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- using Microsoft.Xna.Framework;
- namespace MonoGame.Extended.ECS.Systems
- {
- public abstract class EntityProcessingSystem : EntityUpdateSystem
- {
- protected EntityProcessingSystem(AspectBuilder aspectBuilder)
- : base(aspectBuilder)
- {
- }
- public override void Update(GameTime gameTime)
- {
- Begin();
- foreach (var entityId in ActiveEntities)
- Process(gameTime, entityId);
- End();
- }
- public virtual void Begin() { }
- public abstract void Process(GameTime gameTime, int entityId);
- public virtual void End() { }
- }
- }
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