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tiding project files

Nick Kastellanos 2 years ago
parent
commit
0b29e33ade
58 changed files with 131 additions and 524 deletions
  1. 0 10
      Animation/Aether.Animation.NET4.DX.csproj
  2. 2 12
      Animation/Aether.Animation.NET4.XNA.csproj
  3. 0 10
      Animation/Aether.Animation.NET4.csproj
  4. 0 7
      Animation/Aether.Animation.UAP.csproj
  5. 4 12
      Atlas/Aether.Atlas.NET4.XNA.csproj
  6. 2 10
      Atlas/Aether.Atlas.NET4.csproj
  7. 2 0
      Atlas/Aether.Atlas.PORTABLE.csproj
  8. 4 15
      Content.Pipeline/AnimationImporters/AnimationImporters.NET4.XNA.csproj
  9. 0 9
      Content.Pipeline/AnimationImporters/AnimationImporters.NET4.csproj
  10. 0 7
      Content.Pipeline/AnimationImporters/AnimationImporters.PORTABLE.csproj
  11. 6 13
      Content.Pipeline/AtlasImporter/AtlasImporter.NET4.XNA.csproj
  12. 3 8
      Content.Pipeline/AtlasImporter/AtlasImporter.NET4.csproj
  13. 2 7
      Content.Pipeline/DDSImporter/DDSImporter.NET4.csproj
  14. 2 7
      Content.Pipeline/DDSImporter/DDSImporter.PORTABLE.csproj
  15. 4 11
      Content.Pipeline/GraphicsImporters/GraphicsImporters.NET4.XNA.csproj
  16. 3 8
      Content.Pipeline/GraphicsImporters/GraphicsImporters.NET4.csproj
  17. 3 8
      Content.Pipeline/GraphicsImporters/GraphicsImporters.PORTABLE.csproj
  18. 3 8
      Content.Pipeline/RawModelProcessor/RawModelProcessor.NET4.csproj
  19. 3 8
      Content.Pipeline/RawModelProcessor/RawModelProcessor.PORTABLE.csproj
  20. 3 10
      Content.Pipeline/SLMCImporter/SLMCImporter.NET4.XNA.csproj
  21. 2 7
      Content.Pipeline/SLMCImporter/SLMCImporter.NET4.csproj
  22. 6 13
      Content.Pipeline/TilemapImporters/TilemapImporter.NET4.XNA.csproj
  23. 3 8
      Content.Pipeline/TilemapImporters/TilemapImporter.NET4.csproj
  24. 3 12
      Content.Pipeline/VoxelImporters/VoxelImporters.NET4.XNA.csproj
  25. 0 7
      Content.Pipeline/VoxelImporters/VoxelImporters.NET4.csproj
  26. 5 14
      Graphics/Aether.Graphics.NET4.XNA.csproj
  27. 0 7
      Graphics/Aether.Graphics.NET4.csproj
  28. 2 7
      Samples/Animation/Samples.Animation.WINDOWS.csproj
  29. 6 17
      Samples/Animation/Samples.Animation.XNA.csproj
  30. 0 7
      Samples/AnimationContent/Samples.AnimationContent.contentproj
  31. 2 7
      Samples/Atlas/Samples.Atlas.WINDOWS.csproj
  32. 6 13
      Samples/Atlas/Samples.Atlas.XNA.csproj
  33. 0 7
      Samples/AtlasContent/Samples.AtlasContent.contentproj
  34. 3 8
      Samples/Deferred/Samples.Deferred.WINDOWS.csproj
  35. 6 13
      Samples/Deferred/Samples.Deferred.XNA.csproj
  36. 0 7
      Samples/DeferredContent/Samples.DeferredContent.contentproj
  37. 3 8
      Samples/FXAA/Samples.FXAA.WINDOWS.csproj
  38. 6 13
      Samples/FXAA/Samples.FXAA.XNA.csproj
  39. 0 7
      Samples/FXAAContent/Samples.FXAAContent.contentproj
  40. 2 7
      Samples/SLMC/Samples.SLMC.WINDOWS.csproj
  41. 6 13
      Samples/SLMC/Samples.SLMC.XNA.csproj
  42. 0 7
      Samples/SLMCContent/Samples.SLMCContent.contentproj
  43. 2 7
      Samples/Tilemap/Samples.Tilemap.WINDOWS.csproj
  44. 6 13
      Samples/Tilemap/Samples.Tilemap.XNA.csproj
  45. 0 7
      Samples/TilemapContent/Samples.TilemapContent.contentproj
  46. 2 11
      Shaders/Deferred/Aether.Shaders.Deferred.NET4.XNA.csproj
  47. 0 7
      Shaders/Deferred/Aether.Shaders.Deferred.NET4.csproj
  48. 0 7
      Shaders/Deferred/Aether.Shaders.Deferred.UAP.csproj
  49. 2 11
      Shaders/FXAA/Aether.Shaders.FXAA.NET4.XNA.csproj
  50. 0 7
      Shaders/FXAA/Aether.Shaders.FXAA.NET4.csproj
  51. 0 7
      Shaders/FXAA/Aether.Shaders.FXAA.UAP.csproj
  52. 2 11
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.XNA.csproj
  53. 0 7
      Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.csproj
  54. 2 11
      Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.XNA.csproj
  55. 0 7
      Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.csproj
  56. 4 12
      Tilemap/Aether.Tilemap.NET4.XNA.csproj
  57. 2 10
      Tilemap/Aether.Tilemap.NET4.csproj
  58. 2 0
      Tilemap/Aether.Tilemap.PORTABLE.csproj

