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- using System.IO;
- using Microsoft.Xna.Framework.Content.Pipeline;
- namespace MonoGame.Extended.Content.Pipeline.Json
- {
- [ContentImporter(".json", DefaultProcessor = nameof(JsonContentProcessor), DisplayName = "JSON Importer - MonoGame.Extended")]
- public class JsonContentImporter : ContentImporter<ContentImporterResult<string>>
- {
- public override ContentImporterResult<string> Import(string filename, ContentImporterContext context)
- {
- var json = File.ReadAllText(filename);
- return new ContentImporterResult<string>(filename, json);
- }
- }
- }
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