MonoGameJsonSerializerOptionsProvider.cs 1.3 KB

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  1. using System.Text.Json;
  2. using System.Text.Json.Serialization;
  3. using Microsoft.Xna.Framework.Content;
  4. namespace MonoGame.Extended.Serialization.Json;
  5. public static class MonoGameJsonSerializerOptionsProvider
  6. {
  7. public static JsonSerializerOptions GetOptions(ContentManager contentManager, string contentPath)
  8. {
  9. var options = new JsonSerializerOptions
  10. {
  11. WriteIndented = true,
  12. DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
  13. PropertyNamingPolicy = JsonNamingPolicy.CamelCase
  14. };
  15. // TODO: 6.0
  16. // Remove RangeJsonConverter usage
  17. options.Converters.Add(new RangeJsonConverter<int>());
  18. options.Converters.Add(new RangeJsonConverter<float>());
  19. options.Converters.Add(new RangeJsonConverter<HslColor>());
  20. options.Converters.Add(new IntervalJsonConverter<int>());
  21. options.Converters.Add(new IntervalJsonConverter<float>());
  22. options.Converters.Add(new IntervalJsonConverter<HslColor>());
  23. options.Converters.Add(new ThicknessJsonConverter());
  24. options.Converters.Add(new RectangleFJsonConverter());
  25. options.Converters.Add(new TextureAtlasJsonConverter(contentManager, contentPath));
  26. options.Converters.Add(new Size2JsonConverter());
  27. return options;
  28. }
  29. }