ContentLogger.cs 314 B

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  1. using Microsoft.Xna.Framework.Content.Pipeline;
  2. namespace MonoGame.Extended.Content.Pipeline
  3. {
  4. public class ContentLogger
  5. {
  6. public static ContentBuildLogger Logger { get; set; }
  7. public static void Log(string message)
  8. {
  9. Logger?.LogMessage(message);
  10. }
  11. }
  12. }