Nikos Kastellanos 4ba554828a remove UAP libraries 10 месяцев назад
..
Animation ea3ea950ef types 1 год назад
ContentReaders ea3ea950ef types 1 год назад
Graphics 3ba9fa94ec rename namespace 3 лет назад
Properties 4ba554828a remove UAP libraries 10 месяцев назад
Aether.Animation.DX.csproj c5c18cb3a0 GenerateAssemblyInfo 10 месяцев назад
Aether.Animation.NET4.XNA.csproj 07e3e24717 add reference to Graphics 10 месяцев назад
Aether.Animation.csproj c5c18cb3a0 GenerateAssemblyInfo 10 месяцев назад
README.md 4ef3422ea0 readme files 10 месяцев назад

README.md

Aether.Graphics

Graphics library for Kni framework.

Graphics

  • nkast.Aether.Animation.Animations

Play animated 3D models. Support GPU and CPU animation.

Example

-Import 3D model with GPU AnimatedModel or GPU AnimatedModel Processor. Use SkinnedEffect for GPU and BasicEffect for CPU based animation.

-Load as any 3D Model:

_model = Content.Load<Model>("animatedModel");

-Load the Animations from model:

_animations = _model.GetAnimations();
var clip = _animations.Clips["ClipName"];
    _animations.SetClip(clip);

-Update animation on every frame:

    _animations.Update(gameTime.ElapsedGameTime, true, Matrix.Identity);

-Draw GPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
        meshPart.effect.SetBoneTransforms(_animations.AnimationTransforms);
        // set effect parameters, lights, etc          
    }
    mesh.Draw();
}

-Draw CPU animation:

foreach (ModelMesh mesh in _model.Meshes)
{
    foreach (var meshPart in mesh.MeshParts)
    {
           meshPart.UpdateVertices(animationPlayer.AnimationTransforms);
           // set effect parameters, lights, etc
    }
    mesh.Draw();
}