Jelajahi Sumber

Hide menu BackgroundCache node to fully benefit from async. pipeline compilation (#191)

This was an attempt by the game to cache the pipelines ahead of time
for the bullet. However, the title screen does not use SDFGI or VoxelGI,
so the ubershader pipeline pre-compilation is not detecting it should
create these pipelines.

The extra two to four pipelines we're seeing on the first shot are the
new pipelines encountered due to the fact the effect only gets enabled
when starting the game, but the instancing of this bullet ahead of time
is not done there instead.

Merely instancing the bullet scene as hidden fixes this issue immediately,
as hidden surfaces are added to the cache.
Hugo Locurcio 10 bulan lalu
induk
melakukan
3a92da2ed1

+ 4 - 0
.editorconfig

@@ -0,0 +1,4 @@
+root = true
+
+[*]
+charset = utf-8

+ 39 - 35
enemies/red_robot/red_robot.tscn

@@ -1,4 +1,4 @@
-[gd_scene load_steps=98 format=3 uid="uid://byi6b08jpb2iw"]
+[gd_scene load_steps=99 format=3 uid="uid://byi6b08jpb2iw"]
 
 [ext_resource type="Script" path="res://enemies/red_robot/red_robot.gd" id="1"]
 [ext_resource type="PackedScene" uid="uid://cmy0u0gubi0bw" path="res://enemies/red_robot/model/red_robot.glb" id="2_g6060"]
@@ -24,6 +24,7 @@
 [ext_resource type="AudioStream" uid="uid://iodygamtcovk" path="res://enemies/red_robot/audio/hit.wav" id="20_d1jht"]
 [ext_resource type="ArrayMesh" uid="uid://cna0fa1wdq56d" path="res://enemies/red_robot/parts/sparks_effect/SparkParticle_Sphere.mesh" id="22"]
 [ext_resource type="Script" path="res://enemies/red_robot/parts/part.gd" id="24"]
+[ext_resource type="PackedScene" uid="uid://kl4f3mi24xdv" path="res://enemies/red_robot/laser/impact_effect/impact_effect.tscn" id="25_2mhnh"]
 
 [sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_h6xi0"]
 properties/0/path = NodePath(".:global_transform")
@@ -46,6 +47,7 @@ properties/4/replication_mode = 0
 resource_local_to_scene = true
 render_priority = 0
 shader = ExtResource("6_qwdci")
+shader_parameter/laser_body_noise = ExtResource("7_dlm32")
 shader_parameter/uv_scale = Vector2(15, 0.5)
 shader_parameter/offset_uv_x = 0.0
 shader_parameter/cutoff_value = 1.0
@@ -53,7 +55,6 @@ shader_parameter/traversal_scale = 0.0
 shader_parameter/energy = 1.0
 shader_parameter/clip = 8.0
 shader_parameter/color1 = Color(1, 0, 0, 1)
-shader_parameter/laser_body_noise = ExtResource("7_dlm32")
 
 [sub_resource type="SphereMesh" id="SphereMesh_oejqq"]
 radius = 0.01
@@ -10587,34 +10588,34 @@ replication_config = SubResource("SceneReplicationConfig_h6xi0")
 
