DeferredPointLightEffect.cs 7.2 KB

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  1. #region License
  2. // Copyright 2014-2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using System;
  17. using System.IO;
  18. using System.Reflection;
  19. using Microsoft.Xna.Framework;
  20. using Microsoft.Xna.Framework.Graphics;
  21. namespace nkast.Aether.Shaders
  22. {
  23. public class DeferredPointLightEffect : Effect, IEffectMatrices
  24. {
  25. #region Effect Parameters
  26. EffectParameter colorMapParam;
  27. EffectParameter normalMapParam;
  28. EffectParameter depthMapParam;
  29. EffectParameter halfPixelParam;
  30. EffectParameter lightPositionParam;
  31. EffectParameter colorParam;
  32. EffectParameter lightRadiusParam;
  33. EffectParameter lightIntensityParam;
  34. EffectParameter cameraPositionParam;
  35. EffectParameter invertViewProjectionParam;
  36. // IEffectMatrices
  37. EffectParameter projectionParam;
  38. EffectParameter viewParam;
  39. EffectParameter worldParam;
  40. #endregion
  41. #region Fields
  42. static readonly string ResourceName = "nkast.Aether.Shaders.Resources.DeferredPointLight";
  43. internal static byte[] LoadEffectResource(GraphicsDevice graphicsDevice, string name)
  44. {
  45. name = GetResourceName(graphicsDevice, name);
  46. using (Stream stream = typeof(DeferredPointLightEffect).Assembly.GetManifestResourceStream(name))
  47. {
  48. byte[] bytecode = new byte[stream.Length];
  49. stream.Read(bytecode, 0, (int)stream.Length);
  50. return bytecode;
  51. }
  52. }
  53. private static string GetResourceName(GraphicsDevice graphicsDevice, string name)
  54. {
  55. string platformName = "";
  56. string version = "";
  57. #if XNA
  58. platformName = ".xna.WinReach";
  59. #else
  60. switch (graphicsDevice.Adapter.Backend)
  61. {
  62. case GraphicsBackend.DirectX11:
  63. platformName = ".dx11.fxo";
  64. break;
  65. case GraphicsBackend.OpenGL:
  66. case GraphicsBackend.GLES:
  67. case GraphicsBackend.WebGL:
  68. platformName = ".ogl.fxo";
  69. break;
  70. default:
  71. throw new NotSupportedException("platform");
  72. }
  73. // Detect version
  74. version = ".10";
  75. Version kniVersion = typeof(Effect).Assembly.GetName().Version;
  76. if (kniVersion.Major == 3)
  77. {
  78. if (kniVersion.Minor == 9)
  79. {
  80. version = ".10";
  81. }
  82. if (kniVersion.Minor == 10)
  83. {
  84. version = ".10";
  85. }
  86. }
  87. #endif
  88. return name + platformName + version;
  89. }
  90. #endregion
  91. #region Public Properties
  92. public RenderTarget2D ColorMap
  93. {
  94. get { return colorMapParam.GetValueTexture2D() as RenderTarget2D; }
  95. set { colorMapParam.SetValue(value); }
  96. }
  97. public RenderTarget2D NormalMap
  98. {
  99. get { return normalMapParam.GetValueTexture2D() as RenderTarget2D; }
  100. set { normalMapParam.SetValue(value); }
  101. }
  102. public RenderTarget2D DepthMap
  103. {
  104. get { return depthMapParam.GetValueTexture2D() as RenderTarget2D; }
  105. set { depthMapParam.SetValue(value); }
  106. }
  107. public Vector2 HalfPixel
  108. {
  109. get { return halfPixelParam.GetValueVector2(); }
  110. set { halfPixelParam.SetValue(value); }
  111. }
  112. public Vector3 LightPosition
  113. {
  114. get { return lightPositionParam.GetValueVector3(); }
  115. set { lightPositionParam.SetValue(value); }
  116. }
  117. public Vector3 Color
  118. {
  119. get { return colorParam.GetValueVector3(); }
  120. set { colorParam.SetValue(value); }
  121. }
  122. public float LightRadius
  123. {
  124. get { return lightRadiusParam.GetValueSingle(); }
  125. set { lightRadiusParam.SetValue(value); }
  126. }
  127. public float LightIntensity
  128. {
  129. get { return lightIntensityParam.GetValueSingle(); }
  130. set { lightIntensityParam.SetValue(value); }
  131. }
  132. public Vector3 CameraPosition
  133. {
  134. get { return cameraPositionParam.GetValueVector3(); }
  135. set { cameraPositionParam.SetValue(value); }
  136. }
  137. public Matrix InvertViewProjection
  138. {
  139. get { return invertViewProjectionParam.GetValueMatrix(); }
  140. set { invertViewProjectionParam.SetValue(value); }
  141. }
  142. public Matrix Projection
  143. {
  144. get { return projectionParam.GetValueMatrix(); }
  145. set { projectionParam.SetValue(value); }
  146. }
  147. public Matrix View
  148. {
  149. get { return viewParam.GetValueMatrix(); }
  150. set { viewParam.SetValue(value); }
  151. }
  152. public Matrix World
  153. {
  154. get { return worldParam.GetValueMatrix(); }
  155. set { worldParam.SetValue(value); }
  156. }
  157. #endregion
  158. #region Methods
  159. public DeferredPointLightEffect(GraphicsDevice graphicsDevice)
  160. : base(graphicsDevice, LoadEffectResource(graphicsDevice, ResourceName))
  161. {
  162. CacheEffectParameters(null);
  163. }
  164. public DeferredPointLightEffect(GraphicsDevice graphicsDevice, byte[] Bytecode): base(graphicsDevice, Bytecode)
  165. {
  166. CacheEffectParameters(null);
  167. }
  168. protected DeferredPointLightEffect(DeferredPointLightEffect cloneSource)
  169. : base(cloneSource)
  170. {
  171. CacheEffectParameters(cloneSource);
  172. }
  173. public override Effect Clone()
  174. {
  175. return new DeferredPointLightEffect(this);
  176. }
  177. void CacheEffectParameters(DeferredPointLightEffect cloneSource)
  178. {
  179. colorMapParam = Parameters["colorMap"];
  180. normalMapParam = Parameters["normalMap"];
  181. depthMapParam = Parameters["depthMap"];
  182. halfPixelParam = Parameters["halfPixel"];
  183. lightPositionParam = Parameters["lightPosition"];
  184. colorParam = Parameters["Color"];
  185. lightRadiusParam = Parameters["lightRadius"];
  186. lightIntensityParam = Parameters["lightIntensity"];
  187. cameraPositionParam = Parameters["cameraPosition"];
  188. invertViewProjectionParam = Parameters["InvertViewProjection"];
  189. // IEffectMatrices
  190. projectionParam = Parameters["Projection"];
  191. viewParam = Parameters["View"];
  192. worldParam = Parameters["World"];
  193. }
  194. #endregion
  195. }
  196. }