------------------------------
- Portions based on DirectX Texture Library (DirectXTex)
- Copyright (c) Microsoft Corporation. All rights reserved.
- Licensed under the MIT License.
- http://go.microsoft.com/fwlink/?LinkId=248926
- */
- #include "ConvectionKernels_Config.h"
- #if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL)
- #include "ConvectionKernels.h"
- #include "ConvectionKernels_ParallelMath.h"
- #include <algorithm>
- namespace cvtt
- {
- namespace Util
- {
- // Signed input blocks are converted into unsigned space, with the maximum value being 254
- void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize])
- {
- for (size_t block = 0; block < ParallelMath::ParallelSize; block++)
- {
- const PixelBlockS8& inputSignedBlock = inputSigned[block];
- PixelBlockU8& inputNormalizedBlock = inputNormalized[block];
- for (size_t px = 0; px < 16; px++)
- {
- for (size_t ch = 0; ch < 4; ch++)
- inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127);
- }
- }
- }
- void FillWeights(const Options &options, float channelWeights[4])
- {
- if (options.flags & Flags::Uniform)
- channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f;
- else
- {
- channelWeights[0] = options.redWeight;
- channelWeights[1] = options.greenWeight;
- channelWeights[2] = options.blueWeight;
- channelWeights[3] = options.alphaWeight;
- }
- }
- void ComputeTweakFactors(int tweak, int range, float *outFactors)
- {
- int totalUnits = range - 1;
- int minOutsideUnits = ((tweak >> 1) & 1);
- int maxOutsideUnits = (tweak & 1);
- int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits;
- outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits);
- outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f;
- }
- }
- }
- #endif
|