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Modificáronse 56 ficheiros con 0 adicións e 99 borrados
  1. BIN=BIN
      bin/Release/Portable/Aether.Animation.dll
  2. BIN=BIN
      bin/Release/Portable/Aether.Atlas.dll
  3. BIN=BIN
      bin/Release/Portable/Aether.Content.Pipeline.AnimationImporters.dll
  4. BIN=BIN
      bin/Release/Portable/Aether.Content.Pipeline.GraphicsImporters.dll
  5. BIN=BIN
      bin/Release/Portable/Aether.Content.Pipeline.RawModelProcessor.dll
  6. BIN=BIN
      bin/Release/Portable/Aether.Graphics.dll
  7. BIN=BIN
      bin/Release/W10/Aether.Animation.dll
  8. BIN=BIN
      bin/Release/W10/Aether.Animation.pri
  9. 0 33
      bin/Release/W10/Aether.Animation/Properties/Aether.Animation.rd.xml
  10. BIN=BIN
      bin/Release/W10/Aether.Shaders.Deferred.dll
  11. BIN=BIN
      bin/Release/W10/Aether.Shaders.Deferred.pri
  12. 0 33
      bin/Release/W10/Aether.Shaders.Deferred/Properties/Aether.Shaders.Deferred.rd.xml
  13. BIN=BIN
      bin/Release/W10/Aether.Shaders.FXAA.dll
  14. BIN=BIN
      bin/Release/W10/Aether.Shaders.FXAA.pri
  15. 0 33
      bin/Release/W10/Aether.Shaders.FXAA/Properties/Aether.Shaders.FXAA.rd.xml
  16. BIN=BIN
      bin/Release/W8_1/Aether.Animation.dll
  17. BIN=BIN
      bin/Release/W8_1/Aether.Animation.pri
  18. BIN=BIN
      bin/Release/W8_1/Aether.Shaders.Deferred.dll
  19. BIN=BIN
      bin/Release/W8_1/Aether.Shaders.Deferred.pri
  20. BIN=BIN
      bin/Release/W8_1/Aether.Shaders.FXAA.dll
  21. BIN=BIN
      bin/Release/W8_1/Aether.Shaders.FXAA.pri
  22. BIN=BIN
      bin/Release/WP7_1/Aether.Animation.dll
  23. BIN=BIN
      bin/Release/WP8/ARM/Aether.Animation.dll
  24. BIN=BIN
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.dll
  25. BIN=BIN
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.exp
  26. BIN=BIN
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.lib
  27. BIN=BIN
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.winmd
  28. BIN=BIN
      bin/Release/WP8/x86/Aether.Animation.dll
  29. BIN=BIN
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.dll
  30. BIN=BIN
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.exp
  31. BIN=BIN
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.lib
  32. BIN=BIN
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.winmd
  33. BIN=BIN
      bin/Release/Windows.XNA/Aether.Animation.dll
  34. BIN=BIN
      bin/Release/Windows.XNA/Aether.Atlas.dll
  35. BIN=BIN
      bin/Release/Windows.XNA/Aether.Content.Pipeline.AnimationImporters.dll
  36. BIN=BIN
      bin/Release/Windows.XNA/Aether.Content.Pipeline.AtlasImporter.dll
  37. BIN=BIN
      bin/Release/Windows.XNA/Aether.Content.Pipeline.GraphicsImporters.dll
  38. BIN=BIN
      bin/Release/Windows.XNA/Aether.Content.Pipeline.SLMCImporter.dll
  39. BIN=BIN
      bin/Release/Windows.XNA/Aether.Content.Pipeline.VoxelImporters.dll
  40. BIN=BIN
      bin/Release/Windows.XNA/Aether.Graphics.dll
  41. BIN=BIN
      bin/Release/Windows.XNA/Aether.Shaders.Deferred.dll
  42. BIN=BIN
      bin/Release/Windows.XNA/Aether.Shaders.FXAA.dll
  43. BIN=BIN
      bin/Release/Windows.XNA/Aether.Shaders.InfiniteGrid.dll
  44. BIN=BIN
      bin/Release/Windows/Aether.Animation.dll
  45. BIN=BIN
      bin/Release/Windows/Aether.Atlas.dll
  46. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.AnimationImporters.dll
  47. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.AtlasImporter.dll
  48. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.DDSImporter.dll
  49. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.GraphicsImporters.dll
  50. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.RawModelProcessor.dll
  51. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.SLMCImporter.dll
  52. BIN=BIN
      bin/Release/Windows/Aether.Content.Pipeline.VoxelImporters.dll
  53. BIN=BIN
      bin/Release/Windows/Aether.Graphics.dll
  54. BIN=BIN
      bin/Release/Windows/Aether.Shaders.Deferred.dll
  55. BIN=BIN
      bin/Release/Windows/Aether.Shaders.FXAA.dll
  56. BIN=BIN
      bin/Release/Windows/Aether.Shaders.InfiniteGrid.dll

