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update readme

Nick Kastellanos 2 years ago
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bc22ffc749
1 changed files with 8 additions and 2 deletions
  1. 8 2
      README.md

+ 8 - 2
README.md

@@ -7,21 +7,27 @@ MonoGame Content Importers, Shaders, etc
 * 'Animation' - Import animations from a Model.
 * 'Animation' - Import animations from a Model.
 * 'GPU AnimatedModel' - Import an animated Model.
 * 'GPU AnimatedModel' - Import an animated Model.
 * 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
 * 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
-* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
+* 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
 * 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
 * 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
 * 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify
 * 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify
 VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
 VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
-* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
 * 'VoxelModelImporter' - Import .vox files as 3D Models.
 * 'VoxelModelImporter' - Import .vox files as 3D Models.
+* 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
+* 'TilemapImporter' - Import tilemap files. Supports .tmx files.
 
 
 ## nkast.Aether.Animation
 ## nkast.Aether.Animation
 
 
 Play animated 3D models and support for CPU animation.
 Play animated 3D models and support for CPU animation.
 CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX). 
 CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX). 
 
 
+## nkast.Aether.Graphics
+
+Draw Atlas sprites from TextureAtlas.
+Draw Tilemaps.
 
 
 ## nkast.Aether.Shaders
 ## nkast.Aether.Shaders
 
 
 * 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
 * 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
 * 'Deferred' - Deferred rendering.
 * 'Deferred' - Deferred rendering.
 * 'InfiniteGrid' - Draws an Infinite Grid.
 * 'InfiniteGrid' - Draws an Infinite Grid.
+* 'Tilemap' - Draws a Tilemap texture.