ParticleEffectWriter.cs 21 KB

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  1. using System;
  2. using System.IO;
  3. using System.Xml;
  4. using Microsoft.Xna.Framework;
  5. using MonoGame.Extended.Graphics;
  6. using MonoGame.Extended.Particles.Data;
  7. using MonoGame.Extended.Particles.Modifiers;
  8. using MonoGame.Extended.Particles.Modifiers.Containers;
  9. using MonoGame.Extended.Particles.Modifiers.Interpolators;
  10. using MonoGame.Extended.Particles.Profiles;
  11. using MonoGame.Extended.Serialization.Xml;
  12. namespace MonoGame.Extended.Particles;
  13. /// <summary>
  14. /// Represents a writer that serializes a <see cref="ParticleEffect"/> to an XML configuration.
  15. /// </summary>
  16. [Obsolete("Use ParticleEffectSerializer.Serialize. ParticleEffectWriter will be removed in 6.0.0")]
  17. public class ParticleEffectWriter : IDisposable
  18. {
  19. private readonly XmlWriter _writer;
  20. /// <summary>
  21. /// Gets a value that indicates if this <see cref="ParticleEffectWriter"/> has been disposed of.
  22. /// </summary>
  23. public bool IsDisposed { get; private set; }
  24. /// <summary>
  25. /// Initializes a new instance of the <see cref="ParticleEffectWriter"/> class that writers to the writes to a file.
  26. /// </summary>
  27. /// <param name="fileName">The file path to write the XML to.</param>
  28. public ParticleEffectWriter(string fileName)
  29. {
  30. XmlWriterSettings settings = new XmlWriterSettings();
  31. settings.Indent = true;
  32. settings.IndentChars = " ";
  33. settings.CloseOutput = true;
  34. settings.NewLineChars = "\n";
  35. _writer = XmlWriter.Create(fileName, settings);
  36. }
  37. /// <summary>
  38. /// Initializes a new instance of the <see cref="ParticleEffectWriter"/> class that writes to a stream.
  39. /// </summary>
  40. /// <param name="stream">The stream to write to.</param>
  41. public ParticleEffectWriter(Stream stream)
  42. {
  43. XmlWriterSettings settings = new XmlWriterSettings();
  44. settings.Indent = true;
  45. settings.IndentChars = " ";
  46. settings.CloseOutput = false;
  47. settings.NewLineChars = "\n";
  48. _writer = XmlWriter.Create(stream, settings);
  49. }
  50. /// <summary/>
  51. ~ParticleEffectWriter()
  52. {
  53. Dispose();
  54. }
  55. /// <summary>
  56. /// Write a <see cref="ParticleEffect"/> to the XML output.
  57. /// </summary>
  58. /// <param name="effect">The <see cref="ParticleEffect"/> to serialize.</param>
  59. /// <exception cref="ArgumentNullException"><paramref name="effect"/> is <see langword="null"/>.</exception>
  60. public void WriteParticleEffect(ParticleEffect effect)
  61. {
  62. ArgumentNullException.ThrowIfNull(effect);
  63. _writer.WriteStartDocument();
  64. _writer.WriteStartElement("ParticleEffect");
  65. _writer.WriteAttributeString(nameof(ParticleEffect.Name), effect.Name);
  66. _writer.WriteAttributeVector2(nameof(ParticleEffect.Position), effect.Position);
  67. _writer.WriteAttributeFloat(nameof(ParticleEffect.Rotation), effect.Rotation);
  68. _writer.WriteAttributeVector2(nameof(ParticleEffect.Scale), effect.Scale);
  69. _writer.WriteAttributeBool(nameof(ParticleEffect.AutoTrigger), effect.AutoTrigger);
  70. _writer.WriteAttributeFloat(nameof(ParticleEffect.AutoTriggerFrequency), effect.AutoTriggerFrequency);
  71. if (effect.Emitters.Count > 0)
