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remove binaries

Nick Kastellanos 2 年之前
父节点
当前提交
4b4e8054d3
共有 56 个文件被更改,包括 0 次插入99 次删除
  1. 二进制
      bin/Release/Portable/Aether.Animation.dll
  2. 二进制
      bin/Release/Portable/Aether.Atlas.dll
  3. 二进制
      bin/Release/Portable/Aether.Content.Pipeline.AnimationImporters.dll
  4. 二进制
      bin/Release/Portable/Aether.Content.Pipeline.GraphicsImporters.dll
  5. 二进制
      bin/Release/Portable/Aether.Content.Pipeline.RawModelProcessor.dll
  6. 二进制
      bin/Release/Portable/Aether.Graphics.dll
  7. 二进制
      bin/Release/W10/Aether.Animation.dll
  8. 二进制
      bin/Release/W10/Aether.Animation.pri
  9. 0 33
      bin/Release/W10/Aether.Animation/Properties/Aether.Animation.rd.xml
  10. 二进制
      bin/Release/W10/Aether.Shaders.Deferred.dll
  11. 二进制
      bin/Release/W10/Aether.Shaders.Deferred.pri
  12. 0 33
      bin/Release/W10/Aether.Shaders.Deferred/Properties/Aether.Shaders.Deferred.rd.xml
  13. 二进制
      bin/Release/W10/Aether.Shaders.FXAA.dll
  14. 二进制
      bin/Release/W10/Aether.Shaders.FXAA.pri
  15. 0 33
      bin/Release/W10/Aether.Shaders.FXAA/Properties/Aether.Shaders.FXAA.rd.xml
  16. 二进制
      bin/Release/W8_1/Aether.Animation.dll
  17. 二进制
      bin/Release/W8_1/Aether.Animation.pri
  18. 二进制
      bin/Release/W8_1/Aether.Shaders.Deferred.dll
  19. 二进制
      bin/Release/W8_1/Aether.Shaders.Deferred.pri
  20. 二进制
      bin/Release/W8_1/Aether.Shaders.FXAA.dll
  21. 二进制
      bin/Release/W8_1/Aether.Shaders.FXAA.pri
  22. 二进制
      bin/Release/WP7_1/Aether.Animation.dll
  23. 二进制
      bin/Release/WP8/ARM/Aether.Animation.dll
  24. 二进制
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.dll
  25. 二进制
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.exp
  26. 二进制
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.lib
  27. 二进制
      bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.winmd
  28. 二进制
      bin/Release/WP8/x86/Aether.Animation.dll
  29. 二进制
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.dll
  30. 二进制
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.exp
  31. 二进制
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.lib
  32. 二进制
      bin/Release/WP8/x86/tainicom.Aether.Native.Animation.winmd
  33. 二进制
      bin/Release/Windows.XNA/Aether.Animation.dll
  34. 二进制
      bin/Release/Windows.XNA/Aether.Atlas.dll
  35. 二进制
      bin/Release/Windows.XNA/Aether.Content.Pipeline.AnimationImporters.dll
  36. 二进制
      bin/Release/Windows.XNA/Aether.Content.Pipeline.AtlasImporter.dll
  37. 二进制
      bin/Release/Windows.XNA/Aether.Content.Pipeline.GraphicsImporters.dll
  38. 二进制
      bin/Release/Windows.XNA/Aether.Content.Pipeline.SLMCImporter.dll
  39. 二进制
      bin/Release/Windows.XNA/Aether.Content.Pipeline.VoxelImporters.dll
  40. 二进制
      bin/Release/Windows.XNA/Aether.Graphics.dll
  41. 二进制
      bin/Release/Windows.XNA/Aether.Shaders.Deferred.dll
  42. 二进制
      bin/Release/Windows.XNA/Aether.Shaders.FXAA.dll
  43. 二进制
      bin/Release/Windows.XNA/Aether.Shaders.InfiniteGrid.dll
  44. 二进制
      bin/Release/Windows/Aether.Animation.dll
  45. 二进制
      bin/Release/Windows/Aether.Atlas.dll
  46. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.AnimationImporters.dll
  47. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.AtlasImporter.dll
  48. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.DDSImporter.dll
  49. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.GraphicsImporters.dll
  50. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.RawModelProcessor.dll
  51. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.SLMCImporter.dll
  52. 二进制
      bin/Release/Windows/Aether.Content.Pipeline.VoxelImporters.dll
  53. 二进制
      bin/Release/Windows/Aether.Graphics.dll
  54. 二进制
      bin/Release/Windows/Aether.Shaders.Deferred.dll
  55. 二进制
      bin/Release/Windows/Aether.Shaders.FXAA.dll
  56. 二进制
      bin/Release/Windows/Aether.Shaders.InfiniteGrid.dll

