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- #region License
- // Copyright 2016-2021 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #endregion
- using System;
- using System.Reflection;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Content;
- using Microsoft.Xna.Framework.Graphics;
- using nkast.Aether.Graphics;
- namespace nkast.Aether.Graphics.Content
- {
- public class TextureAtlasReader : ContentTypeReader<TextureAtlas>
- {
- protected override TextureAtlas Read(ContentReader input, TextureAtlas existingInstance)
- {
- IGraphicsDeviceService graphicsDeviceService = (IGraphicsDeviceService)input.ContentManager.ServiceProvider.GetService(typeof(IGraphicsDeviceService));
- GraphicsDevice device = graphicsDeviceService.GraphicsDevice;
- TextureAtlas output = existingInstance ?? new TextureAtlas();
- // read standard Texture2D
- output.Texture = ReadTexture2D(input, output.Texture);
- // read Sprites
- int count = input.ReadInt32();
- for (int i = 0; i < count; i++)
- {
- string name = input.ReadString();
- Rectangle bounds = new Rectangle(input.ReadInt32(), input.ReadInt32(), input.ReadInt32(), input.ReadInt32());
- output.Sprites[name] = new Sprite(output.Texture, bounds);
- }
- return output;
- }
- private Texture2D ReadTexture2D(ContentReader input, Texture2D existingInstance)
- {
- Texture2D output = null;
- try
- {
- output = input.ReadRawObject<Texture2D>(existingInstance);
- }
- catch(NotSupportedException)
- {
- Assembly assembly = typeof(ContentTypeReader).Assembly;
- Type texture2DReaderType = assembly.GetType("Microsoft.Xna.Framework.Content.Texture2DReader");
- ContentTypeReader texture2DReader = (ContentTypeReader)Activator.CreateInstance(texture2DReaderType, true);
- output = input.ReadRawObject<Texture2D>(texture2DReader, existingInstance);
- }
-
- return output;
- }
- }
- }
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