TexturePackerProcessorResult.cs 349 B

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  1. // Copyright (c) Craftwork Games. All rights reserved.
  2. // Licensed under the MIT license.
  3. // See LICENSE file in the project root for full license information.
  4. using MonoGame.Extended.Content.TexturePacker;
  5. namespace MonoGame.Extended.Content.Pipeline.TextureAtlases;
  6. public record TexturePackerProcessorResult(TexturePackerFileContent Data);