Преглед изворни кода

remove MonoAndroid library

use netstandard2.0
Nick Kastellanos пре 1 година
родитељ
комит
4931b67e8e
2 измењених фајлова са 0 додато и 92 уклоњено
  1. 0 25
      Aether.Extras.MonoAndroid.sln
  2. 0 67
      Animation/Aether.Animation.MonoAndroid.csproj

+ 0 - 25
Aether.Extras.MonoAndroid.sln

@@ -1,25 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.33529.398
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Aether.Animation.MonoAndroid", "Animation\Aether.Animation.MonoAndroid.csproj", "{1C84A04C-793A-469B-81A3-B5DC39117612}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Any CPU = Debug|Any CPU
-		Release|Any CPU = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{1C84A04C-793A-469B-81A3-B5DC39117612}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{1C84A04C-793A-469B-81A3-B5DC39117612}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{1C84A04C-793A-469B-81A3-B5DC39117612}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{1C84A04C-793A-469B-81A3-B5DC39117612}.Release|Any CPU.Build.0 = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-	GlobalSection(ExtensibilityGlobals) = postSolution
-		SolutionGuid = {A2521D4A-846A-4F06-9E91-3A20163E618B}
-	EndGlobalSection
-EndGlobal

+ 0 - 67
Animation/Aether.Animation.MonoAndroid.csproj

@@ -1,67 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
-    <ProjectGuid>{1C84A04C-793A-469B-81A3-B5DC39117612}</ProjectGuid>
-    <OutputType>Library</OutputType>
-    <RootNamespace>nkast.Aether.Animation</RootNamespace>
-    <AssemblyName>Aether.Animation</AssemblyName>
-    <AndroidResgenClass>Resource</AndroidResgenClass>
-    <MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
-    <MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
-    <AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
-    <TargetFrameworkVersion>v4.4</TargetFrameworkVersion>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>..\Artifacts\Debug\Libraries\MonoAndroid\</OutputPath>
-    <BaseIntermediateOutputPath>obj\MonoAndroid\</BaseIntermediateOutputPath>
-    <DefineConstants>DEBUG;ANDROID;MG</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <AndroidLinkMode>None</AndroidLinkMode>
-    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
-    <Optimize>true</Optimize>
-    <OutputPath>..\Artifacts\Release\Libraries\MonoAndroid\</OutputPath>
-    <BaseIntermediateOutputPath>obj\MonoAndroid\</BaseIntermediateOutputPath>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
-    <DefineConstants>ANDROID;MG</DefineConstants>
-    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
-  </PropertyGroup>
-  <ItemGroup>
-    <Reference Include="System" />
-    <Reference Include="System.Core" />
-    <Reference Include="Mono.Android" />
-    <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001">
-      <PrivateAssets>all</PrivateAssets>
-      <ExcludeAssets>runtime</ExcludeAssets>
-    </PackageReference>
-    <PackageReference Include="MonoGame.Framework.Android.9000" Version="3.10.9001">
-      <PrivateAssets>all</PrivateAssets>
-      <ExcludeAssets>runtime</ExcludeAssets>
-    </PackageReference>
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="Animation\Animations.cs" />
-    <Compile Include="Animation\Clip.cs" />
-    <Compile Include="Animation\CpuAnimatedVertexBuffer.Unsafe.cs" />
-    <Compile Include="Animation\Extensions.cs" />
-    <Compile Include="Animation\Keyframe.cs" />
-    <Compile Include="ContentReaders\AnimationsReader.cs" />
-    <Compile Include="ContentReaders\ClipReader.cs" />
-    <Compile Include="ContentReaders\CpuAnimatedVertexBufferReader.cs" />
-    <Compile Include="Graphics\VertexTypes\VertexIndicesWeightsPositionNormal.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Compile Include="Properties\AssemblyInfo.cs" />
-  </ItemGroup>
-  <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
-</Project>