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tiding project files

Nick Kastellanos 2 年之前
父節點
當前提交
9f63b73b42

+ 1 - 5
Samples/Animation/Samples.Animation.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.Animation</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />

+ 1 - 5
Samples/Atlas/Samples.Atlas.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.Atlas</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />

+ 2 - 6
Samples/Deferred/Samples.Deferred.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.FXAA</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
-    <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
+    <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="DeferredRendering.cs" />

+ 1 - 5
Samples/FXAA/Samples.FXAA.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.FXAA</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="AntiAliasing.cs" />

+ 1 - 5
Samples/SLMC/Samples.SLMC.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.SLMC</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />

+ 1 - 5
Samples/Tilemap/Samples.Tilemap.WINDOWS.NET6.csproj

@@ -9,6 +9,7 @@
     <AssemblyName>Samples.Tilemap</AssemblyName>
     <MonoGamePlatform>Windows</MonoGamePlatform>
     <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
+    <OutputPath>bin\$(Configuration)\DesktopGL\net6\</OutputPath>
   </PropertyGroup>
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
@@ -18,15 +19,10 @@
     <UseWindowsForms>True</UseWindowsForms>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
-    <OutputPath>bin\Debug\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
-    <UseVSHostingProcess>false</UseVSHostingProcess>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
-    <OutputPath>bin\Release\Windows\MG\</OutputPath>
     <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
-    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
   </PropertyGroup>
   <ItemGroup>
     <Compile Include="Game1.cs" />