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Merge pull request #131 from Calinou/enable-physical-light-attenuation

Hugo Locurcio há 3 anos atrás
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      project.godot

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project.godot

@@ -220,5 +220,6 @@ common/physics_interpolation=true
 
 vram_compression/import_etc2=false
 quality/shadow_atlas/size=2048
+quality/shading/use_physical_light_attenuation=true
 quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"