  72. {
  73. _writer.WriteStartElement(nameof(ParticleEffect.Emitters));
  74. foreach (ParticleEmitter emitter in effect.Emitters)
  75. {
  76. _writer.WriteStartElement(nameof(ParticleEmitter));
  77. WriteParticleEmitter(emitter);
  78. _writer.WriteEndElement();
  79. }
  80. _writer.WriteEndElement();
  81. }
  82. _writer.WriteEndElement();
  83. _writer.WriteEndDocument();
  84. _writer.Flush();
  85. }
  86. private void WriteParticleEmitter(ParticleEmitter emitter)
  87. {
  88. _writer.WriteAttributeString(nameof(ParticleEmitter.Name), emitter.Name);
  89. _writer.WriteAttributeFloat(nameof(ParticleEmitter.LifeSpan), emitter.LifeSpan);
  90. _writer.WriteAttributeVector2(nameof(ParticleEmitter.Offset), emitter.Offset);
  91. _writer.WriteAttributeFloat(nameof(ParticleEmitter.LayerDepth), emitter.LayerDepth);
  92. _writer.WriteAttributeFloat(nameof(ParticleEmitter.ReclaimFrequency), emitter.ReclaimFrequency);
  93. _writer.WriteAttributeInt(nameof(ParticleEmitter.Capacity), emitter.Capacity);
  94. _writer.WriteAttributeString(nameof(ParticleEmitter.ModifierExecutionStrategy), emitter.ModifierExecutionStrategy.ToString());
  95. _writer.WriteAttributeString(nameof(ParticleEmitter.RenderingOrder), emitter.RenderingOrder.ToString());
  96. if (emitter.TextureRegion is Texture2DRegion region)
  97. {
  98. _writer.WriteStartElement(nameof(ParticleEmitter.TextureRegion));
  99. WriteTexture2DRegion(region);
  100. _writer.WriteEndElement();
  101. }
  102. _writer.WriteStartElement(nameof(ParticleEmitter.Parameters));
  103. WriteParticleReleaseParameters(emitter.Parameters);
  104. _writer.WriteEndElement();
  105. _writer.WriteStartElement(nameof(ParticleEmitter.Profile));
  106. WriteProfile(emitter.Profile);
  107. _writer.WriteEndElement();
  108. if (emitter.Modifiers.Count > 0)
  109. {
  110. _writer.WriteStartElement(nameof(ParticleEmitter.Modifiers));
  111. foreach (Modifier modifier in emitter.Modifiers)
  112. {
  113. _writer.WriteStartElement(nameof(Modifier));
  114. WriteModifier(modifier);
  115. _writer.WriteEndElement();
  116. }
  117. _writer.WriteEndElement();
  118. }
  119. }
  120. private void WriteTexture2DRegion(Texture2DRegion region)
  121. {
  122. _writer.WriteAttributeString(nameof(Texture2DRegion.Texture.Name), region.Texture.Name);
  123. _writer.WriteAttributeRectangle(nameof(Texture2DRegion.Bounds), region.Bounds);
  124. }
  125. private void WriteParticleReleaseParameters(ParticleReleaseParameters parameters)
  126. {
  127. WriteParticleInt32Parameter(nameof(ParticleReleaseParameters.Quantity), parameters.Quantity);
  128. WriteParticleFloatParameter(nameof(ParticleReleaseParameters.Speed), parameters.Speed);
  129. WriteParticleColorParameter(nameof(ParticleReleaseParameters.Color), parameters.Color);
  130. WriteParticleFloatParameter(nameof(ParticleReleaseParameters.Opacity), parameters.Opacity);
  131. WriteParticleVector2Parameter(nameof(ParticleReleaseParameters.Scale), parameters.Scale);
  132. WriteParticleFloatParameter(nameof(ParticleReleaseParameters.Rotation), parameters.Rotation);
  133. WriteParticleFloatParameter(nameof(ParticleReleaseParameters.Mass), parameters.Mass);
  134. }
  135. private void WriteParticleInt32Parameter(string name, ParticleInt32Parameter parameter)
  136. {
  137. _writer.WriteStartElement(name);
