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- using Microsoft.Xna.Framework.Graphics;
- using System;
- namespace MonoGame.Extended.Tiled.Renderers
- {
- public sealed class TiledMapAnimatedLayerModel : TiledMapLayerModel
- {
- public TiledMapAnimatedLayerModel(GraphicsDevice graphicsDevice, Texture2D texture, VertexPositionTexture[] vertices, ushort[] indices, TiledMapTilesetAnimatedTile[] animatedTilesetTiles, TiledMapTileFlipFlags[] animatedTilesetTileFlipFlags)
- : base(graphicsDevice, texture, vertices, indices)
- {
- Vertices = vertices;
- AnimatedTilesetTiles = animatedTilesetTiles;
- _animatedTilesetFlipFlags = animatedTilesetTileFlipFlags;
- }
- public VertexPositionTexture[] Vertices { get; }
- public TiledMapTilesetAnimatedTile[] AnimatedTilesetTiles { get; }
- private readonly TiledMapTileFlipFlags[] _animatedTilesetFlipFlags;
- public ReadOnlySpan<TiledMapTileFlipFlags> AnimatedTilesetFlipFlags => _animatedTilesetFlipFlags;
- protected override VertexBuffer CreateVertexBuffer(GraphicsDevice graphicsDevice, int vertexCount)
- {
- return new DynamicVertexBuffer(graphicsDevice, VertexPositionTexture.VertexDeclaration, vertexCount, BufferUsage.WriteOnly);
- }
- protected override IndexBuffer CreateIndexBuffer(GraphicsDevice graphicsDevice, int indexCount)
- {
- return new DynamicIndexBuffer(graphicsDevice, IndexElementSize.SixteenBits, indexCount, BufferUsage.WriteOnly); ;
- }
- }
- }
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