Browse Source

rename Game

Nikos Kastellanos 11 months ago
parent
commit
869b9e8912
36 changed files with 42 additions and 42 deletions
  1. 2 2
      Samples/Animation/Animation.Shared/AnimationGame.cs
  2. 1 1
      Samples/Animation/Animation.Shared/Program.cs
  3. 1 1
      Samples/Animation/Animation.Shared/Samples.Animation.DESKTOPGL.NET8.csproj
  4. 1 1
      Samples/Animation/Animation.Shared/Samples.Animation.WINDOWS.NET8.csproj
  5. 1 1
      Samples/Animation/Animation.Shared/Samples.Animation.WINDOWS.csproj
  6. 1 1
      Samples/Animation/Animation.Shared/Samples.Animation.XNA.csproj
  7. 2 2
      Samples/Atlas/Atlas.Shared/AtlasGame.cs
  8. 1 1
      Samples/Atlas/Atlas.Shared/Program.cs
  9. 1 1
      Samples/Atlas/Atlas.Shared/Samples.Atlas.DESKTOPGL.NET8.csproj
  10. 1 1
      Samples/Atlas/Atlas.Shared/Samples.Atlas.WINDOWS.NET8.csproj
  11. 1 1
      Samples/Atlas/Atlas.Shared/Samples.Atlas.WINDOWS.csproj
  12. 1 1
      Samples/Atlas/Atlas.Shared/Samples.Atlas.XNA.csproj
  13. 2 2
      Samples/Deferred/Deferred.Shared/DeferredGame.cs
  14. 1 1
      Samples/Deferred/Deferred.Shared/Program.cs
  15. 1 1
      Samples/Deferred/Deferred.Shared/Samples.Deferred.DESKTOPGL.NET8.csproj
  16. 1 1
      Samples/Deferred/Deferred.Shared/Samples.Deferred.WINDOWS.NET8.csproj
  17. 1 1
      Samples/Deferred/Deferred.Shared/Samples.Deferred.WINDOWS.csproj
  18. 1 1
      Samples/Deferred/Deferred.Shared/Samples.Deferred.XNA.csproj
  19. 2 2
      Samples/FXAA/FXAA.Shared/FXAAGame.cs
  20. 1 1
      Samples/FXAA/FXAA.Shared/Program.cs
  21. 1 1
      Samples/FXAA/FXAA.Shared/Samples.FXAA.DESKTOPGL.NET8.csproj
  22. 1 1
      Samples/FXAA/FXAA.Shared/Samples.FXAA.WINDOWS.NET8.csproj
  23. 1 1
      Samples/FXAA/FXAA.Shared/Samples.FXAA.WINDOWS.csproj
  24. 1 1
      Samples/FXAA/FXAA.Shared/Samples.FXAA.XNA.csproj
  25. 1 1
      Samples/SLMC/SLMC.Shared/Program.cs
  26. 2 2
      Samples/SLMC/SLMC.Shared/SLMCGame.cs
  27. 1 1
      Samples/SLMC/SLMC.Shared/Samples.SLMC.DESKTOPGL.NET8.csproj
  28. 1 1
      Samples/SLMC/SLMC.Shared/Samples.SLMC.WINDOWS.NET8.csproj
  29. 1 1
      Samples/SLMC/SLMC.Shared/Samples.SLMC.WINDOWS.csproj
  30. 1 1
      Samples/SLMC/SLMC.Shared/Samples.SLMC.XNA.csproj
  31. 1 1
      Samples/Tilemap/Tilemap.Shared/Program.cs
  32. 1 1
      Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.DESKTOPGL.NET8.csproj
  33. 1 1
      Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.WINDOWS.NET8.csproj
  34. 1 1
      Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.WINDOWS.csproj
  35. 1 1
      Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.XNA.csproj
  36. 2 2
      Samples/Tilemap/Tilemap.Shared/TilemapGame.cs

+ 2 - 2
Samples/Animation/Animation.Shared/SampleGame.cs → Samples/Animation/Animation.Shared/AnimationGame.cs

@@ -5,13 +5,13 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.Animation
 {
-    public class SampleGame : Game
+    public class AnimationGame : Game
     {
         GraphicsDeviceManager graphics;
 