+ 0 - 10
Animation/Aether.Animation.NET4.DX.csproj

@@ -10,9 +10,6 @@
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <AssemblyName>Aether.Animation</AssemblyName>
     <AssemblyName>Aether.Animation</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -71,11 +68,4 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 2 - 12
Animation/Aether.Animation.NET4.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <AssemblyName>Aether.Animation</AssemblyName>
     <AssemblyName>Aether.Animation</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -48,14 +47,13 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core">
     <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
       <Private>False</Private>
       <Private>False</Private>
     </Reference>
     </Reference>
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Animation\Animations.cs" />
     <Compile Include="Animation\Animations.cs" />
@@ -73,12 +71,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 10
Animation/Aether.Animation.NET4.csproj

@@ -10,9 +10,6 @@
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <RootNamespace>nkast.Aether.Animation</RootNamespace>
     <AssemblyName>Aether.Animation</AssemblyName>
     <AssemblyName>Aether.Animation</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -59,11 +56,4 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Animation/Aether.Animation.UAP.csproj

@@ -161,11 +161,4 @@
     <VisualStudioVersion>14.0</VisualStudioVersion>
     <VisualStudioVersion>14.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 4 - 12
Atlas/Aether.Atlas.NET4.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <AssemblyName>Aether.Atlas</AssemblyName>
     <AssemblyName>Aether.Atlas</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -48,31 +47,24 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core">
     <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
       <Private>False</Private>
       <Private>False</Private>
     </Reference>
     </Reference>
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Atlas\Extensions.cs" />
     <Compile Include="Atlas\Extensions.cs" />
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup />
   <ItemGroup />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 2 - 10
Atlas/Aether.Atlas.NET4.csproj

@@ -10,9 +10,6 @@
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <AssemblyName>Aether.Atlas</AssemblyName>
     <AssemblyName>Aether.Atlas</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -49,15 +46,10 @@
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup />
   <ItemGroup />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 2 - 0
Atlas/Aether.Atlas.PORTABLE.csproj

@@ -36,6 +36,8 @@
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\Sprite.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="Atlas\TextureAtlas.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
     <Compile Include="ContentReaders\TextureAtlasReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.PORTABLE.cs" />
     <Compile Include="Properties\AssemblyInfo.PORTABLE.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />

+ 4 - 15
Content.Pipeline/AnimationImporters/AnimationImporters.NET4.XNA.csproj

@@ -10,8 +10,6 @@
     <AssemblyName>Aether.Content.Pipeline.AnimationImporters</AssemblyName>
     <AssemblyName>Aether.Content.Pipeline.AnimationImporters</AssemblyName>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -36,15 +34,13 @@
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="System">
     <Reference Include="System">
       <Private>False</Private>
       <Private>False</Private>
     </Reference>
     </Reference>
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
+    <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Animation\AnimationsContent.cs" />
     <Compile Include="Animation\AnimationsContent.cs" />
@@ -69,11 +65,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 9
Content.Pipeline/AnimationImporters/AnimationImporters.NET4.csproj

@@ -12,8 +12,6 @@
     <AssemblyName>Aether.Content.Pipeline.AnimationImporters</AssemblyName>
     <AssemblyName>Aether.Content.Pipeline.AnimationImporters</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <FileAlignment>512</FileAlignment>
     <FileAlignment>512</FileAlignment>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -69,11 +67,4 @@
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Content.Pipeline/AnimationImporters/AnimationImporters.PORTABLE.csproj

@@ -62,11 +62,4 @@
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Content.Pipeline/AtlasImporter/AtlasImporter.NET4.XNA.csproj

@@ -32,15 +32,13 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.XML" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.XML" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="AtlasImporter.cs" />
     <Compile Include="AtlasImporter.cs" />
@@ -49,16 +47,11 @@
     <Compile Include="Atlas\TileContent.cs" />
     <Compile Include="Atlas\TileContent.cs" />
     <Compile Include="Atlas\TilesetContent.cs" />
     <Compile Include="Atlas\TilesetContent.cs" />
     <Compile Include="Processors\TextureAtlasProcessor.cs" />
     <Compile Include="Processors\TextureAtlasProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\TextureAtlasWriter.cs" />
     <Compile Include="Serialization\TextureAtlasWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/AtlasImporter/AtlasImporter.NET4.csproj

@@ -51,15 +51,10 @@
     <Compile Include="Atlas\TileContent.cs" />
     <Compile Include="Atlas\TileContent.cs" />
     <Compile Include="Atlas\TilesetContent.cs" />
     <Compile Include="Atlas\TilesetContent.cs" />
     <Compile Include="Processors\TextureAtlasProcessor.cs" />
     <Compile Include="Processors\TextureAtlasProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\TextureAtlasWriter.cs" />
     <Compile Include="Serialization\TextureAtlasWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Content.Pipeline/DDSImporter/DDSImporter.NET4.csproj

@@ -49,14 +49,9 @@
     <Compile Include="DDSPixelFormat.cs" />
     <Compile Include="DDSPixelFormat.cs" />
     <Compile Include="DDSProcessor.cs" />
     <Compile Include="DDSProcessor.cs" />
     <Compile Include="DXT1Block.cs" />
     <Compile Include="DXT1Block.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Content.Pipeline/DDSImporter/DDSImporter.PORTABLE.csproj

@@ -53,14 +53,9 @@
     <Compile Include="DDSPixelFormat.cs" />
     <Compile Include="DDSPixelFormat.cs" />
     <Compile Include="DDSProcessor.cs" />
     <Compile Include="DDSProcessor.cs" />
     <Compile Include="DXT1Block.cs" />
     <Compile Include="DXT1Block.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 4 - 11
Content.Pipeline/GraphicsImporters/GraphicsImporters.NET4.XNA.csproj

@@ -32,13 +32,11 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Graphics\DynamicIndexBufferContent.cs" />
     <Compile Include="Graphics\DynamicIndexBufferContent.cs" />
@@ -50,15 +48,10 @@
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/GraphicsImporters/GraphicsImporters.NET4.csproj

@@ -51,17 +51,12 @@
     <Compile Include="Graphics\DynamicModelMeshPartContent.cs" />
     <Compile Include="Graphics\DynamicModelMeshPartContent.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Processors\DynamicModelProcessor.cs" />
     <Compile Include="Processors\DynamicModelProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\DynamicIndexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicIndexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/GraphicsImporters/GraphicsImporters.PORTABLE.csproj

@@ -50,17 +50,12 @@
     <Compile Include="Graphics\DynamicModelMeshPartContent.cs" />
     <Compile Include="Graphics\DynamicModelMeshPartContent.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Graphics\DynamicVertexBufferContent.cs" />
     <Compile Include="Processors\DynamicModelProcessor.cs" />
     <Compile Include="Processors\DynamicModelProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\DynamicIndexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicIndexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Serialization\DynamicModelWriter.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
     <Compile Include="Serialization\DynamicVertexBufferWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/RawModelProcessor/RawModelProcessor.NET4.csproj

@@ -42,15 +42,10 @@
     </PackageReference>
     </PackageReference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="RawModelProcessor.cs" />
     <Compile Include="RawModelProcessor.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/RawModelProcessor/RawModelProcessor.PORTABLE.csproj

@@ -44,15 +44,10 @@
     </PackageReference>
     </PackageReference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="RawModelProcessor.cs" />
     <Compile Include="RawModelProcessor.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 10
Content.Pipeline/SLMCImporter/SLMCImporter.NET4.XNA.csproj

@@ -36,18 +36,18 @@
   <ItemGroup>
   <ItemGroup>
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Xml" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Processors\SLMCProcessor.cs" />
     <Compile Include="Processors\SLMCProcessor.cs" />
     <Compile Include="Processors\SLMCOutputFormat.cs" />
     <Compile Include="Processors\SLMCOutputFormat.cs" />
     <Compile Include="SLMCImporter.cs" />
     <Compile Include="SLMCImporter.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -55,11 +55,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Content.Pipeline/SLMCImporter/SLMCImporter.NET4.csproj

@@ -48,14 +48,9 @@
     <Compile Include="Processors\SLMCProcessor.cs" />
     <Compile Include="Processors\SLMCProcessor.cs" />
     <Compile Include="Processors\SLMCOutputFormat.cs" />
     <Compile Include="Processors\SLMCOutputFormat.cs" />
     <Compile Include="SLMCImporter.cs" />
     <Compile Include="SLMCImporter.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Content.Pipeline/TilemapImporters/TilemapImporter.NET4.XNA.csproj

@@ -32,15 +32,13 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.XML" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.XML" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="TilemapImporter.cs" />
     <Compile Include="TilemapImporter.cs" />
@@ -50,16 +48,11 @@
     <Compile Include="Tilemap\XMLExtensions.cs" />
     <Compile Include="Tilemap\XMLExtensions.cs" />
     <Compile Include="Processors\TilePacker.cs" />
     <Compile Include="Processors\TilePacker.cs" />
     <Compile Include="Processors\TilemapProcessor.cs" />
     <Compile Include="Processors\TilemapProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\TilemapWriter.cs" />
     <Compile Include="Serialization\TilemapWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Content.Pipeline/TilemapImporters/TilemapImporter.NET4.csproj

@@ -52,15 +52,10 @@
     <Compile Include="Tilemap\XMLExtensions.cs" />
     <Compile Include="Tilemap\XMLExtensions.cs" />
     <Compile Include="Processors\TilePacker.cs" />
     <Compile Include="Processors\TilePacker.cs" />
     <Compile Include="Processors\TilemapProcessor.cs" />
     <Compile Include="Processors\TilemapProcessor.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Serialization\TilemapWriter.cs" />
     <Compile Include="Serialization\TilemapWriter.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 12
Content.Pipeline/VoxelImporters/VoxelImporters.NET4.XNA.csproj

@@ -32,15 +32,13 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
+    <Reference Include="System.XML" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
-    <Reference Include="System.XML" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Vox\VoxImporter.cs" />
     <Compile Include="Vox\VoxImporter.cs" />
@@ -54,11 +52,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Content.Pipeline/VoxelImporters/VoxelImporters.NET4.csproj

@@ -56,11 +56,4 @@
     </PackageReference>
     </PackageReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 5 - 14
Graphics/Aether.Graphics.NET4.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <AssemblyName>Aether.Graphics</AssemblyName>
     <AssemblyName>Aether.Graphics</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -43,27 +42,19 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
+    <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="ContentReaders\DynamicIndexBufferReader.cs" />
     <Compile Include="ContentReaders\DynamicIndexBufferReader.cs" />
     <Compile Include="ContentReaders\DynamicVertexBufferReader.cs" />
     <Compile Include="ContentReaders\DynamicVertexBufferReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Graphics/Aether.Graphics.NET4.csproj

@@ -48,11 +48,4 @@
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Samples/Animation/Samples.Animation.WINDOWS.csproj

@@ -45,6 +45,8 @@
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -75,11 +77,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 17
Samples/Animation/Samples.Animation.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.Animation</RootNamespace>
     <RootNamespace>Samples.Animation</RootNamespace>
     <AssemblyName>Samples.Animation</AssemblyName>
     <AssemblyName>Samples.Animation</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,22 +59,20 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.GamerServices, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
-    <Reference Include="System.Xml" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
-    <Reference Include="System.Xml.Linq" />
-    <Reference Include="System.Net" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -130,12 +127,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/AnimationContent/Samples.AnimationContent.contentproj

@@ -59,11 +59,4 @@
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Samples/Atlas/Samples.Atlas.WINDOWS.csproj

@@ -45,6 +45,8 @@
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -71,11 +73,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Samples/Atlas/Samples.Atlas.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.Atlas</RootNamespace>
     <RootNamespace>Samples.Atlas</RootNamespace>
     <AssemblyName>Samples.Atlas</AssemblyName>
     <AssemblyName>Samples.Atlas</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,18 +59,20 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -118,12 +119,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/AtlasContent/Samples.AtlasContent.contentproj

@@ -79,11 +79,4 @@
     </Compile>
     </Compile>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Samples/Deferred/Samples.Deferred.WINDOWS.csproj

@@ -46,10 +46,12 @@
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Reference Include="MonoGame.Framework">
     <Reference Include="MonoGame.Framework">
       <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
       <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
@@ -74,11 +76,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Samples/Deferred/Samples.Deferred.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.FXAA</RootNamespace>
     <RootNamespace>Samples.FXAA</RootNamespace>
     <AssemblyName>Samples.FXAA</AssemblyName>
     <AssemblyName>Samples.FXAA</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,21 +59,23 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredRendering.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -121,12 +122,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/DeferredContent/Samples.DeferredContent.contentproj

@@ -64,11 +64,4 @@
     </Compile>
     </Compile>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 3 - 8
Samples/FXAA/Samples.FXAA.WINDOWS.csproj

@@ -46,9 +46,11 @@
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Spaceship.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Reference Include="MonoGame.Framework">
     <Reference Include="MonoGame.Framework">
       <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
       <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
@@ -73,11 +75,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Samples/FXAA/Samples.FXAA.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.FXAA</RootNamespace>
     <RootNamespace>Samples.FXAA</RootNamespace>
     <AssemblyName>Samples.FXAA</AssemblyName>
     <AssemblyName>Samples.FXAA</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,20 +59,22 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="AntiAliasing.cs" />
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Spaceship.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -120,12 +121,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/FXAAContent/Samples.FXAAContent.contentproj

@@ -56,11 +56,4 @@
     </Compile>
     </Compile>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Samples/SLMC/Samples.SLMC.WINDOWS.csproj

@@ -45,6 +45,8 @@
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -67,11 +69,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Samples/SLMC/Samples.SLMC.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.SLMC</RootNamespace>
     <RootNamespace>Samples.SLMC</RootNamespace>
     <AssemblyName>Samples.SLMC</AssemblyName>
     <AssemblyName>Samples.SLMC</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,18 +59,20 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -114,12 +115,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/SLMCContent/Samples.SLMCContent.contentproj

@@ -49,11 +49,4 @@
     </Compile>
     </Compile>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 7
Samples/Tilemap/Samples.Tilemap.WINDOWS.csproj

@@ -45,6 +45,8 @@
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -79,11 +81,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 6 - 13
Samples/Tilemap/Samples.Tilemap.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>Samples.Tilemap</RootNamespace>
     <RootNamespace>Samples.Tilemap</RootNamespace>
     <AssemblyName>Samples.Tilemap</AssemblyName>
     <AssemblyName>Samples.Tilemap</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -60,18 +59,20 @@
     <XnaCompressContent>true</XnaCompressContent>
     <XnaCompressContent>true</XnaCompressContent>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core" />
     <Reference Include="System.Core" />
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Game1.cs" />
     <Compile Include="Game1.cs" />
   </ItemGroup>
   </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Properties\AssemblyInfo.cs" />
+  </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Content Include="Game.ico" />
     <Content Include="Game.ico" />
     <Content Include="GameThumbnail.png">
     <Content Include="GameThumbnail.png">
@@ -126,12 +127,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 0 - 7
Samples/TilemapContent/Samples.TilemapContent.contentproj

@@ -83,11 +83,4 @@
     </Compile>
     </Compile>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
-  <!--  To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 11
Shaders/Deferred/Aether.Shaders.Deferred.NET4.XNA.csproj

@@ -32,13 +32,11 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="DeferredBasicEffect.cs" />
     <Compile Include="DeferredBasicEffect.cs" />
@@ -59,11 +57,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/Deferred/Aether.Shaders.Deferred.NET4.csproj

@@ -65,11 +65,4 @@
     <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.fxo.10" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/Deferred/Aether.Shaders.Deferred.UAP.csproj

@@ -162,11 +162,4 @@
     <VisualStudioVersion>14.0</VisualStudioVersion>
     <VisualStudioVersion>14.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 11
Shaders/FXAA/Aether.Shaders.FXAA.NET4.XNA.csproj

