Samples.Animation.WINDOWS.csproj 3.5 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{53EA1090-FEE4-4F16-96C2-57DD6B75FA75}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>Samples.Animation</RootNamespace>
  13. <AssemblyName>Samples.Animation</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. <TargetFrameworkProfile />
  18. </PropertyGroup>
  19. <PropertyGroup>
  20. <ApplicationIcon>Icon.ico</ApplicationIcon>
  21. </PropertyGroup>
  22. <PropertyGroup>
  23. <ApplicationManifest>app.manifest</ApplicationManifest>
  24. </PropertyGroup>
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  26. <DebugSymbols>true</DebugSymbols>
  27. <OutputPath>bin\Debug\Windows\MG\</OutputPath>
  28. <DefineConstants>TRACE;DEBUG;WINDOWS MG</DefineConstants>
  29. <DebugType>full</DebugType>
  30. <PlatformTarget>AnyCPU</PlatformTarget>
  31. <ErrorReport>prompt</ErrorReport>
  32. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  33. <Prefer32Bit>true</Prefer32Bit>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  37. <OutputPath>bin\Release\Windows\MG\</OutputPath>
  38. <DefineConstants>TRACE;WINDOWS MG</DefineConstants>
  39. <Optimize>true</Optimize>
  40. <DebugType>pdbonly</DebugType>
  41. <PlatformTarget>AnyCPU</PlatformTarget>
  42. <ErrorReport>prompt</ErrorReport>
  43. <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  44. </PropertyGroup>
  45. <ItemGroup>
  46. <Compile Include="Game1.cs" />
  47. <Compile Include="Program.cs" />
  48. </ItemGroup>
  49. <ItemGroup>
  50. <Compile Include="Properties\AssemblyInfo.cs" />
  51. </ItemGroup>
  52. <ItemGroup>
  53. <Reference Include="MonoGame.Framework">
  54. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  55. </Reference>
  56. <Reference Include="System" />
  57. </ItemGroup>
  58. <ItemGroup>
  59. <Content Include="Icon.ico" />
  60. </ItemGroup>
  61. <ItemGroup>
  62. <MonoGameContentReference Include="..\AnimationContent\Content.mgcb">
  63. <Link>Content\Content.mgcb</Link>
  64. </MonoGameContentReference>
  65. <None Include="app.config" />
  66. <None Include="app.manifest" />
  67. </ItemGroup>
  68. <ItemGroup>
  69. <ProjectReference Include="..\..\Animation\Aether.Animation.NET4.DX.csproj">
  70. <Project>{57903a6b-1576-4361-8f03-1d5f038a782a}</Project>
  71. <Name>Aether.Animation.NET4.DX</Name>
  72. </ProjectReference>
  73. <ProjectReference Include="..\..\Shaders\InfiniteGrid\Aether.Shaders.InfiniteGrid.NET4.csproj">
  74. <Project>{08296a2e-becf-4db9-a518-8a613d07b80e}</Project>
  75. <Name>Aether.Shaders.InfiniteGrid.NET4</Name>
  76. </ProjectReference>
  77. </ItemGroup>
  78. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  79. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  80. </Project>