         AnimationSampleComponent _animationSampleComponent;
 
-        public SampleGame()
+        public AnimationGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";

+ 1 - 1
Samples/Animation/Animation.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.Animation
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (AnimationGame game = new AnimationGame())
             {
                 game.Run();
             }

+ 1 - 1
Samples/Animation/Animation.Shared/Samples.Animation.DESKTOPGL.NET8.csproj

@@ -24,7 +24,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AnimationSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AnimationGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Animation/Animation.Shared/Samples.Animation.WINDOWS.NET8.csproj

@@ -25,7 +25,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AnimationSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AnimationGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Animation/Animation.Shared/Samples.Animation.WINDOWS.csproj

@@ -38,7 +38,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AnimationSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AnimationGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Animation/Animation.Shared/Samples.Animation.XNA.csproj

@@ -68,7 +68,7 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="AnimationSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AnimationGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 2 - 2
Samples/Atlas/Atlas.Shared/SampleGame.cs → Samples/Atlas/Atlas.Shared/AtlasGame.cs

@@ -5,13 +5,13 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.Atlas
 {
-    public class SampleGame : Game
+    public class AtlasGame : Game
     {
         GraphicsDeviceManager graphics;
         
         AtlasSampleComponent _atlasSampleComponent;
 
-        public SampleGame()
+        public AtlasGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";

+ 1 - 1
Samples/Atlas/Atlas.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.Atlas
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (AtlasGame game = new AtlasGame())
             {
                 game.Run();
             }

+ 1 - 1
Samples/Atlas/Atlas.Shared/Samples.Atlas.DESKTOPGL.NET8.csproj

@@ -24,7 +24,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AtlasSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AtlasGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Atlas/Atlas.Shared/Samples.Atlas.WINDOWS.NET8.csproj

@@ -25,7 +25,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AtlasSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AtlasGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Atlas/Atlas.Shared/Samples.Atlas.WINDOWS.csproj

@@ -38,7 +38,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AtlasSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AtlasGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Atlas/Atlas.Shared/Samples.Atlas.XNA.csproj

@@ -68,7 +68,7 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="AtlasSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="AtlasGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 2 - 2
Samples/Deferred/Deferred.Shared/SampleGame.cs → Samples/Deferred/Deferred.Shared/DeferredGame.cs

@@ -5,13 +5,13 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.Deferred
 {
-    public class SampleGame : Game
+    public class DeferredGame : Game
     {
         GraphicsDeviceManager graphics;
 
         DeferredSampleComponent _deferredSampleComponent;
 
-        public SampleGame()
+        public DeferredGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";

+ 1 - 1
Samples/Deferred/Deferred.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.Deferred
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (DeferredGame game = new DeferredGame())
             {
                 game.Run();
             }

+ 1 - 1
Samples/Deferred/Deferred.Shared/Samples.Deferred.DESKTOPGL.NET8.csproj

@@ -25,7 +25,7 @@
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="DeferredGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />

+ 1 - 1
Samples/Deferred/Deferred.Shared/Samples.Deferred.WINDOWS.NET8.csproj

@@ -26,7 +26,7 @@
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="DeferredGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />

+ 1 - 1
Samples/Deferred/Deferred.Shared/Samples.Deferred.WINDOWS.csproj

@@ -39,7 +39,7 @@
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="DeferredGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />

+ 1 - 1
Samples/Deferred/Deferred.Shared/Samples.Deferred.XNA.csproj

@@ -69,7 +69,7 @@
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />
     <Compile Include="DeferredSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="DeferredGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="QuadRenderer.cs" />
     <Compile Include="Spaceship.cs" />

+ 2 - 2
Samples/FXAA/FXAA.Shared/SampleGame.cs → Samples/FXAA/FXAA.Shared/FXAAGame.cs

@@ -5,12 +5,12 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.FXAA
 {
-    public class SampleGame : Game
+    public class FXAAGame : Game
     {
         GraphicsDeviceManager graphics;
         FXAASampleComponent _fxaaSampleComponent;
 
-        public SampleGame()
+        public FXAAGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";

