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- // Copyright (c) Craftwork Games. All rights reserved.
- // Licensed under the MIT license.
- // See LICENSE file in the project root for full license information.
- namespace MonoGame.Extended.Animations;
- /// <summary>
- /// Specifies the trigger for an animation event.
- /// </summary>
- public enum AnimationEventTrigger
- {
- /// <summary>
- /// Triggered at the beginning of a frame.
- /// </summary>
- FrameBegin,
- /// <summary>
- /// Triggered at the end of a frame.
- /// </summary>
- FrameEnd,
- /// <summary>
- /// Triggered when a frame is skipped.
- /// </summary>
- FrameSkipped,
- /// <summary>
- /// Triggered when the animation loops.
- /// </summary>
- AnimationLoop,
- /// <summary>
- /// Triggered when the animation completes.
- /// </summary>
- AnimationCompleted,
- /// <summary>
- /// Triggered when the animation stops.
- /// </summary>
- AnimationStopped,
- }
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