二进制
bin/Release/Portable/Aether.Animation.dll


二进制
bin/Release/Portable/Aether.Atlas.dll


二进制
bin/Release/Portable/Aether.Content.Pipeline.AnimationImporters.dll


二进制
bin/Release/Portable/Aether.Content.Pipeline.GraphicsImporters.dll


二进制
bin/Release/Portable/Aether.Content.Pipeline.RawModelProcessor.dll


二进制
bin/Release/Portable/Aether.Graphics.dll


二进制
bin/Release/W10/Aether.Animation.dll


二进制
bin/Release/W10/Aether.Animation.pri


+ 0 - 33
bin/Release/W10/Aether.Animation/Properties/Aether.Animation.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Animation">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

二进制
bin/Release/W10/Aether.Shaders.Deferred.dll


二进制
bin/Release/W10/Aether.Shaders.Deferred.pri


+ 0 - 33
bin/Release/W10/Aether.Shaders.Deferred/Properties/Aether.Shaders.Deferred.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Shaders.Deferred">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

二进制
bin/Release/W10/Aether.Shaders.FXAA.dll


二进制
bin/Release/W10/Aether.Shaders.FXAA.pri


+ 0 - 33
bin/Release/W10/Aether.Shaders.FXAA/Properties/Aether.Shaders.FXAA.rd.xml

@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-    This file contains Runtime Directives, specifications about types your application accesses
-    through reflection and other dynamic code patterns. Runtime Directives are used to control the
-    .NET Native optimizer and ensure that it does not remove code accessed by your library. If your
-    library does not do any reflection, then you generally do not need to edit this file. However,
-    if your library reflects over types, especially types passed to it or derived from its types,
-    then you should write Runtime Directives.
-
-    The most common use of reflection in libraries is to discover information about types passed
-    to the library. Runtime Directives have three ways to express requirements on types passed to
-    your library.
-
-    1.  Parameter, GenericParameter, TypeParameter, TypeEnumerableParameter
-        Use these directives to reflect over types passed as a parameter.
-
-    2.  SubTypes
-        Use a SubTypes directive to reflect over types derived from another type.
-
-    3.  AttributeImplies
-        Use an AttributeImplies directive to indicate that your library needs to reflect over
-        types or methods decorated with an attribute.
-
-    For more information on writing Runtime Directives for libraries, please visit
-    http://go.microsoft.com/fwlink/?LinkID=391919
--->
-<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
-  <Library Name="Aether.Shaders.FXAA">
-
-  	<!-- add directives for your library here -->
-
-  </Library>
-</Directives>

二进制
bin/Release/W8_1/Aether.Animation.dll


二进制
bin/Release/W8_1/Aether.Animation.pri


二进制
bin/Release/W8_1/Aether.Shaders.Deferred.dll


二进制
bin/Release/W8_1/Aether.Shaders.Deferred.pri


二进制
bin/Release/W8_1/Aether.Shaders.FXAA.dll


二进制
bin/Release/W8_1/Aether.Shaders.FXAA.pri


二进制
bin/Release/WP7_1/Aether.Animation.dll


二进制
bin/Release/WP8/ARM/Aether.Animation.dll


二进制
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.dll


二进制
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.exp


二进制
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.lib


二进制
bin/Release/WP8/ARM/tainicom.Aether.Native.Animation.winmd


二进制
bin/Release/WP8/x86/Aether.Animation.dll


二进制
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.dll


二进制
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.exp


二进制
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.lib


二进制
bin/Release/WP8/x86/tainicom.Aether.Native.Animation.winmd


二进制
bin/Release/Windows.XNA/Aether.Animation.dll


二进制
bin/Release/Windows.XNA/Aether.Atlas.dll


二进制
bin/Release/Windows.XNA/Aether.Content.Pipeline.AnimationImporters.dll


二进制
bin/Release/Windows.XNA/Aether.Content.Pipeline.AtlasImporter.dll


二进制
bin/Release/Windows.XNA/Aether.Content.Pipeline.GraphicsImporters.dll


二进制
bin/Release/Windows.XNA/Aether.Content.Pipeline.SLMCImporter.dll


二进制
bin/Release/Windows.XNA/Aether.Content.Pipeline.VoxelImporters.dll


二进制
bin/Release/Windows.XNA/Aether.Graphics.dll


二进制
bin/Release/Windows.XNA/Aether.Shaders.Deferred.dll


二进制
bin/Release/Windows.XNA/Aether.Shaders.FXAA.dll


二进制
bin/Release/Windows.XNA/Aether.Shaders.InfiniteGrid.dll


二进制
bin/Release/Windows/Aether.Animation.dll


二进制
bin/Release/Windows/Aether.Atlas.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.AnimationImporters.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.AtlasImporter.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.DDSImporter.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.GraphicsImporters.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.RawModelProcessor.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.SLMCImporter.dll


二进制
bin/Release/Windows/Aether.Content.Pipeline.VoxelImporters.dll


二进制
bin/Release/Windows/Aether.Graphics.dll


二进制
bin/Release/Windows/Aether.Shaders.Deferred.dll


二进制
bin/Release/Windows/Aether.Shaders.FXAA.dll


二进制
bin/Release/Windows/Aether.Shaders.InfiniteGrid.dll