  138. _writer.WriteAttributeString(nameof(ParticleInt32Parameter.Kind), parameter.Kind.ToString());
  139. if (parameter.Kind == ParticleValueKind.Constant)
  140. {
  141. _writer.WriteAttributeInt(nameof(ParticleInt32Parameter.Constant), parameter.Constant);
  142. }
  143. else
  144. {
  145. _writer.WriteAttributeInt(nameof(ParticleInt32Parameter.RandomMin), parameter.RandomMin);
  146. _writer.WriteAttributeInt(nameof(ParticleInt32Parameter.RandomMax), parameter.RandomMax);
  147. }
  148. _writer.WriteEndElement();
  149. }
  150. private void WriteParticleFloatParameter(string name, ParticleFloatParameter parameter)
  151. {
  152. _writer.WriteStartElement(name);
  153. _writer.WriteAttributeString(nameof(ParticleFloatParameter.Kind), parameter.Kind.ToString());
  154. if (parameter.Kind == ParticleValueKind.Constant)
  155. {
  156. _writer.WriteAttributeFloat(nameof(ParticleFloatParameter.Constant), parameter.Constant);
  157. }
  158. else
  159. {
  160. _writer.WriteAttributeFloat(nameof(ParticleFloatParameter.RandomMin), parameter.RandomMin);
  161. _writer.WriteAttributeFloat(nameof(ParticleFloatParameter.RandomMax), parameter.RandomMax);
  162. }
  163. _writer.WriteEndElement();
  164. }
  165. private void WriteParticleVector2Parameter(string name, ParticleVector2Parameter parameter)
  166. {
  167. _writer.WriteStartElement(name);
  168. _writer.WriteAttributeString(nameof(ParticleVector2Parameter.Kind), parameter.Kind.ToString());
  169. if(parameter.Kind == ParticleValueKind.Constant)
  170. {
  171. _writer.WriteAttributeVector2(nameof(ParticleVector2Parameter.Constant), parameter.Constant);
  172. }
  173. else
  174. {
  175. _writer.WriteAttributeVector2(nameof(ParticleVector2Parameter.RandomMin), parameter.RandomMin);
  176. _writer.WriteAttributeVector2(nameof(ParticleVector2Parameter.RandomMax), parameter.RandomMax);
  177. }
  178. _writer.WriteEndElement();
  179. }
  180. private void WriteParticleColorParameter(string name, ParticleColorParameter parameter)
  181. {
  182. _writer.WriteStartElement(name);
  183. _writer.WriteAttributeString(nameof(ParticleColorParameter.Kind), parameter.Kind.ToString());
  184. if (parameter.Kind == ParticleValueKind.Constant)
  185. {
  186. _writer.WriteAttributeVector3(nameof(ParticleColorParameter.Constant), parameter.Constant);
  187. }
  188. else
  189. {
  190. _writer.WriteAttributeVector3(nameof(ParticleColorParameter.RandomMin), parameter.RandomMin);
  191. _writer.WriteAttributeVector3(nameof(ParticleColorParameter.RandomMax), parameter.RandomMax);
  192. }
  193. _writer.WriteEndElement();
  194. }
  195. private void WriteProfile(Profile profile)
  196. {
  197. switch (profile)
  198. {
  199. case BoxFillProfile boxFillProfile:
  200. _writer.WriteAttributeString(nameof(Type), nameof(BoxFillProfile));
  201. _writer.WriteAttributeFloat(nameof(BoxFillProfile.Width), boxFillProfile.Width);
  202. _writer.WriteAttributeFloat(nameof(BoxFillProfile.Height), boxFillProfile.Height);
  203. break;
  204. case BoxProfile boxProfile:
  205. _writer.WriteAttributeString(nameof(Type), nameof(BoxProfile));
  206. _writer.WriteAttributeFloat(nameof(BoxProfile.Width), boxProfile.Width);
  207. _writer.WriteAttributeFloat(nameof(BoxProfile.Height), boxProfile.Height);
  208. break;
  209. case BoxUniformProfile boxUniformProfile:
  210. _writer.WriteAttributeString(nameof(Type), nameof(BoxUniformProfile));
  211. _writer.WriteAttributeFloat(nameof(BoxUniformProfile.Width), boxUniformProfile.Width);
  212. _writer.WriteAttributeFloat(nameof(BoxUniformProfile.Height), boxUniformProfile.Height);
  213. break;
  214. case CircleProfile circleProfile:
  215. _writer.WriteAttributeString(nameof(Type), nameof(CircleProfile));
  216. _writer.WriteAttributeFloat(nameof(CircleProfile.Radius), circleProfile.Radius);
  217. _writer.WriteAttributeString(nameof(CircleProfile.Radiate), circleProfile.Radiate.ToString());
  218. break;
  219. case LineProfile lineProfile:
  220. _writer.WriteAttributeString(nameof(Type), nameof(LineProfile));
  221. _writer.WriteAttributeVector2(nameof(LineProfile.Axis), lineProfile.Axis);
  222. _writer.WriteAttributeFloat(nameof(LineProfile.Length), lineProfile.Length);
  223. break;
  224. case PointProfile:
  225. _writer.WriteAttributeString(nameof(Type), nameof(PointProfile));
  226. break;
  227. case RingProfile ringProfile:
  228. _writer.WriteAttributeString(nameof(Type), nameof(RingProfile));
  229. _writer.WriteAttributeFloat(nameof(RingProfile.Radius), ringProfile.Radius);
  230. _writer.WriteAttributeString(nameof(RingProfile.Radiate), ringProfile.Radiate.ToString());
  231. break;
  232. case SprayProfile sprayProfile:
  233. _writer.WriteAttributeString(nameof(Type), nameof(SprayProfile));
  234. _writer.WriteAttributeVector2(nameof(SprayProfile.Direction), sprayProfile.Direction);
  235. _writer.WriteAttributeFloat(nameof(SprayProfile.Spread), sprayProfile.Spread);
  236. break;
  237. default:
  238. _writer.WriteAttributeString(nameof(Type), nameof(PointProfile));
  239. break;
  240. }
  241. }
  242. private void WriteModifier(Modifier modifier)
  243. {
  244. _writer.WriteAttributeString(nameof(Modifier.Name), modifier.Name);
  245. _writer.WriteAttributeFloat(nameof(Modifier.Frequency), modifier.Frequency);
  246. switch (modifier)
  247. {
  248. case AgeModifier ageModifier:
  249. _writer.WriteAttributeString(nameof(Type), nameof(AgeModifier));
  250. if (ageModifier.Interpolators.Count > 0)
  251. {
  252. _writer.WriteStartElement(nameof(AgeModifier.Interpolators));
  253. foreach (Interpolator interpolator in ageModifier.Interpolators)
  254. {
  255. _writer.WriteStartElement(nameof(Interpolator));
  256. WriteInterpolator(interpolator);
  257. _writer.WriteEndElement();
  258. }
  259. _writer.WriteEndElement();
  260. }
  261. break;
  262. case CircleContainerModifier circleContainerModifier:
  263. _writer.WriteAttributeString(nameof(Type), nameof(CircleContainerModifier));
  264. _writer.WriteAttributeFloat(nameof(CircleContainerModifier.Radius), circleContainerModifier.Radius);
  265. _writer.WriteAttributeBool(nameof(CircleContainerModifier.Inside), circleContainerModifier.Inside);
  266. _writer.WriteAttributeFloat(nameof(CircleContainerModifier.RestitutionCoefficient), circleContainerModifier.RestitutionCoefficient);
  267. break;
  268. case DragModifier dragModifier:
  269. _writer.WriteAttributeString(nameof(Type), nameof(DragModifier));
  270. _writer.WriteAttributeFloat(nameof(DragModifier.DragCoefficient), dragModifier.DragCoefficient);
  271. _writer.WriteAttributeFloat(nameof(DragModifier.Density), dragModifier.Density);
  272. break;
  273. case LinearGravityModifier linearGravityModifier:
  274. _writer.WriteAttributeString(nameof(Type), nameof(LinearGravityModifier));
  275. _writer.WriteAttributeVector2(nameof(LinearGravityModifier.Direction), linearGravityModifier.Direction);
  276. _writer.WriteAttributeFloat(nameof(LinearGravityModifier.Strength), linearGravityModifier.Strength);
  277. break;
  278. case OpacityFastFadeModifier:
  279. _writer.WriteAttributeString(nameof(Type), nameof(OpacityFastFadeModifier));
  280. break;
  281. case RectangleContainerModifier rectangleContainerModifier:
  282. _writer.WriteAttributeString(nameof(Type), nameof(RectangleContainerModifier));
  283. _writer.WriteAttributeInt(nameof(RectangleContainerModifier.Width), rectangleContainerModifier.Width);
  284. _writer.WriteAttributeInt(nameof(RectangleContainerModifier.Height), rectangleContainerModifier.Height);
  285. _writer.WriteAttributeFloat(nameof(RectangleContainerModifier.RestitutionCoefficient), rectangleContainerModifier.RestitutionCoefficient);
  286. break;
  287. case RectangleLoopContainerModifier rectangleLoopContainerModifier:
  288. _writer.WriteAttributeString(nameof(Type), nameof(RectangleLoopContainerModifier));
  289. _writer.WriteAttributeInt(nameof(RectangleLoopContainerModifier.Width), rectangleLoopContainerModifier.Width);
  290. _writer.WriteAttributeInt(nameof(RectangleLoopContainerModifier.Height), rectangleLoopContainerModifier.Height);
  291. break;
  292. case RotationModifier rotationModifier:
  293. _writer.WriteAttributeString(nameof(Type), nameof(RotationModifier));
  294. _writer.WriteAttributeFloat(nameof(RotationModifier.RotationRate), rotationModifier.RotationRate);
  295. break;
  296. case VelocityColorModifier velocityColorModifier:
  297. _writer.WriteAttributeString(nameof(Type), nameof(VelocityColorModifier));
  298. Vector3 stationaryColor = new(velocityColorModifier.StationaryColor.H, velocityColorModifier.StationaryColor.S, velocityColorModifier.StationaryColor.L);
  299. _writer.WriteAttributeVector3(nameof(VelocityColorModifier.StationaryColor), stationaryColor);
  300. Vector3 velocityColor = new(velocityColorModifier.VelocityColor.H, velocityColorModifier.VelocityColor.S, velocityColorModifier.VelocityColor.L);
  301. _writer.WriteAttributeVector3(nameof(VelocityColorModifier.VelocityColor), velocityColor);
  302. _writer.WriteAttributeFloat(nameof(VelocityColorModifier.VelocityThreshold), velocityColorModifier.VelocityThreshold);
  303. break;
  304. case VelocityModifier velocityModifier:
  305. _writer.WriteAttributeString(nameof(Type), nameof(VelocityModifier));
  306. _writer.WriteAttributeFloat(nameof(VelocityModifier.VelocityThreshold), velocityModifier.VelocityThreshold);
  307. if (velocityModifier.Interpolators.Count > 0)
  308. {
  309. _writer.WriteStartElement(nameof(VelocityModifier.Interpolators));
  310. foreach (Interpolator interpolator in velocityModifier.Interpolators)
  311. {
  312. _writer.WriteStartElement(nameof(Interpolator));
  313. WriteInterpolator(interpolator);
  314. _writer.WriteEndElement();
  315. }
  316. _writer.WriteEndElement();
  317. }
  318. break;
  319. case VortexModifier vortexModifier:
  320. _writer.WriteAttributeString(nameof(Type), nameof(VortexModifier));
  321. _writer.WriteAttributeVector2(nameof(VortexModifier.Position), vortexModifier.Position);
  322. _writer.WriteAttributeFloat(nameof(VortexModifier.Strength), vortexModifier.Strength);
  323. _writer.WriteAttributeFloat(nameof(VortexModifier.OuterRadius), vortexModifier.OuterRadius);
  324. _writer.WriteAttributeFloat(nameof(VortexModifier.InnerRadius), vortexModifier.InnerRadius);
  325. _writer.WriteAttributeFloat(nameof(VortexModifier.MaxVelocity), vortexModifier.MaxVelocity);
  326. _writer.WriteAttributeFloat(nameof(VortexModifier.RotationAngle), vortexModifier.RotationAngle);
  327. break;
  328. default:
  329. _writer.WriteAttributeString(nameof(Type), "Unknown");
  330. break;
  331. }
  332. }
  333. private void WriteInterpolator(Interpolator interpolator)
  334. {
  335. _writer.WriteAttributeString(nameof(interpolator.Name), interpolator.Name);
  336. switch (interpolator)
  337. {
  338. case ColorInterpolator colorInterpolator:
  339. _writer.WriteAttributeString(nameof(Type), nameof(ColorInterpolator));
  340. Vector3 startValue = new Vector3(colorInterpolator.StartValue.H, colorInterpolator.StartValue.S, colorInterpolator.StartValue.L);
  341. Vector3 endValue = new Vector3(colorInterpolator.EndValue.H, colorInterpolator.EndValue.S, colorInterpolator.EndValue.L);
  342. _writer.WriteAttributeVector3(nameof(ColorInterpolator.StartValue), startValue);
  343. _writer.WriteAttributeVector3(nameof(ColorInterpolator.EndValue), endValue);
  344. break;
  345. case HueInterpolator hueInterpolator:
  346. _writer.WriteAttributeString(nameof(Type), nameof(HueInterpolator));
  347. _writer.WriteAttributeFloat(nameof(HueInterpolator.StartValue), hueInterpolator.StartValue);
  348. _writer.WriteAttributeFloat(nameof(HueInterpolator.EndValue), hueInterpolator.EndValue);
  349. break;
  350. case OpacityInterpolator opacityInterpolator:
  351. _writer.WriteAttributeString(nameof(Type), nameof(OpacityInterpolator));
  352. _writer.WriteAttributeFloat(nameof(OpacityInterpolator.StartValue), opacityInterpolator.StartValue);
  353. _writer.WriteAttributeFloat(nameof(OpacityInterpolator.EndValue), opacityInterpolator.EndValue);
  354. break;
  355. case RotationInterpolator rotationInterpolator:
  356. _writer.WriteAttributeString(nameof(Type), nameof(RotationInterpolator));
  357. _writer.WriteAttributeFloat(nameof(RotationInterpolator.StartValue), rotationInterpolator.StartValue);
  358. _writer.WriteAttributeFloat(nameof(RotationInterpolator.EndValue), rotationInterpolator.EndValue);
  359. break;
  360. case ScaleInterpolator scaleInterpolator:
  361. _writer.WriteAttributeString(nameof(Type), nameof(ScaleInterpolator));
  362. _writer.WriteAttributeVector2(nameof(ScaleInterpolator.StartValue), scaleInterpolator.StartValue);
  363. _writer.WriteAttributeVector2(nameof(ScaleInterpolator.EndValue), scaleInterpolator.EndValue);
  364. break;
  365. case VelocityInterpolator velocityInterpolator:
  366. _writer.WriteAttributeString(nameof(Type), nameof(VelocityInterpolator));
  367. _writer.WriteAttributeVector2(nameof(VelocityInterpolator.StartValue), velocityInterpolator.StartValue);
  368. _writer.WriteAttributeVector2(nameof(VelocityInterpolator.EndValue), velocityInterpolator.EndValue);
  369. break;
  370. default:
  371. _writer.WriteAttributeString(nameof(Type), "Unknown");
  372. break;
  373. }
  374. }
  375. /// <inheritdoc/>
  376. public void Dispose()
  377. {
  378. if (IsDisposed)
  379. {
  380. return;
  381. }
  382. _writer.Dispose();
  383. GC.SuppressFinalize(this);
  384. IsDisposed = true;
  385. }
  386. }