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- // Copyright 2015-2016 Kastellanos Nikolaos
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- #pragma once
- #include "Data/Vector4Data.h"
- #include "Data/Vector3Data.h"
- #include "Data/Vector2Data.h"
- using namespace tainicom::Aether::Native::Animation::Data;
- namespace tainicom
- {
- namespace Aether
- {
- namespace Native
- {
- namespace Animation
- {
- public value struct VertexPositionNormalTextureData
- {
- public:
- Vector3Data Position;
- Vector3Data Normal;
- Vector2Data TextureCoordinate;
- };
- }
- }
- }
- }
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