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update readme

Nick Kastellanos 2 years ago
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bc22ffc749
1 changed files with 8 additions and 2 deletions
  1. 8 2
      README.md

+ 8 - 2
README.md

@@ -7,21 +7,27 @@ MonoGame Content Importers, Shaders, etc
 * 'Animation' - Import animations from a Model.
 * 'GPU AnimatedModel' - Import an animated Model.
 * 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
-* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
+* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
 * 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
 * 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify
 VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
-* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
 * 'VoxelModelImporter' - Import .vox files as 3D Models.
+* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
+* 'TilemapImporter' - Import tilemap files. Supports .tmx files.
 
 ## nkast.Aether.Animation
 
 Play animated 3D models and support for CPU animation.
 CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX). 
 
+## nkast.Aether.Graphics
+
+Draw Atlas sprites from TextureAtlas.
+Draw Tilemaps.
 
 ## nkast.Aether.Shaders
 
 * 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
 * 'Deferred' - Deferred rendering.
 * 'InfiniteGrid' - Draws an Infinite Grid.
+* 'Tilemap' - Draws a Tilemap texture.