FramesPerSecondCounterComponent.cs 672 B

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  1. using Microsoft.Xna.Framework;
  2. namespace MonoGame.Extended
  3. {
  4. public class FramesPerSecondCounterComponent : DrawableGameComponent
  5. {
  6. private readonly FramesPerSecondCounter _fpsCounter;
  7. public FramesPerSecondCounterComponent(Game game)
  8. : base(game)
  9. {
  10. _fpsCounter = new FramesPerSecondCounter();
  11. }
  12. public int FramesPerSecond => _fpsCounter.FramesPerSecond;
  13. public override void Update(GameTime gameTime)
  14. {
  15. _fpsCounter.Update(gameTime);
  16. }
  17. public override void Draw(GameTime gameTime)
  18. {
  19. _fpsCounter.Draw(gameTime);
  20. }
  21. }
  22. }