#monogame #animation #library #csharp #gamedev #plugin #framework #xna
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%!s(int64=3) %!d(string=hai) anos | |
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| Animation | %!s(int64=4) %!d(string=hai) anos | |
| Atlas | %!s(int64=4) %!d(string=hai) anos | |
| Content.Pipeline | %!s(int64=3) %!d(string=hai) anos | |
| Graphics | %!s(int64=4) %!d(string=hai) anos | |
| Native.Animation | %!s(int64=9) %!d(string=hai) anos | |
| Samples | %!s(int64=3) %!d(string=hai) anos | |
| Shaders | %!s(int64=3) %!d(string=hai) anos | |
| Tilemap | %!s(int64=3) %!d(string=hai) anos | |
| bin | %!s(int64=4) %!d(string=hai) anos | |
| packages | %!s(int64=4) %!d(string=hai) anos | |
| Aether.Extras.PORTABLE.sln | %!s(int64=3) %!d(string=hai) anos | |
| Aether.Extras.W10.sln | %!s(int64=5) %!d(string=hai) anos | |
| Aether.Extras.W8_1.sln | %!s(int64=9) %!d(string=hai) anos | |
| Aether.Extras.WINDOWS.MG.sln | %!s(int64=3) %!d(string=hai) anos | |
| Aether.Extras.WINDOWS.XNA.sln | %!s(int64=3) %!d(string=hai) anos | |
| Aether.Extras.WP7_1.sln | %!s(int64=9) %!d(string=hai) anos | |
| Aether.Extras.WP8.sln | %!s(int64=9) %!d(string=hai) anos | |
| LICENSE | %!s(int64=9) %!d(string=hai) anos | |
| README.md | %!s(int64=5) %!d(string=hai) anos | |
| Samples.WINDOWS.MG.sln | %!s(int64=3) %!d(string=hai) anos | |
| Samples.WINDOWS.XNA.sln | %!s(int64=3) %!d(string=hai) anos | |
| Samples.WP8.sln | %!s(int64=9) %!d(string=hai) anos |
MonoGame Content Importers, Shaders, etc
Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0).