 [node name="Skeleton3D" parent="RedRobotModel/Armature" index="0"]
 bones/0/position = Vector3(0, -1.1106, 1.61554)
-bones/2/position = Vector3(0, 1.21432, -0.00642643)
-bones/2/rotation = Quaternion(-0.00149227, 0.0266148, 0.0276056, 0.999263)
+bones/2/position = Vector3(0, 1.1171, 0.0172966)
+bones/2/rotation = Quaternion(0.000752085, 0.0415109, 0.00034409, 0.999138)
 bones/3/rotation = Quaternion(-0.499911, -0.499911, -0.500089, 0.500089)
-bones/4/rotation = Quaternion(-0.472015, 0.472232, -0.531801, 0.520948)
-bones/5/rotation = Quaternion(-0.0084713, 0.941468, 0.336991, 0.00149985)
-bones/7/rotation = Quaternion(-0.0954671, 0.000718838, 0.0145806, 0.995326)
-bones/8/rotation = Quaternion(-0.087153, 0.000690154, 0.0139988, 0.996096)
+bones/4/rotation = Quaternion(-0.494057, 0.486696, -0.518307, 0.500393)
+bones/5/rotation = Quaternion(-0.0142597, 0.728596, 0.684794, 0.00134633)
+bones/7/rotation = Quaternion(-0.0456322, -5.28443e-05, -0.00107066, 0.998958)
+bones/8/rotation = Quaternion(-0.0249506, -9.57845e-05, -0.00194158, 0.999687)
 bones/9/rotation = Quaternion(-0.499911, 0.499911, 0.500089, 0.500089)
-bones/10/rotation = Quaternion(-0.255666, -0.214673, 0.644812, 0.687581)
-bones/11/rotation = Quaternion(-0.00144805, 0.871589, 0.000936433, -0.490235)
+bones/10/rotation = Quaternion(-0.248503, -0.229616, 0.636264, 0.693319)
+bones/11/rotation = Quaternion(-0.00140696, 0.866471, 0.000882563, -0.499224)
 bones/12/rotation = Quaternion(-1.84298e-07, -0.461677, 0.887048, -3.50875e-08)
-bones/13/rotation = Quaternion(-0.0505189, 0.000571327, 0.0115865, 0.998656)
-bones/14/rotation = Quaternion(-0.0423967, 0.000600155, 0.0121711, 0.999027)
+bones/13/rotation = Quaternion(-0.0511693, 1.38441e-06, 2.69608e-05, 0.99869)
+bones/14/rotation = Quaternion(-0.0511998, 8.05349e-07, 1.5221e-05, 0.998688)
 bones/15/rotation = Quaternion(0.00118244, 0.707106, 0.707106, -0.00118238)
 bones/16/rotation = Quaternion(0.0487809, 4.36629e-08, -2.06084e-09, 0.99881)
 bones/17/position = Vector3(-1.07369e-11, -1.8513e-09, 1.8763e-09)
 bones/17/rotation = Quaternion(-1.0658e-18, -2.64548e-17, 7.15252e-11, 1)
-bones/18/rotation = Quaternion(-0.701522, -0.0886994, -0.0886994, 0.701522)
-bones/19/rotation = Quaternion(-0.378533, 0.0803855, -0.0348819, 0.921431)
-bones/20/rotation = Quaternion(0.280253, -0.138734, 0.0326038, 0.949288)
-bones/21/rotation = Quaternion(-0.00281546, -0.925757, 0.377293, -0.024846)
-bones/22/rotation = Quaternion(0.458348, -0.107565, 0.0559958, 0.880461)
-bones/23/rotation = Quaternion(-0.326044, -0.0678216, 0.309407, 0.890709)
-bones/24/rotation = Quaternion(0.255565, 0.158304, -0.0122179, 0.953665)
-bones/25/rotation = Quaternion(0.0231214, -0.804985, 0.591417, 0.0411199)
-bones/26/rotation = Quaternion(0.362593, 0.111316, -0.0228444, 0.924993)
+bones/18/rotation = Quaternion(-0.702485, -0.0807171, -0.0807171, 0.702485)
+bones/19/rotation = Quaternion(-0.119781, 0.0991614, -0.00581144, 0.987819)
+bones/20/rotation = Quaternion(0.240193, -0.161341, 0.00626079, 0.957203)
+bones/21/rotation = Quaternion(-0.0302162, -0.675483, 0.735692, -0.0395793)
+bones/22/rotation = Quaternion(0.386671, -0.111688, 0.0472391, 0.91421)
+bones/23/rotation = Quaternion(-0.463349, -0.11877, 0.192714, 0.856774)
+bones/24/rotation = Quaternion(0.075962, 0.130309, -0.00688263, 0.988535)
+bones/25/rotation = Quaternion(0.00548891, -0.588511, 0.808391, 0.0113585)
