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Move CompileEffect

Nick Kastellanos 4 年之前
父节点
当前提交
9622fc1c95

+ 1 - 1
Shaders/Deferred/Resources/BuildShaders.bat

@@ -4,7 +4,7 @@ setlocal
 cd %~dp0
 
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\2mgfx.exe"
-SET XNAFX="CompileEffect\CompileEffect.exe"
+SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (

+ 0 - 3
Shaders/Deferred/Resources/CompileEffect/CompileEffect.exe.config

@@ -1,3 +0,0 @@
-<?xml version="1.0"?>
-<configuration>
-<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

+ 1 - 1
Shaders/FXAA/Resources/BuildShaders.bat

@@ -4,7 +4,7 @@ setlocal
 cd %~dp0
 
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\2mgfx.exe"
-SET XNAFX="CompileEffect\CompileEffect.exe"
+SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (

二进制
Shaders/FXAA/Resources/CompileEffect/CompileEffect.exe


+ 0 - 3
Shaders/FXAA/Resources/CompileEffect/CompileEffect.exe.config

@@ -1,3 +0,0 @@
-<?xml version="1.0"?>
-<configuration>
-<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

二进制
Shaders/FXAA/Resources/CompileEffect/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll


+ 1 - 1
Shaders/InfiniteGrid/Resources/BuildShaders.bat

@@ -4,7 +4,7 @@ setlocal
 cd %~dp0
 
 SET MGFX="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\2mgfx.exe"
-SET XNAFX="CompileEffect\CompileEffect.exe"
+SET XNAFX="..\..\Tools\CompileEffect\CompileEffect.exe"
 
 @echo Build dx11
 @for /f %%f IN ('dir /b *.fx') do (

二进制
Shaders/InfiniteGrid/Resources/CompileEffect/CompileEffect.exe


+ 0 - 3
Shaders/InfiniteGrid/Resources/CompileEffect/CompileEffect.exe.config

@@ -1,3 +0,0 @@
-<?xml version="1.0"?>
-<configuration>
-<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>

二进制
Shaders/InfiniteGrid/Resources/CompileEffect/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll


+ 0 - 0
Shaders/Deferred/Resources/CompileEffect/CompileEffect.exe → Shaders/Tools/CompileEffect/CompileEffect.exe


+ 0 - 0
Shaders/Deferred/Resources/CompileEffect/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll → Shaders/Tools/CompileEffect/Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll


+ 2 - 0
Shaders/FXAA/Resources/CompileEffect/README.md → Shaders/Tools/CompileEffect/README.md

@@ -5,4 +5,6 @@ Command-line utility that uses the Content Pipeline to compile a .fx source file
 source: 
 http://xbox.create.msdn.com/en-us/education/catalog/sample/stock_effects/
 https://github.com/DDReaper/XNAGameStudio/wiki/Stock%20Effects
+https://github.com/nkast/XNAGameStudio/tree/master/Samples/Stock-Effects
+