EntityUpdateSystem.cs 343 B

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  1. using Microsoft.Xna.Framework;
  2. namespace MonoGame.Extended.ECS.Systems
  3. {
  4. public abstract class EntityUpdateSystem : EntitySystem, IUpdateSystem
  5. {
  6. protected EntityUpdateSystem(AspectBuilder aspectBuilder)
  7. : base(aspectBuilder)
  8. {
  9. }
  10. public abstract void Update(GameTime gameTime);
  11. }
  12. }