+bones/26/rotation = Quaternion(0.272534, 0.116534, -0.032298, 0.954517)
 bones/29/position = Vector3(-8.25734e-11, 0.918942, 0.00903559)
-bones/29/rotation = Quaternion(0.707022, -0.010976, 0.0109755, 0.707022)
+bones/29/rotation = Quaternion(0.706526, -0.028654, 0.0286534, 0.706526)
 bones/31/rotation = Quaternion(0.899577, 2.29563e-07, 0.436762, -2.52029e-07)
 bones/31/scale = Vector3(1, 1, 1)
 bones/33/rotation = Quaternion(0.899577, -1.51065e-08, -0.436762, -2.52002e-07)
@@ -10623,35 +10624,35 @@ bones/36/position = Vector3(1.25983, 1.30326, 0.185817)
 bones/36/rotation = Quaternion(1, 0, -7.54979e-08, 0)
 bones/37/rotation = Quaternion(5.33851e-08, -0.707107, 0.707107, 5.33851e-08)
 bones/38/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
-bones/39/rotation = Quaternion(0.998478, -0.0358176, 0.00923198, -0.0409069)
+bones/39/rotation = Quaternion(0.999532, 0.0152202, -0.00392289, -0.0262498)
 bones/40/rotation = Quaternion(-3.09086e-08, 0.707107, -0.707107, 3.09086e-08)
-bones/41/rotation = Quaternion(0.998889, -0.0340301, 0.00877124, -0.0314088)
+bones/41/rotation = Quaternion(0.999872, 0.0145128, -0.00374056, -0.00555247)
 bones/42/rotation = Quaternion(-0.567204, -1.60356e-07, 1.10439e-07, 0.823577)
 bones/43/rotation = Quaternion(0.5665, 0.402705, 0.616376, 0.370118)
-bones/44/rotation = Quaternion(0.624444, 0.267634, 0.665634, 0.308824)
-bones/45/position = Vector3(-5.19012e-05, -0.361298, 0.0299268)
-bones/45/rotation = Quaternion(0.529069, 0.0662636, 0.83932, -0.106004)
+bones/44/rotation = Quaternion(0.537009, 0.409499, 0.581347, 0.453837)
+bones/45/position = Vector3(-0.00242714, -0.361282, 0.0165085)
+bones/45/rotation = Quaternion(0.53184, 0.0438534, 0.841801, -0.0812023)
 bones/46/rotation = Quaternion(-2.32831e-10, -3.22126e-07, -1.04545e-16, 1)
 bones/47/rotation = Quaternion(-0.599593, 0.374818, 0.599592, 0.374818)
 bones/48/position = Vector3(-1.25983, 1.30326, 1.13517)
 bones/48/rotation = Quaternion(1, 0, 7.54979e-08, 0)
 bones/49/rotation = Quaternion(-5.33851e-08, -0.707107, 0.707107, -5.33851e-08)
-bones/51/rotation = Quaternion(0.921683, -0.0341877, 0.00881158, 0.386333)
-bones/53/rotation = Quaternion(0.918502, -0.0341219, 0.00879457, 0.393844)
+bones/51/rotation = Quaternion(0.925611, 0.00126699, -0.000326718, 0.378473)
+bones/53/rotation = Quaternion(0.925613, 0.00126816, -0.000327019, 0.37847)
 bones/54/rotation = Quaternion(-0.567204, 1.60356e-07, -1.10439e-07, 0.823577)
 bones/55/rotation = Quaternion(-0.630266, 0.268009, 0.685756, -0.246322)
-bones/56/rotation = Quaternion(0.615892, -0.363721, -0.603887, 0.351717)
+bones/56/rotation = Quaternion(0.608527, -0.358938, -0.609413, 0.359825)
 bones/57/position = Vector3(1.49285e-08, -0.361298, 0.0302156)
-bones/57/rotation = Quaternion(-0.661837, 0.0794707, 0.744284, -0.0412056)
+bones/57/rotation = Quaternion(-0.666123, 0.0670068, 0.740465, -0.0591799)
 bones/58/rotation = Quaternion(-9.67704e-10, 3.29868e-07, -3.76895e-09, 1)
 bones/59/rotation = Quaternion(-0.396466, -0.585504, -0.396466, 0.585504)
-bones/60/position = Vector3(0.937933, 1.23785, -1.52284)
+bones/60/position = Vector3(0.937933, 1.3392, -1.43605)
 bones/60/rotation = Quaternion(1, 0, -4.37114e-08, 0)
-bones/61/position = Vector3(-1.05149, 1.13607, -1.48048)
-bones/62/position = Vector3(0, 3.0487, 15.6378)
+bones/61/position = Vector3(-0.702017, 1.13607, -0.804415)
+bones/62/position = Vector3(2.63266, 3.0487, 15.6378)
 
