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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace MonoGame.Extended.Tiled.Renderers
- {
- public class TiledMapModelBuilder
- {
- private readonly GraphicsDevice _graphicsDevice;
- public TiledMapModelBuilder(GraphicsDevice graphicsDevice)
- {
- _graphicsDevice = graphicsDevice;
- }
- private IEnumerable<TiledMapLayerModel> CreateLayerModels(TiledMap map, TiledMapLayer layer)
- {
- switch(layer)
- {
- case TiledMapTileLayer tileLayer:
- return CreateTileLayerModels(map, tileLayer);
- case TiledMapImageLayer imageLayer:
- return CreateImageLayerModels(imageLayer);
- default:
- return new List<TiledMapLayerModel>();
- }
- }
- private IEnumerable<TiledMapLayerModel> CreateImageLayerModels(TiledMapImageLayer imageLayer)
- {
- var modelBuilder = new TiledMapStaticLayerModelBuilder();
- modelBuilder.AddSprite(imageLayer.Image, imageLayer.Position, imageLayer.Image.Bounds, TiledMapTileFlipFlags.None);
- yield return modelBuilder.Build(_graphicsDevice, imageLayer.Image);
- }
- private IEnumerable<TiledMapLayerModel> CreateTileLayerModels(TiledMap map, TiledMapTileLayer tileLayer)
- {
- var layerModels = new List<TiledMapLayerModel>();
- var staticLayerBuilder = new TiledMapStaticLayerModelBuilder();
- var animatedLayerBuilder = new TiledMapAnimatedLayerModelBuilder();
- foreach (var tileset in map.Tilesets)
- {
- var firstGlobalIdentifier = map.GetTilesetFirstGlobalIdentifier(tileset);
- var lastGlobalIdentifier = tileset.TileCount + firstGlobalIdentifier - 1;
- var texture = tileset.Texture;
- foreach (var tile in tileLayer.Tiles.Where(t => firstGlobalIdentifier <= t.GlobalIdentifier && t.GlobalIdentifier <= lastGlobalIdentifier))
- {
- var tileGid = tile.GlobalIdentifier;
- var localTileIdentifier = tileGid - firstGlobalIdentifier;
- var position = GetTilePosition(map, tile);
- var sourceRectangle = tileset.GetTileRegion(localTileIdentifier);
- var flipFlags = tile.Flags;
- // animated tiles
- var tilesetTile = tileset.Tiles.FirstOrDefault(x => x.LocalTileIdentifier == localTileIdentifier);
- if (tilesetTile?.Texture is not null)
- {
- position.Y += map.TileHeight - sourceRectangle.Height;
- texture = tilesetTile.Texture;
- }
- if (tilesetTile is TiledMapTilesetAnimatedTile animatedTilesetTile)
- {
- animatedLayerBuilder.AddSprite(texture, position, sourceRectangle, flipFlags);
- animatedTilesetTile.CreateTextureRotations(tileset, flipFlags);
- animatedLayerBuilder.AnimatedTilesetTiles.Add(animatedTilesetTile);
- animatedLayerBuilder.AnimatedTilesetFlipFlags.Add(flipFlags);
- if (animatedLayerBuilder.IsFull)
- layerModels.Add(animatedLayerBuilder.Build(_graphicsDevice, texture));
- }
- else
- {
- staticLayerBuilder.AddSprite(texture, position, sourceRectangle, flipFlags);
- if (staticLayerBuilder.IsFull)
- layerModels.Add(staticLayerBuilder.Build(_graphicsDevice, texture));
- }
- }
- if (staticLayerBuilder.IsBuildable)
- layerModels.Add(staticLayerBuilder.Build(_graphicsDevice, texture));
- if (animatedLayerBuilder.IsBuildable)
- layerModels.Add(animatedLayerBuilder.Build(_graphicsDevice, texture));
- }
- return layerModels;
- }
- public TiledMapModel Build(TiledMap map)
- {
- var dictionary = new Dictionary<TiledMapLayer, TiledMapLayerModel[]>();
- foreach (var layer in map.Layers)
- BuildLayer(map, layer, dictionary);
- return new TiledMapModel(map, dictionary);
- }
- private void BuildLayer(TiledMap map, TiledMapLayer layer, Dictionary<TiledMapLayer, TiledMapLayerModel[]> dictionary)
- {
- if (layer is TiledMapGroupLayer groupLayer)
- foreach (var subLayer in groupLayer.Layers)
- BuildLayer(map, subLayer, dictionary);
- else
- dictionary.Add(layer, CreateLayerModels(map, layer).ToArray());
- }
- private static Vector2 GetTilePosition(TiledMap map, TiledMapTile mapTile)
- {
- switch (map.Orientation)
- {
- case TiledMapOrientation.Orthogonal:
- return TiledMapHelper.GetOrthogonalPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
- case TiledMapOrientation.Isometric:
- return TiledMapHelper.GetIsometricPosition(mapTile.X, mapTile.Y, map.TileWidth, map.TileHeight);
- default:
- throw new NotSupportedException($"{map.Orientation} Tiled Maps are not yet implemented.");
- }
- }
- }
- }
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