This uses a more realistic light attenuation model, similar to the one used in 4.0.alpha. The effect isn't very noticeable on the scene, except when firing the weapon.
@@ -219,6 +219,7 @@ toggle_debug={
vram_compression/import_etc2=false
quality/shadow_atlas/size=2048
+quality/shading/use_physical_light_attenuation=true
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"
quality/dynamic_fonts/use_oversampling=false