TiledMapModelBuilder.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Microsoft.Xna.Framework;
  5. using Microsoft.Xna.Framework.Graphics;
  6. namespace MonoGame.Extended.Tiled.Renderers
  7. {
  8. public class TiledMapModelBuilder
  9. {
  10. private readonly GraphicsDevice _graphicsDevice;
  11. public TiledMapModelBuilder(GraphicsDevice graphicsDevice)
  12. {
  13. _graphicsDevice = graphicsDevice;
  14. }
  15. private IEnumerable<TiledMapLayerModel> CreateLayerModels(TiledMap map, TiledMapLayer layer)
  16. {
  17. switch(layer)
  18. {
  19. case TiledMapTileLayer tileLayer:
  20. return CreateTileLayerModels(map, tileLayer);
  21. case TiledMapImageLayer imageLayer:
  22. return CreateImageLayerModels(imageLayer);
  23. default:
  24. return new List<TiledMapLayerModel>();
  25. }
  26. }
  27. private IEnumerable<TiledMapLayerModel> CreateImageLayerModels(TiledMapImageLayer imageLayer)
  28. {
  29. var modelBuilder = new TiledMapStaticLayerModelBuilder();
  30. modelBuilder.AddSprite(imageLayer.Image, imageLayer.Position, imageLayer.Image.Bounds, TiledMapTileFlipFlags.None);
  31. yield return modelBuilder.Build(_graphicsDevice, imageLayer.Image);
  32. }
  33. private IEnumerable<TiledMapLayerModel> CreateTileLayerModels(TiledMap map, TiledMapTileLayer tileLayer)
  34. {
  35. var layerModels = new List<TiledMapLayerModel>();
  36. var staticLayerBuilder = new TiledMapStaticLayerModelBuilder();
  37. var animatedLayerBuilder = new TiledMapAnimatedLayerModelBuilder();
  38. foreach (var tileset in map.Tilesets)
  39. {
  40. var firstGlobalIdentifier = map.GetTilesetFirstGlobalIdentifier(tileset);
  41. var lastGlobalIdentifier = tileset.TileCount + firstGlobalIdentifier - 1;
  42. var texture = tileset.Texture;
  43. foreach (var tile in tileLayer.Tiles.Where(t => firstGlobalIdentifier <= t.GlobalIdentifier && t.GlobalIdentifier <= lastGlobalIdentifier))
  44. {
  45. var tileGid = tile.GlobalIdentifier;
  46. var localTileIdentifier = tileGid - firstGlobalIdentifier;
  47. var position = GetTilePosition(map, tile);
  48. var sourceRectangle = tileset.GetTileRegion(localTileIdentifier);
  49. var flipFlags = tile.Flags;
  50. // animated tiles
  51. var tilesetTile = tileset.Tiles.FirstOrDefault(x => x.LocalTileIdentifier == localTileIdentifier);
  52. if (tilesetTile?.Texture is not null)
  53. {
  54. position.Y += map.TileHeight - sourceRectangle.Height;
  55. texture = tilesetTile.Texture;
  56. }
  57. if (tilesetTile is TiledMapTilesetAnimatedTile animatedTilesetTile)
  58. {
  59. animatedLayerBuilder.AddSprite(texture, position, sourceRectangle, flipFlags);
  60. animatedTilesetTile.CreateTextureRotations(tileset, flipFlags);
  61. animatedLayerBuilder.AnimatedTilesetTiles.Add(animatedTilesetTile);
  62. animatedLayerBuilder.AnimatedTilesetFlipFlags.Add(flipFlags);
  63. if (animatedLayerBuilder.IsFull)
  64. layerModels.Add(animatedLayerBuilder.Build(_graphicsDevice, texture));
  65. }
  66. else
  67. {
  68. staticLayerBuilder.AddSprite(texture, position, sourceRectangle, flipFlags);
  69. if (staticLayerBuilder.IsFull)
  70. layerModels.Add(staticLayerBuilder.Build(_graphicsDevice, texture));
  71. }
  72. }
  73. if (staticLayerBuilder.IsBuildable)
  74. layerModels.Add(staticLayerBuilder.Build(_graphicsDevice, texture));
  75. if (animatedLayerBuilder.IsBuildable)
  76. layerModels.Add(animatedLayerBuilder.Build(_graphicsDevice, texture));
  77. }
  78. return layerModels;
  79. }
  80. public TiledMapModel Build(TiledMap map)
  81. {
  82. var dictionary = new Dictionary<TiledMapLayer, TiledMapLayerModel[]>();
  83. foreach (var layer in map.Layers)
  84. BuildLayer(map, layer, dictionary);
  85. return new TiledMapModel(map, dictionary);
  86. }
  87. private void BuildLayer(TiledMap map, TiledMapLayer layer, Dictionary<TiledMapLayer, TiledMapLayerModel[]> dictionary)
  88. {
  89. if (layer is TiledMapGroupLayer groupLayer)
  90. foreach (var subLayer in groupLayer.Layers)
  91. BuildLayer(map, subLayer, dictionary);
  92. else
  93. dictionary.Add(layer, CreateLayerModels(map, layer).ToArray());
  94. }
  95. private static Vector2 GetTilePosition(TiledMap map, TiledMapTile mapTile)
  96. {
  97. switch (map.Orientation)
  98. {
  99. case TiledMapOrientation.Orthogonal:
  100. return TiledMapHelper.GetOrthogonalPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
  101. case TiledMapOrientation.Isometric:
  102. return TiledMapHelper.GetIsometricPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
  103. default:
  104. throw new NotSupportedException($"{map.Orientation} Tiled Maps are not yet implemented.");
  105. }
  106. }
  107. }
  108. }