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@@ -6,21 +6,17 @@
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<MonoGameNetStandardVersion>3.8.1.2082-develop</MonoGameNetStandardVersion>
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</PropertyGroup>
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- <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
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- <PackageReference Include="MonoGame.Framework.DesktopGL" VersionOverride="$(MonoGameNetStandardVersion)" PrivateAssets="all" />
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- <PackageReference Include="System.Memory" />
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- </ItemGroup>
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-
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- <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.1' ">
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- <PackageReference Include="MonoGame.Framework.DesktopGL" VersionOverride="$(MonoGameNetStandardVersion)" PrivateAssets="all" />
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+ <ItemGroup>
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+ <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" Version="3.8.1.303" />
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</ItemGroup>
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- <ItemGroup Condition=" '$(TargetFramework)' == 'net6.0' ">
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- <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" />
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+ <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
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+ <PackageReference Include="System.Memory" Version="4.5.5" />
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+ <PackageReference Update="MonoGame.Framework.DesktopGL" Version="$(MonoGameNetStandardVersion)" />
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</ItemGroup>
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- <ItemGroup Condition=" '$(TargetFramework)' == 'net7.0' ">
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- <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" />
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+ <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.1' ">
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+ <PackageReference Update="MonoGame.Framework.DesktopGL" Version="$(MonoGameNetStandardVersion)" />
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</ItemGroup>
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</Project>
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