EntityDrawSystem.cs 320 B

1234567891011121314
  1. using Microsoft.Xna.Framework;
  2. namespace MonoGame.Extended.ECS.Systems
  3. {
  4. public abstract class EntityDrawSystem : EntitySystem, IDrawSystem
  5. {
  6. protected EntityDrawSystem(AspectBuilder aspect)
  7. : base(aspect)
  8. {
  9. }
  10. public abstract void Draw(GameTime gameTime);
  11. }
  12. }