 [node name="RayFrom" type="BoneAttachment3D" parent="RedRobotModel/Armature/Skeleton3D" index="4"]
-transform = Transform3D(-0.996876, 0.0507896, -0.0604871, -0.055076, 0.101911, 0.993268, 0.056612, 0.993496, -0.098795, -0.0957589, 2.03977, 1.79629)
+transform = Transform3D(-0.996271, 0.0858115, -0.00903008, -0.000754952, 0.0959808, 0.995383, 0.086282, 0.991678, -0.0955581, 0.0157922, 1.94432, 1.82549)
 bone_name = "CannonAnimRecoil"
 bone_idx = 17
 
@@ -11044,6 +11045,9 @@ stream = ExtResource("19")
 volume_db = 3.0
 unit_size = 15.0
 
+[node name="BlastCache" parent="." instance=ExtResource("25_2mhnh")]
+visible = false
+
 [connection signal="body_entered" from="PlayerDetectionArea" to="." method="_on_area_body_entered"]
 [connection signal="body_exited" from="PlayerDetectionArea" to="." method="_on_area_body_exited"]
 

+ 0 - 3
menu/menu.gd

@@ -114,9 +114,6 @@ func _ready():
 		_on_host_pressed.call_deferred()
 
 	play_button.grab_focus()
-	var sound_effects = $BackgroundCache/RedRobot/SoundEffects
-	for child in sound_effects.get_children():
-		child.volume_db = -INF
 	for menu in [
 		display_mode_menu, vsync_menu, max_fps_menu, resolution_scale_menu, scale_filter_menu,
 		taa_menu, msaa_menu, fxaa_menu, shadow_mapping_menu, gi_type_menu, gi_quality_menu,

File diff ditekan karena terlalu besar
+ 2 - 7912
menu/menu.tscn


+ 1 - 1
player/bullet/bullet.tscn

@@ -4,7 +4,7 @@
 [ext_resource type="ArrayMesh" uid="uid://dqkkefcnt0erw" path="res://effects_shared/BlastMesh_Sphere.mesh" id="2"]
 [ext_resource type="AudioStream" uid="uid://c0bpunl6shvlr" path="res://player/bullet/bullet_explode.wav" id="3"]
 [ext_resource type="Material" uid="uid://bxjcw6j767jtn" path="res://player/bullet/effect/BlastMaterial.tres" id="4"]
-[ext_resource type="Material" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
+[ext_resource type="Material" uid="uid://d1hp4xsnvqyn8" path="res://player/bullet/effect/light_rays_material.tres" id="5"]
 [ext_resource type="Texture2D" uid="uid://d17qvns23fvuv" path="res://player/bullet/blue_myst.png" id="8"]
 [ext_resource type="Material" uid="uid://byb8a73wgvytk" path="res://player/bullet/bullet_material.tres" id="9"]
 

+ 1 - 1
player/bullet/effect/BlastMaterial.tres

@@ -45,6 +45,7 @@ void fragment() {
 render_priority = 0
 shader = SubResource("1")
 shader_parameter/albedo = Color(0, 1, 1, 1)
+shader_parameter/texture_albedo = ExtResource("1_1ujtj")
 shader_parameter/specular = 0.0
 shader_parameter/metallic = 0.0
 shader_parameter/roughness = 1.0
@@ -56,4 +57,3 @@ shader_parameter/uv1_scale = Vector3(1, 1, 1)
 shader_parameter/uv1_offset = Vector3(0, 0, 0)
 shader_parameter/uv2_scale = Vector3(1, 1, 1)
 shader_parameter/uv2_offset = Vector3(0, 0, 0)
-shader_parameter/texture_albedo = ExtResource("1_1ujtj")

File diff ditekan karena terlalu besar
+ 2 - 7909
player/player.tscn


+ 1 - 1
project.godot

@@ -13,7 +13,7 @@ config_version=5
 config/name="Godot Third-Person Shooter Demo"
 config/description="Godot Third Person Shooter with high quality assets and lighting"
 run/main_scene="res://main/main.tscn"
-config/features=PackedStringArray("4.3")
+config/features=PackedStringArray("4.4")
 config/icon="res://icon.png"
 
 [autoload]

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini