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update shaders

Nick Kastellanos 1 year ago
parent
commit
123ec51e53

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Shaders/Deferred/Resources/DeferredBasicEffect.dx11.fxo.10


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Shaders/Deferred/Resources/DeferredBasicEffect.xna.WinReach


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Shaders/Deferred/Resources/DeferredCombine.dx11.fxo.10


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Shaders/Deferred/Resources/DeferredCombine.xna.WinReach


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Shaders/Deferred/Resources/DeferredPointLight.dx11.fxo.10


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Shaders/Deferred/Resources/DeferredPointLight.xna.WinReach


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Shaders/Deferred/Resources/DeferredSpotLight.dx11.fxo.10


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Shaders/Deferred/Resources/DeferredSpotLight.xna.WinReach


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Shaders/FXAA/Resources/FXAAGreenLumaHigh.dx11.fxo.10


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Shaders/FXAA/Resources/FXAAGreenLumaHigh.xna.WinHiDef


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Shaders/FXAA/Resources/FXAAGreenLumaLow.dx11.fxo.10


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Shaders/FXAA/Resources/FXAAGreenLumaLow.xna.WinHiDef


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Shaders/FXAA/Resources/FXAAGreenLumaMedium.dx11.fxo.10


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Shaders/FXAA/Resources/FXAAGreenLumaMedium.xna.WinHiDef


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Shaders/InfiniteGrid/Resources/InfiniteGridEffect.HiDef.xna


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Shaders/InfiniteGrid/Resources/InfiniteGridEffect.Reach.xna


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Shaders/Tilemap/Resources/TilemapEffect.dx11.fxo.10