BIN=BIN
bin/Release/Portable/Aether.Animation.dll


BIN=BIN
bin/Release/Portable/Aether.Atlas.dll


BIN=BIN
bin/Release/Portable/Aether.Content.Pipeline.AnimationImporters.dll


BIN=BIN
bin/Release/Portable/Aether.Content.Pipeline.GraphicsImporters.dll


BIN=BIN
bin/Release/Portable/Aether.Content.Pipeline.RawModelProcessor.dll


BIN=BIN
bin/Release/Portable/Aether.Graphics.dll


BIN=BIN
bin/Release/W10/Aether.Animation.dll


BIN=BIN
bin/Release/W10/Aether.Animation.pri


+ 0 - 33
bin/Release/W10/Aether.Animation/Properties/Aether.Animation.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Animation">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

BIN=BIN
bin/Release/W10/Aether.Shaders.Deferred.dll


BIN=BIN
bin/Release/W10/Aether.Shaders.Deferred.pri


+ 0 - 33
bin/Release/W10/Aether.Shaders.Deferred/Properties/Aether.Shaders.Deferred.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Shaders.Deferred">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

BIN=BIN
bin/Release/W10/Aether.Shaders.FXAA.dll


BIN=BIN
bin/Release/W10/Aether.Shaders.FXAA.pri


+ 0 - 33
bin/Release/W10/Aether.Shaders.FXAA/Properties/Aether.Shaders.FXAA.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Shaders.FXAA">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

BIN=BIN
bin/Release/W8_1/Aether.Animation.dll


BIN=BIN
bin/Release/W8_1/Aether.Animation.pri


BIN=BIN
bin/Release/W8_1/Aether.Shaders.Deferred.dll


BIN=BIN
bin/Release/W8_1/Aether.Shaders.Deferred.pri


BIN=BIN
bin/Release/W8_1/Aether.Shaders.FXAA.dll


BIN=BIN
bin/Release/W8_1/Aether.Shaders.FXAA.pri


BIN=BIN
bin/Release/WP7_1/Aether.Animation.dll


BIN=BIN
bin/Release/WP8/ARM/Aether.Animation.dll


BIN=BIN
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.dll


BIN=BIN
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.exp


BIN=BIN
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.lib


BIN=BIN
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.winmd


BIN=BIN
bin/Release/WP8/x86/Aether.Animation.dll


BIN=BIN
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.dll


BIN=BIN
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.exp


BIN=BIN
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.lib


BIN=BIN
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.winmd


BIN=BIN
bin/Release/Windows.XNA/Aether.Animation.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Atlas.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Content.Pipeline.AnimationImporters.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Content.Pipeline.AtlasImporter.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Content.Pipeline.GraphicsImporters.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Content.Pipeline.SLMCImporter.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Content.Pipeline.VoxelImporters.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Graphics.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Shaders.Deferred.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Shaders.FXAA.dll


BIN=BIN
bin/Release/Windows.XNA/Aether.Shaders.InfiniteGrid.dll


BIN=BIN
bin/Release/Windows/Aether.Animation.dll


BIN=BIN
bin/Release/Windows/Aether.Atlas.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.AnimationImporters.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.AtlasImporter.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.DDSImporter.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.GraphicsImporters.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.RawModelProcessor.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.SLMCImporter.dll


BIN=BIN
bin/Release/Windows/Aether.Content.Pipeline.VoxelImporters.dll


BIN=BIN
bin/Release/Windows/Aether.Graphics.dll


BIN=BIN
bin/Release/Windows/Aether.Shaders.Deferred.dll


BIN=BIN
bin/Release/Windows/Aether.Shaders.FXAA.dll


BIN=BIN
bin/Release/Windows/Aether.Shaders.InfiniteGrid.dll