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+<?xml version="1.0" encoding="utf-8"?>
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+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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+ <PropertyGroup>
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+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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+ <ProjectGuid>{E3A26131-F69A-4DD1-87B9-A7E3DEE255AA}</ProjectGuid>
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+ <OutputType>Library</OutputType>
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+ <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <RootNamespace>tainicom.Aether.Shaders</RootNamespace>
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+ <AssemblyName>Aether.Shaders.Deferred</AssemblyName>
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+ <DefaultLanguage>en-US</DefaultLanguage>
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+ <TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
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+ <TargetPlatformMinVersion>10.0.10586.0</TargetPlatformMinVersion>
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+ <MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
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+ <FileAlignment>512</FileAlignment>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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+ <PlatformTarget>AnyCPU</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <DebugType>full</DebugType>
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+ <Optimize>false</Optimize>
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+ <OutputPath>..\..\bin\Debug\W10\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;W10</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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+ <DebugType>none</DebugType>
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+ <Optimize>true</Optimize>
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+ <OutputPath>..\..\bin\Release\W10\</OutputPath>
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+ <DefineConstants>TRACE;W10</DefineConstants>
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+ <ErrorReport>prompt</ErrorReport>
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+ <WarningLevel>4</WarningLevel>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>..\..\bin\Debug\W10\ARM\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;W10</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <ErrorReport>prompt</ErrorReport>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <OutputPath>..\..\bin\Release\W10\ARM\</OutputPath>
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+ <DefineConstants>TRACE;W10</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>none</DebugType>
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+ <PlatformTarget>ARM</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PlatformTarget>x64</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>..\..\bin\Debug\W10\x64\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;W10</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>x64</PlatformTarget>
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+ <OutputPath>..\..\bin\Release\W10\x64\</OutputPath>
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+ <DefineConstants>TRACE;W10</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>none</DebugType>
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+ <PlatformTarget>x64</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <DebugSymbols>true</DebugSymbols>
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+ <OutputPath>..\..\bin\Debug\W10\x86\</OutputPath>
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+ <DefineConstants>TRACE;DEBUG;W10</DefineConstants>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>full</DebugType>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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+ <PlatformTarget>x86</PlatformTarget>
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+ <OutputPath>..\..\bin\Release\W10\x86\</OutputPath>
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+ <DefineConstants>TRACE;W10</DefineConstants>
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+ <Optimize>true</Optimize>
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+ <NoWarn>;2008</NoWarn>
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+ <DebugType>none</DebugType>
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+ <PlatformTarget>x86</PlatformTarget>
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+ <UseVSHostingProcess>false</UseVSHostingProcess>
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+ <ErrorReport>prompt</ErrorReport>
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+ <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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+ <GenerateLibraryLayout>true</GenerateLibraryLayout>
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+ </PropertyGroup>
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+ <ItemGroup>
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+ <Compile Include="DeferredBasicEffect.cs" />
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+ <Compile Include="DeferredClearGBufferEffect.cs" />
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+ <Compile Include="DeferredCombineEffect.cs" />
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+ <Compile Include="DeferredPointLightEffect.cs" />
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+ <Compile Include="DeferredSpotLightEffect.cs" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Compile Include="Properties\AssemblyInfo.W10.cs" />
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+ <Content Include="Properties\Aether.Shaders.Deferred.rd.xml" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.7" />
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+ <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.7" />
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+ <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.7" />
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+ <EmbeddedResource Include="Resources\DeferredPointLight.dx11.mgfxo.7" />
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+ <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.mgfxo.7" />
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+ <EmbeddedResource Include="Resources\DeferredBasicEffect.dx11.mgfxo.8" />
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+ <EmbeddedResource Include="Resources\DeferredClearGBuffer.dx11.mgfxo.8" />
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+ <EmbeddedResource Include="Resources\DeferredCombine.dx11.mgfxo.8" />
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+ <EmbeddedResource Include="Resources\DeferredPointLight.dx11.mgfxo.8" />
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+ <EmbeddedResource Include="Resources\DeferredSpotLight.dx11.mgfxo.8" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <None Include="Aether.Shaders.Deferred.W10.project.json" />
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+ </ItemGroup>
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+ <ItemGroup>
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+ <Reference Include="MonoGame.Framework">
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+ <HintPath>..\..\packages\MonoGame.Framework.Portable.3.2.99.1-Beta\lib\portable-net40+sl40+win+wp80\MonoGame.Framework.dll</HintPath>
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+ <Private>False</Private>
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+ </Reference>
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+ </ItemGroup>
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+ <PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0' ">
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+ <VisualStudioVersion>14.0</VisualStudioVersion>
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+ </PropertyGroup>
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+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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+ Other similar extension points exist, see Microsoft.Common.targets.
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+ <Target Name="BeforeBuild">
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+ </Target>
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+ <Target Name="AfterBuild">
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+ </Target>
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+ -->
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+</Project>
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