Samples.Animation.WINDOWS.csproj 3.4 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  5. <OutputType>WinExe</OutputType>
  6. <AppDesignerFolder>Properties</AppDesignerFolder>
  7. <RootNamespace>Samples.Animation</RootNamespace>
  8. <AssemblyName>Samples.Animation</AssemblyName>
  9. <FileAlignment>512</FileAlignment>
  10. <KniPlatform>Windows</KniPlatform>
  11. <TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
  12. <TargetFrameworkProfile />
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  14. <PropertyGroup>
  15. <ApplicationIcon>Icon.ico</ApplicationIcon>
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  20. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  21. <DebugSymbols>true</DebugSymbols>
  22. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  23. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  24. <DebugType>full</DebugType>
  25. <PlatformTarget>AnyCPU</PlatformTarget>
  26. <ErrorReport>prompt</ErrorReport>
  27. <Prefer32Bit>true</Prefer32Bit>
  28. <UseVSHostingProcess>false</UseVSHostingProcess>
  29. </PropertyGroup>
  30. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  31. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  32. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  33. <Optimize>true</Optimize>
  34. <DebugType>pdbonly</DebugType>
  35. <PlatformTarget>AnyCPU</PlatformTarget>
  36. <ErrorReport>prompt</ErrorReport>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Compile Include="AnimationSampleComponent.cs" />
  40. <Compile Include="SampleGame.cs" />
  41. <Compile Include="Program.cs" />
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Compile Include="Properties\AssemblyInfo.cs" />
  45. </ItemGroup>
  46. <ItemGroup>
  47. <PackageReference Include="nkast.Xna.Framework" Version="3.13.9001" />
  48. <PackageReference Include="nkast.Xna.Framework.Content" Version="3.13.9001" />
  49. <PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.13.9001" />
  50. <PackageReference Include="nkast.Xna.Framework.Audio" Version="3.13.9001" />
  51. <PackageReference Include="nkast.Xna.Framework.Media" Version="3.13.9001" />
  52. <PackageReference Include="nkast.Xna.Framework.Input" Version="3.13.9001" />
  53. <PackageReference Include="nkast.Xna.Framework.Game" Version="3.13.9001" />
  54. <PackageReference Include="MonoGame.Framework.WindowsDX.9000" Version="3.13.9001" />
  55. <PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.13.9001" />
  56. <Reference Include="System" />
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  58. <ItemGroup>
  59. <Content Include="Icon.ico" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <KniContentReference Include="..\AnimationContent\Content.mgcb">
  63. <Link>Content\Content.mgcb</Link>
  64. </KniContentReference>
  65. <None Include="app.config" />
  66. <None Include="app.manifest" />
  67. </ItemGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="..\..\Animation\Aether.Animation.NET4.DX.csproj">
  70. <Project>{57903a6b-1576-4361-8f03-1d5f038a782a}</Project>
  71. <Name>Aether.Animation.NET4.DX</Name>
  72. </ProjectReference>
  73. <ProjectReference Include="..\..\Shaders\InfiniteGrid\Aether.Shaders.InfiniteGrid.NET4.csproj">
  74. <Project>{08296a2e-becf-4db9-a518-8a613d07b80e}</Project>
  75. <Name>Aether.Shaders.InfiniteGrid.NET4</Name>
  76. </ProjectReference>
  77. </ItemGroup>
  78. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  79. </Project>