DeferredSpotLightEffect.cs 8.0 KB

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  1. #region License
  2. // Copyright 2014-2016 Kastellanos Nikolaos
  3. //
  4. // Licensed under the Apache License, Version 2.0 (the "License");
  5. // you may not use this file except in compliance with the License.
  6. // You may obtain a copy of the License at
  7. //
  8. // http://www.apache.org/licenses/LICENSE-2.0
  9. //
  10. // Unless required by applicable law or agreed to in writing, software
  11. // distributed under the License is distributed on an "AS IS" BASIS,
  12. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. // See the License for the specific language governing permissions and
  14. // limitations under the License.
  15. #endregion
  16. using System;
  17. using System.IO;
  18. using System.Reflection;
  19. using Microsoft.Xna.Framework;
  20. using Microsoft.Xna.Framework.Graphics;
  21. namespace nkast.Aether.Shaders
  22. {
  23. public class DeferredSpotLightEffect : Effect, IEffectMatrices
  24. {
  25. #region Effect Parameters
  26. EffectParameter colorMapParam;
  27. EffectParameter normalMapParam;
  28. EffectParameter depthMapParam;
  29. EffectParameter halfPixelParam;
  30. EffectParameter lightPositionParam;
  31. EffectParameter colorParam;
  32. EffectParameter lightRadiusParam;
  33. EffectParameter lightIntensityParam;
  34. EffectParameter cameraPositionParam;
  35. EffectParameter invertViewProjectionParam;
  36. EffectParameter lightDirectionParam;
  37. EffectParameter innerAngleCosParam;
  38. EffectParameter outerAngleCosParam;
  39. // IEffectMatrices
  40. EffectParameter projectionParam;
  41. EffectParameter viewParam;
  42. EffectParameter worldParam;
  43. #endregion
  44. #region Fields
  45. static readonly string ResourceName = "nkast.Aether.Shaders.Resources.DeferredSpotLight";
  46. internal static byte[] LoadEffectResource(GraphicsDevice graphicsDevice, string name)
  47. {
  48. name = GetResourceName(graphicsDevice, name);
  49. using (Stream stream = typeof(DeferredPointLightEffect).Assembly.GetManifestResourceStream(name))
  50. {
  51. byte[] bytecode = new byte[stream.Length];
  52. stream.Read(bytecode, 0, (int)stream.Length);
  53. return bytecode;
  54. }
  55. }
  56. private static string GetResourceName(GraphicsDevice graphicsDevice, string name)
  57. {
  58. string platformName = "";
  59. string version = "";
  60. #if XNA
  61. platformName = ".xna.WinReach";
  62. #else
  63. switch (graphicsDevice.Adapter.Backend)
  64. {
  65. case GraphicsBackend.DirectX11:
  66. platformName = ".dx11.fxo";
  67. break;
  68. case GraphicsBackend.OpenGL:
  69. case GraphicsBackend.GLES:
  70. case GraphicsBackend.WebGL:
  71. platformName = ".ogl.fxo";
  72. break;
  73. default:
  74. throw new NotSupportedException("platform");
  75. }
  76. // Detect version
  77. version = ".10";
  78. Version kniVersion = typeof(Effect).Assembly.GetName().Version;
  79. if (kniVersion.Major == 3)
  80. {
  81. if (kniVersion.Minor == 9)
  82. {
  83. version = ".10";
  84. }
  85. if (kniVersion.Minor == 10)
  86. {
  87. version = ".10";
  88. }
  89. }
  90. #endif
  91. return name + platformName + version;
  92. }
  93. #endregion
  94. #region Public Properties
  95. public RenderTarget2D ColorMap
  96. {
  97. get { return colorMapParam.GetValueTexture2D() as RenderTarget2D; }
  98. set { colorMapParam.SetValue(value); }
  99. }
  100. public RenderTarget2D NormalMap
  101. {
  102. get { return normalMapParam.GetValueTexture2D() as RenderTarget2D; }
  103. set { normalMapParam.SetValue(value); }
  104. }
  105. public RenderTarget2D DepthMap
  106. {
  107. get { return depthMapParam.GetValueTexture2D() as RenderTarget2D; }
