#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nikos Kastellanos 9b51f6f06e v1.5.0.0 9 months ago
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Animation 9b51f6f06e v1.5.0.0 9 months ago
Atlas 9b51f6f06e v1.5.0.0 9 months ago
Content.Pipeline 9b51f6f06e v1.5.0.0 9 months ago
Graphics 9b51f6f06e v1.5.0.0 9 months ago
Native.Animation 3ba9fa94ec rename namespace 3 years ago
Samples 9b51f6f06e v1.5.0.0 9 months ago
Shaders 9b51f6f06e v1.5.0.0 9 months ago
Tilemap 9b51f6f06e v1.5.0.0 9 months ago
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README.md

Aether.Extras

Content Importers and Shaders for and Kni framework.

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports importing of DDS with DTX format.
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'TilemapImporter' - Import tilemap files. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).