#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nick Kastellanos c79d0e9a6f refactor LoadEffectResource(...) 3 年 前
Animation c3d4a6eec3 netstandard projects 3 年 前
Atlas c3d4a6eec3 netstandard projects 3 年 前
Content.Pipeline c3d4a6eec3 netstandard projects 3 年 前
Graphics c3d4a6eec3 netstandard projects 3 年 前
Native.Animation 3ba9fa94ec rename namespace 3 年 前
Samples 912ce87051 rename net6 Windows samples 3 年 前
Shaders c79d0e9a6f refactor LoadEffectResource(...) 3 年 前
Tilemap c3d4a6eec3 netstandard projects 3 年 前
Aether.Extras.NET4.XNA.sln b6b632660c rename project files 3 年 前
Aether.Extras.NET4.sln 0bb22bcf55 MAPPEDMEM 3 年 前
Aether.Extras.NETSTANDARD.sln c3d4a6eec3 netstandard projects 3 年 前
Aether.Extras.PORTABLE.sln 83302ba279 add Tilemap 3 年 前
Aether.Extras.UAP.sln b6b632660c rename project files 3 年 前
LICENSE e038b7c1e0 First commit 9 年 前
README.md 3ba9fa94ec rename namespace 3 年 前
Samples.WINDOWS.NET6.sln 912ce87051 rename net6 Windows samples 3 年 前
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Samples.XNA.sln b6b632660c rename project files 3 年 前

README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).

nkast.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.