@@ -32,13 +32,11 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="FXAAEffect.cs" />
     <Compile Include="FXAAEffect.cs" />
@@ -56,11 +54,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/FXAA/Aether.Shaders.FXAA.NET4.csproj

@@ -58,11 +58,4 @@
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\FXAAGreenLumaMedium.dx11.fxo.10" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/FXAA/Aether.Shaders.FXAA.UAP.csproj

@@ -155,11 +155,4 @@
     <VisualStudioVersion>14.0</VisualStudioVersion>
     <VisualStudioVersion>14.0</VisualStudioVersion>
   </PropertyGroup>
   </PropertyGroup>
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 11
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.XNA.csproj

@@ -32,14 +32,12 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Components\InfiniteGridComponent.cs" />
     <Compile Include="Components\InfiniteGridComponent.cs" />
@@ -54,11 +52,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/InfiniteGrid/Aether.Shaders.InfiniteGrid.NET4.csproj

@@ -53,11 +53,4 @@
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.10" />
     <EmbeddedResource Include="Resources\InfiniteGridEffect.Reach.dx11.fxo.10" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 2 - 11
Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.XNA.csproj

@@ -32,13 +32,11 @@
     <PlatformTarget>x86</PlatformTarget>
     <PlatformTarget>x86</PlatformTarget>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
+    <Reference Include="System" />
+    <Reference Include="System.Core" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="System" />
-    <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
-    </Reference>
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="TilemapEffect.cs" />
     <Compile Include="TilemapEffect.cs" />
@@ -51,11 +49,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.ContentPipelineExtensions.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-     Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 0 - 7
Shaders/Tilemap/Aether.Shaders.Tilemap.NET4.csproj

@@ -51,11 +51,4 @@
     </PackageReference>
     </PackageReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
 </Project>
 </Project>

+ 4 - 12
Tilemap/Aether.Tilemap.NET4.XNA.csproj

@@ -10,7 +10,6 @@
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <AssemblyName>Aether.Tilemap</AssemblyName>
     <AssemblyName>Aether.Tilemap</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaPlatform>Windows</XnaPlatform>
     <XnaProfile>Reach</XnaProfile>
     <XnaProfile>Reach</XnaProfile>
@@ -48,20 +47,21 @@
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
   </PropertyGroup>
   </PropertyGroup>
   <ItemGroup>
   <ItemGroup>
-    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
-    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
     <Reference Include="mscorlib" />
     <Reference Include="mscorlib" />
     <Reference Include="System" />
     <Reference Include="System" />
     <Reference Include="System.Core">
     <Reference Include="System.Core">
-      <RequiredTargetFramework>4.0</RequiredTargetFramework>
       <Private>False</Private>
       <Private>False</Private>
     </Reference>
     </Reference>
+    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
+    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
     <Compile Include="Tilemap\Extensions.cs" />
     <Compile Include="Tilemap\Extensions.cs" />
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -73,12 +73,4 @@
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
   <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
-  <!--
-      To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 2 - 10
Tilemap/Aether.Tilemap.NET4.csproj

@@ -10,9 +10,6 @@
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <RootNamespace>nkast.Aether.Graphics</RootNamespace>
     <AssemblyName>Aether.Tilemap</AssemblyName>
     <AssemblyName>Aether.Tilemap</AssemblyName>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
     <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
-    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
   </PropertyGroup>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <DebugSymbols>true</DebugSymbols>
@@ -49,6 +46,8 @@
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   </ItemGroup>
   <ItemGroup>
   <ItemGroup>
@@ -59,11 +58,4 @@
     </ProjectReference>
     </ProjectReference>
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-      Other similar extension points exist, see Microsoft.Common.targets.
-      <Target Name="BeforeBuild">
-      </Target>
-      <Target Name="AfterBuild">
-      </Target>
-    -->
 </Project>
 </Project>

+ 2 - 0
Tilemap/Aether.Tilemap.PORTABLE.csproj

@@ -36,6 +36,8 @@
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tile.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="Tilemap\Tilemap.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
     <Compile Include="ContentReaders\TilemapReader.cs" />
+  </ItemGroup>
+  <ItemGroup>
     <Compile Include="Properties\AssemblyInfo.PORTABLE.cs" />
     <Compile Include="Properties\AssemblyInfo.PORTABLE.cs" />
   </ItemGroup>
   </ItemGroup>
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
   <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />