MonoGame.Extended.csproj 1.7 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <Description>It makes MonoGame more awesome.</Description>
  4. <PackageTags>monogame extended pipeline bmfont tiled texture atlas input viewport fps shapes sprite</PackageTags>
  5. </PropertyGroup>
  6. <!-- Remove the following dependency files from view in the Solution Explorer panel -->
  7. <ItemGroup>
  8. <None Remove="Graphics\Effects\Resources\DefaultEffect.dx11.mgfxo" />
  9. <None Remove="Graphics\Effects\Resources\DefaultEffect.fx" />
  10. <None Remove="Graphics\Effects\Resources\DefaultEffect.ogl.mgfxo" />
  11. <None Remove="Graphics\Effects\Resources\Macros.fxh" />
  12. <None Remove="Graphics\Effects\Resources\Structures.fxh" />
  13. </ItemGroup>
  14. <!-- Add the effects as embedded resources -->
  15. <ItemGroup>
  16. <EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.dx11.mgfxo" />
  17. <EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.fx" />
  18. <EmbeddedResource Include="Graphics\Effects\Resources\DefaultEffect.ogl.mgfxo" />
  19. <EmbeddedResource Include="Graphics\Effects\Resources\Macros.fxh" />
  20. <EmbeddedResource Include="Graphics\Effects\Resources\Structures.fxh" />
  21. </ItemGroup>
  22. <!-- Allow Test project to access internals -->
  23. <ItemGroup>
  24. <AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
  25. <_Parameter1>MonoGame.Extended.Tests</_Parameter1>
  26. </AssemblyAttribute>
  27. <AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
  28. <_Parameter1>MonoGame.Extended.Content.Pipeline</_Parameter1>
  29. </AssemblyAttribute>
  30. </ItemGroup>
  31. </Project>