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@@ -1,12 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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- <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
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+
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<PropertyGroup>
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<EnableDefaultItems>false</EnableDefaultItems>
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<TargetFramework>net6.0</TargetFramework>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Samples.Tilemaps</RootNamespace>
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<AssemblyName>Samples.Tilemaps</AssemblyName>
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- <MonoGamePlatform>Windows</MonoGamePlatform>
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+ <KniPlatform>Windows</KniPlatform>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
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</PropertyGroup>
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@@ -31,35 +31,21 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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- <Reference Include="Xna.Framework">
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- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Framework\netstandard2.0\Xna.Framework.dll</HintPath>
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- </Reference>
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- <Reference Include="MonoGame.Framework">
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- <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\MonoGame.Framework.dll</HintPath>
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- </Reference>
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+ <PackageReference Include="nkast.Xna.Framework" Version="3.10.9001" />
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+ <PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.10.9001" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Icon.ico" />
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</ItemGroup>
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<ItemGroup>
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- <MonoGameContentReference Include="..\TilemapContent\Samples.TilemapContent.mgcb">
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+ <KniContentReference Include="..\TilemapContent\Samples.TilemapContent.mgcb">
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<Link>Content\Content.mgcb</Link>
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- </MonoGameContentReference>
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- </ItemGroup>
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- <ItemGroup>
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- <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\x64\SDL2.dll">
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- <Link>x64\SDL2.dll</Link>
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- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- </None>
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- <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\netstandard2.0\x64\soft_oal.dll">
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- <Link>x64\soft_oal.dll</Link>
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- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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- </None>
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+ </KniContentReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Atlas\Aether.Atlas.NETSTANDARD.csproj" />
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<ProjectReference Include="..\..\Shaders\Tilemap\Aether.Shaders.Tilemap.NETSTANDARD.csproj" />
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<ProjectReference Include="..\..\Tilemap\Aether.Tilemap.NETSTANDARD.csproj" />
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</ItemGroup>
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- <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Content.Builder17.targets" />
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+ <Import Project="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Kni.Content.Builder.targets" />
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</Project>
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