Ver Fonte

updated nugets
moved versions back to csprojs

vpenades há 2 anos atrás
pai
commit
b5d08ea56a

+ 2 - 2
demos/Demo1/Demo1.csproj

@@ -26,8 +26,8 @@
   </ItemGroup>  
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
   </ItemGroup>
   
   <ItemGroup>

+ 2 - 2
demos/Demo2/Demo2.csproj

@@ -26,8 +26,8 @@
   </ItemGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
   </ItemGroup>
   
   <ItemGroup>

+ 2 - 2
demos/Demo3/Demo3.csproj

@@ -26,8 +26,8 @@
   </ItemGroup>
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" />
-    <PackageReference Include="MonoGame.Content.Builder.Task" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
   </ItemGroup>
   
   <ItemGroup>

+ 3 - 3
demos/Demo4.VR/Demo4.VR.csproj

@@ -20,9 +20,9 @@
   </ItemGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.WindowsDX.9000" />
-    <PackageReference Include="nkast.Xna.Framework.Oculus.OvrDX11" />
-    <PackageReference Include="nkast.LibOVR" />    
+    <PackageReference Include="MonoGame.Framework.WindowsDX.9000" Version="3.8.9102" />
+    <PackageReference Include="nkast.Xna.Framework.Oculus.OvrDX11" Version="3.8.9102" />
+    <PackageReference Include="nkast.LibOVR" Version="1.0.0" />    
   </ItemGroup>  
 
   <ItemGroup>

+ 2 - 2
demos/Demo5.Android/Demo5.Android.csproj

@@ -11,8 +11,8 @@
   </PropertyGroup>
   
   <ItemGroup>
-    <PackageReference Include="MonoGame.Content.Builder.Task" />
-    <PackageReference Include="MonoGame.Framework.Android" />
+    <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
+    <PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
   </ItemGroup>
   
   <Target Name="RestoreDotnetTools" BeforeTargets="Restore">

+ 1 - 1
demos/Directory.Build.props

@@ -40,7 +40,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Update="ErrorProne.NET.Structs">
+    <PackageReference Update="ErrorProne.NET.Structs" Version="0.4.0-beta.1">
       <PrivateAssets>all</PrivateAssets>
       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
     </PackageReference>

+ 3 - 3
demos/MonoSceneViewer/MonoSceneViewer.csproj

@@ -9,9 +9,9 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.WindowsDX" />
-    <PackageReference Include="PropertyTools.Wpf" />
-    <PackageReference Include="SharpGLTF.Toolkit" />    
+    <PackageReference Include="MonoGame.Framework.WindowsDX" Version="3.8.1.303" />
+    <PackageReference Include="PropertyTools.Wpf" Version="3.1.0" />
+    <PackageReference Include="SharpGLTF.Toolkit" Version="1.0.0-alpha0027" />    
   </ItemGroup>
 
   <ItemGroup>

+ 1 - 1
src/Directory.Build.props

@@ -39,7 +39,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Update="ErrorProne.NET.Structs">
+    <PackageReference Update="ErrorProne.NET.Structs" Version="0.4.0-beta.1">
       <PrivateAssets>all</PrivateAssets>
       <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
     </PackageReference>

+ 7 - 11
src/MonoGameFramework.props

@@ -6,21 +6,17 @@
     <MonoGameNetStandardVersion>3.8.1.2082-develop</MonoGameNetStandardVersion>
   </PropertyGroup>
 
-  <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
-    <PackageReference Include="MonoGame.Framework.DesktopGL" VersionOverride="$(MonoGameNetStandardVersion)" PrivateAssets="all" />
-    <PackageReference Include="System.Memory" />
-  </ItemGroup>
-
-  <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.1' ">
-    <PackageReference Include="MonoGame.Framework.DesktopGL" VersionOverride="$(MonoGameNetStandardVersion)" PrivateAssets="all" />
+  <ItemGroup>
+    <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" Version="3.8.1.303" />
   </ItemGroup>
 
-  <ItemGroup Condition=" '$(TargetFramework)' == 'net6.0' ">
-    <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" />
+  <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
+    <PackageReference Include="System.Memory" Version="4.5.5" />
+    <PackageReference Update="MonoGame.Framework.DesktopGL" Version="$(MonoGameNetStandardVersion)" />
   </ItemGroup>
 
-  <ItemGroup Condition=" '$(TargetFramework)' == 'net7.0' ">
-    <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" />
+  <ItemGroup Condition=" '$(TargetFramework)' == 'netstandard2.1' ">
+    <PackageReference Update="MonoGame.Framework.DesktopGL" Version="$(MonoGameNetStandardVersion)" />
   </ItemGroup>  
 
 </Project>

+ 1 - 1
src/MonoScene.Pipeline.Assimp/MonoScene.Pipeline.Assimp.csproj

@@ -7,7 +7,7 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="AssimpNet" />
+    <PackageReference Include="AssimpNet" Version="5.0.0-beta1" />
   </ItemGroup>
 
   <Import Project="..\MonoGameFramework.props" />

+ 1 - 1
src/MonoScene.Pipeline.GLTF/MonoScene.Pipeline.GLTF.csproj

@@ -12,7 +12,7 @@
   </ItemGroup>
 
   <ItemGroup>    
-    <PackageReference Include="SharpGLTF.Core" />    
+    <PackageReference Include="SharpGLTF.Core" Version="1.0.0-alpha0027" />    
   </ItemGroup>
 
   <Import Project="..\MonoGameFramework.props" />

+ 3 - 3
src/MonoScene.Runtime.Scene3D/MonoGame.Framework.Graphics.Scene3D.csproj

@@ -8,12 +8,12 @@
   </PropertyGroup>
 
   <ItemGroup>
-    <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" />
-    <PackageReference Include="System.Memory" />
+    <PackageReference Include="MonoGame.Framework.DesktopGL" PrivateAssets="all" Version="3.8.1.2082-develop" />
+    <PackageReference Include="System.Memory" Version="4.5.5" />
   </ItemGroup>
 
   <ItemGroup Condition=" '$(TargetFramework)' == 'net452' ">
-    <PackageReference Include="System.ValueTuple" />
+    <PackageReference Include="System.ValueTuple" Version="4.5.0" />
   </ItemGroup>
 
   <ItemGroup>