  108. set { depthMapParam.SetValue(value); }
  109. }
  110. public Vector2 HalfPixel
  111. {
  112. get { return halfPixelParam.GetValueVector2(); }
  113. set { halfPixelParam.SetValue(value); }
  114. }
  115. public Vector3 LightPosition
  116. {
  117. get { return lightPositionParam.GetValueVector3(); }
  118. set { lightPositionParam.SetValue(value); }
  119. }
  120. public Vector3 Color
  121. {
  122. get { return colorParam.GetValueVector3(); }
  123. set { colorParam.SetValue(value); }
  124. }
  125. public float LightRadius
  126. {
  127. get { return lightRadiusParam.GetValueSingle(); }
  128. set { lightRadiusParam.SetValue(value); }
  129. }
  130. public float LightIntensity
  131. {
  132. get { return lightIntensityParam.GetValueSingle(); }
  133. set { lightIntensityParam.SetValue(value); }
  134. }
  135. public Vector3 CameraPosition
  136. {
  137. get { return cameraPositionParam.GetValueVector3(); }
  138. set { cameraPositionParam.SetValue(value); }
  139. }
  140. public Matrix InvertViewProjection
  141. {
  142. get { return invertViewProjectionParam.GetValueMatrix(); }
  143. set { invertViewProjectionParam.SetValue(value); }
  144. }
  145. public Vector3 LightDirection
  146. {
  147. get { return lightDirectionParam.GetValueVector3(); }
  148. set { lightDirectionParam.SetValue(value); }
  149. }
  150. public float InnerAngleCos
  151. {
  152. get { return innerAngleCosParam.GetValueSingle(); }
  153. set { innerAngleCosParam.SetValue(value); }
  154. }
  155. public float OuterAngleCos
  156. {
  157. get { return outerAngleCosParam.GetValueSingle(); }
  158. set { outerAngleCosParam.SetValue(value); }
  159. }
  160. public Matrix Projection
  161. {
  162. get { return projectionParam.GetValueMatrix(); }
  163. set { projectionParam.SetValue(value); }
  164. }
  165. public Matrix View
  166. {
  167. get { return viewParam.GetValueMatrix(); }
  168. set { viewParam.SetValue(value); }
  169. }
  170. public Matrix World
  171. {
  172. get { return worldParam.GetValueMatrix(); }
  173. set { worldParam.SetValue(value); }
  174. }
  175. #endregion
  176. #region Methods
  177. public DeferredSpotLightEffect(GraphicsDevice graphicsDevice)
  178. : base(graphicsDevice, LoadEffectResource(graphicsDevice, ResourceName))
  179. {
  180. CacheEffectParameters(null);
  181. }
  182. public DeferredSpotLightEffect(GraphicsDevice graphicsDevice, byte[] Bytecode): base(graphicsDevice, Bytecode)
  183. {
  184. CacheEffectParameters(null);
  185. }
  186. protected DeferredSpotLightEffect(DeferredSpotLightEffect cloneSource)
  187. : base(cloneSource)
  188. {
  189. CacheEffectParameters(cloneSource);
  190. }
  191. public override Effect Clone()
  192. {
  193. return new DeferredSpotLightEffect(this);
  194. }
  195. void CacheEffectParameters(DeferredSpotLightEffect cloneSource)
  196. {
  197. colorMapParam = Parameters["colorMap"];
  198. normalMapParam = Parameters["normalMap"];
  199. depthMapParam = Parameters["depthMap"];
  200. halfPixelParam = Parameters["halfPixel"];
  201. lightPositionParam = Parameters["lightPosition"];
  202. colorParam = Parameters["Color"];
  203. lightRadiusParam = Parameters["lightRadius"];
  204. lightIntensityParam = Parameters["lightIntensity"];
  205. cameraPositionParam = Parameters["cameraPosition"];
  206. invertViewProjectionParam = Parameters["InvertViewProjection"];
  207. lightDirectionParam = Parameters["lightDirection"];
  208. innerAngleCosParam = Parameters["innerAngleCos"];
  209. outerAngleCosParam = Parameters["outerAngleCos"];
  210. // IEffectMatrices
  211. projectionParam = Parameters["Projection"];
  212. viewParam = Parameters["View"];
  213. worldParam = Parameters["World"];
  214. }
  215. #endregion
  216. }
  217. }