+ 1 - 1
Samples/FXAA/FXAA.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.FXAA
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (FXAAGame game = new FXAAGame())
             {
                 game.Run();
             }

+ 1 - 1
Samples/FXAA/FXAA.Shared/Samples.FXAA.DESKTOPGL.NET8.csproj

@@ -25,7 +25,7 @@
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="FXAASampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="FXAAGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>

+ 1 - 1
Samples/FXAA/FXAA.Shared/Samples.FXAA.WINDOWS.NET8.csproj

@@ -26,7 +26,7 @@
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="FXAASampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="FXAAGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>

+ 1 - 1
Samples/FXAA/FXAA.Shared/Samples.FXAA.WINDOWS.csproj

@@ -39,7 +39,7 @@
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="FXAASampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="FXAAGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>

+ 1 - 1
Samples/FXAA/FXAA.Shared/Samples.FXAA.XNA.csproj

@@ -69,7 +69,7 @@
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />
     <Compile Include="FXAASampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="FXAAGame.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Spaceship.cs" />
   </ItemGroup>

+ 1 - 1
Samples/SLMC/SLMC.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.SLMC
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (SLMCGame game = new SLMCGame())
             {
                 game.Run();
             }

+ 2 - 2
Samples/SLMC/SLMC.Shared/SampleGame.cs → Samples/SLMC/SLMC.Shared/SLMCGame.cs

@@ -5,13 +5,13 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.SLMC
 {
-    public class SampleGame : Game
+    public class SLMCGame : Game
     {
         GraphicsDeviceManager graphics;
 
         SLMCSampleComponent _slmcSampleComponent;
 
-        public SampleGame()
+        public SLMCGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";

+ 1 - 1
Samples/SLMC/SLMC.Shared/Samples.SLMC.DESKTOPGL.NET8.csproj

@@ -24,7 +24,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="SLMCSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="SLMCGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/SLMC/SLMC.Shared/Samples.SLMC.WINDOWS.NET8.csproj

@@ -25,7 +25,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="SLMCSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="SLMCGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/SLMC/SLMC.Shared/Samples.SLMC.WINDOWS.csproj

@@ -38,7 +38,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="SLMCSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="SLMCGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/SLMC/SLMC.Shared/Samples.SLMC.XNA.csproj

@@ -68,7 +68,7 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="SLMCSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="SLMCGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Tilemap/Tilemap.Shared/Program.cs

@@ -7,7 +7,7 @@ namespace Samples.Tilemaps
         [STAThread]
         static void Main(string[] args)
         {
-            using (SampleGame game = new SampleGame())
+            using (TilemapGame game = new TilemapGame())
             {
                 game.Run();
             }

+ 1 - 1
Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.DESKTOPGL.NET8.csproj

@@ -24,7 +24,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="TilemapSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="TilemapGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.WINDOWS.NET8.csproj

@@ -25,7 +25,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="TilemapSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="TilemapGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.WINDOWS.csproj

@@ -38,7 +38,7 @@
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="TilemapSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="TilemapGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 1 - 1
Samples/Tilemap/Tilemap.Shared/Samples.Tilemaps.XNA.csproj

@@ -68,7 +68,7 @@
   </ItemGroup>
   <ItemGroup>
     <Compile Include="TilemapSampleComponent.cs" />
-    <Compile Include="SampleGame.cs" />
+    <Compile Include="TilemapGame.cs" />
     <Compile Include="Program.cs" />
   </ItemGroup>
   <ItemGroup>

+ 2 - 2
Samples/Tilemap/Tilemap.Shared/SampleGame.cs → Samples/Tilemap/Tilemap.Shared/TilemapGame.cs

@@ -5,14 +5,14 @@ using Microsoft.Xna.Framework.Input;
 
 namespace Samples.Tilemaps
 {
-    public class SampleGame : Game
+    public class TilemapGame : Game
     {
         GraphicsDeviceManager graphics;
 
         
         TilemapSampleComponent _tilemapSampleComponent;
 
-        public SampleGame()
+        public TilemapGame()
         {
             graphics = new GraphicsDeviceManager(this);
             Content.RootDirectory = "Content";