DynamicVertexBufferReader.cs 1.9 KB

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  1. #region License
  2. // Copyright 2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using Microsoft.Xna.Framework.Content;
  17. using Microsoft.Xna.Framework.Graphics;
  18. namespace nkast.Aether.Graphics.Content
  19. {
  20. public class DynamicVertexBufferReader : ContentTypeReader<DynamicVertexBuffer>
  21. {
  22. protected override DynamicVertexBuffer Read(ContentReader input, DynamicVertexBuffer buffer)
  23. {
  24. IGraphicsDeviceService graphicsDeviceService = (IGraphicsDeviceService)input.ContentManager.ServiceProvider.GetService(typeof(IGraphicsDeviceService));
  25. GraphicsDevice device = graphicsDeviceService.GraphicsDevice;
  26. // read standard VertexBuffer
  27. VertexDeclaration declaration = input.ReadRawObject<VertexDeclaration>();
  28. int vertexCount = (int)input.ReadUInt32();
  29. int dataSize = vertexCount * declaration.VertexStride;
  30. byte[] data = new byte[dataSize];
  31. input.Read(data, 0, dataSize);
  32. // read extras
  33. bool IsWriteOnly = input.ReadBoolean();
  34. if (buffer == null)
  35. {
  36. BufferUsage usage = (IsWriteOnly) ? BufferUsage.WriteOnly : BufferUsage.None;
  37. buffer = new DynamicVertexBuffer(device, declaration, vertexCount, usage);
  38. }
  39. buffer.SetData(data, 0, dataSize);
  40. return buffer;
  41. }
  42. }
  43. }