#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nikos Kastellanos 869b9e8912 rename Game 1 年間 前
.github 65f3b0a462 Create FUNDING.yml 3 年 前
Animation 7c84321407 update Framework (v.3.13) 1 年間 前
Atlas 7c84321407 update Framework (v.3.13) 1 年間 前
Content.Pipeline 7c84321407 update Framework (v.3.13) 1 年間 前
Graphics 7c84321407 update Framework (v.3.13) 1 年間 前
Native.Animation 3ba9fa94ec rename namespace 3 年 前
Samples 869b9e8912 rename Game 1 年間 前
Shaders 7c84321407 update Framework (v.3.13) 1 年間 前
Tilemap 7c84321407 update Framework (v.3.13) 1 年間 前
.gitignore 79985cb5b9 gitignore 1 年間 前
Aether.Extras.NET4.XNA.sln b6b632660c rename project files 3 年 前
Aether.Extras.NET4.sln 9ec5a39cfa update framework (v3.10) 2 年 前
Aether.Extras.NETSTANDARD.sln 9ec5a39cfa update framework (v3.10) 2 年 前
Aether.Extras.UAP.sln 597094b94a update UAP project files 2 年 前
LICENSE e038b7c1e0 First commit 9 年 前
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Samples.XNA.sln 44094ba15d move samples 1 年間 前

README.md

Aether.Extras

Content Importers and Shaders for MonoGame and Kni framework.

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'TilemapImporter' - Import tilemap files. Supports .tmx files.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).

nkast.Aether.Graphics

Draw Atlas sprites from TextureAtlas. Draw Tilemaps.

nkast.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.
  • 'Tilemap' - Draws a Tilemap texture.