| .. |
|
Test-emitter-mat.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
column.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
container2.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
container3.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
container4.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
core.blend
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
core.blend.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
core.glb
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
core.glb.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
core.glb.unwrap_cache
|
34b6977f35
Update for Godot 4.3 and fix robot walk sound (#188)
|
1 year ago |
|
cycles_glow_orange.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
door.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
door_reactor.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
flat_emitter_blue.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_emitter_orange.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_emitter_orange_dull.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_emitter_powerful_white.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_emitter_red.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_emitter_white.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
flat_silver_metal.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
floor_grate_wholes.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
light_shafts.tres
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
lights.blend
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
lights.blend.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
lights.glb
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
lights.glb.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
mid_cargo_box.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
props.blend
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
props.blend.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
props.glb
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
props.glb.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
props.glb.unwrap_cache
|
34b6977f35
Update for Godot 4.3 and fix robot walk sound (#188)
|
1 year ago |
|
reactor_cylinder.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
reactor_emitter.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
scifi_car.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
scifi_car_glass.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
set_asphalt.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
structure.blend
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
structure.blend.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
structure.glb
|
5bd97e7712
Remake the level using GLTF and compound colliders
|
5 years ago |
|
structure.glb.import
|
a3e0b06651
Update TPS demo to Godot 4.5 (#207)
|
4 months ago |
|
structure.glb.unwrap_cache
|
34b6977f35
Update for Godot 4.3 and fix robot walk sound (#188)
|
1 year ago |
|
tile_anti_slip_metal.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_black_plastic.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_carbon_fiber.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_default_metal.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_glass.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_metal_pillars.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_painted_gun_metal.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_rivet_panels.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_scifi_floor_panel.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_silver_metal.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_simple_floor.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_steel.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_tech_panels.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
tile_tech_panels_color.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
train_inner.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
train_texture.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
trim_emission_lights.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
trim_misc_1.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
trim_misc_2.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
trim_pipes.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |
|
trim_rail_pipe.tres
|
1118fafcfd
Use anisotropic filtering to improve texture apperance at oblique angles
|
2 years ago |