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Enable physical light attenuation

This uses a more realistic light attenuation model, similar to
the one used in 4.0.alpha.

The effect isn't very noticeable on the scene, except when firing
the weapon.
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      project.godot

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project.godot

@@ -219,6 +219,7 @@ toggle_debug={
 
 vram_compression/import_etc2=false
 quality/shadow_atlas/size=2048
+quality/shading/use_physical_light_attenuation=true
 quality/filters/msaa=2
 environment/default_environment="res://default_env.tres"
 quality/dynamic_fonts/use_oversampling=false